Example #1
0
TexturePtr LightView::generateLightBubble(float centerFactor)
{
    int bubbleRadius = 256;
    int centerRadius = bubbleRadius * centerFactor;
    int bubbleDiameter = bubbleRadius * 2;
    ImagePtr lightImage = ImagePtr(new Image(Size(bubbleDiameter, bubbleDiameter)));

    for(int x = 0; x < bubbleDiameter; x++) {
        for(int y = 0; y < bubbleDiameter; y++) {
            float radius = std::sqrt((bubbleRadius - x)*(bubbleRadius - x) + (bubbleRadius - y)*(bubbleRadius - y));
            float intensity = stdext::clamp<float>((bubbleRadius - radius) / (float)(bubbleRadius - centerRadius), 0.0f, 1.0f);

            // light intensity varies inversely with the square of the distance
            intensity = intensity * intensity;
            uint8_t colorByte = intensity * 0xff;

            uint8_t pixel[4] = {colorByte,colorByte,colorByte,0xff};
            lightImage->setPixel(x, y, pixel);
        }
    }

    TexturePtr tex = TexturePtr(new Texture(lightImage, true));
    tex->setSmooth(true);
    return tex;
}
void PainterShaderProgram::addMultiTexture(const std::string& file)
{
    if(m_multiTextures.size() > 3)
        g_logger.error("cannot add more multi textures to shader, the max is 3");

    TexturePtr texture = g_textures.getTexture(file);
    if(!texture)
        return;

    texture->setSmooth(true);
    texture->setRepeat(true);

    m_multiTextures.push_back(texture);
}
Example #3
0
TexturePtr TextureManager::getTexture(const std::string& fileName)
{
    TexturePtr texture;

    // before must resolve filename to full path
    std::string filePath = g_resources.resolvePath(fileName);

    // check if the texture is already loaded
    auto it = m_textures.find(filePath);
    if(it != m_textures.end()) {
        texture = it->second;
    }

    // texture not found, load it
    if(!texture) {
        try {
            std::string filePathEx = g_resources.guessFilePath(filePath, "png");

            // load texture file data
            std::stringstream fin;
            g_resources.readFileStream(filePathEx, fin);
            texture = loadTexture(fin);
        } catch(stdext::exception& e) {
            g_logger.error(stdext::format("Unable to load texture '%s': %s", fileName, e.what()));
            texture = g_textures.getEmptyTexture();
        }

        if(texture) {
            texture->setTime(stdext::time());
            texture->setSmooth(true);
            m_textures[filePath] = texture;
        }
    }

    return texture;
}