///by default creates the order of the wavetrack to load. void ODDecodeTask::Update() { std::vector<ODDecodeBlockFile*> tempBlocks; mWaveTrackMutex.Lock(); for(size_t j=0;j<mWaveTracks.size();j++) { if(mWaveTracks[j]) { WaveClip *clip; BlockArray *blocks; Sequence *seq; //gather all the blockfiles that we should process in the wavetrack. WaveClipList::compatibility_iterator node = mWaveTracks[j]->GetClipIterator(); while(node) { clip = node->GetData(); seq = clip->GetSequence(); //TODO:this lock is way to big since the whole file is one sequence. find a way to break it down. seq->LockDeleteUpdateMutex(); //See Sequence::Delete() for why need this for now.. blocks = clip->GetSequenceBlockArray(); int i; int insertCursor; insertCursor =0;//OD TODO:see if this works, removed from inner loop (bfore was n*n) for(i=0; i<(int)blocks->GetCount(); i++) { //since we have more than one ODBlockFile, we will need type flags to cast. if(!blocks->Item(i)->f->IsDataAvailable() && ((ODDecodeBlockFile*)blocks->Item(i)->f)->GetDecodeType()==this->GetODType()) { blocks->Item(i)->f->Ref(); ((ODDecodeBlockFile*)blocks->Item(i)->f)->SetStart(blocks->Item(i)->start); ((ODDecodeBlockFile*)blocks->Item(i)->f)->SetClipOffset((sampleCount)(clip->GetStartTime()*clip->GetRate())); //these will always be linear within a sequence-lets take advantage of this by keeping a cursor. while(insertCursor<(int)tempBlocks.size()&& (sampleCount)(tempBlocks[insertCursor]->GetStart()+tempBlocks[insertCursor]->GetClipOffset()) < (sampleCount)(((ODDecodeBlockFile*)blocks->Item(i)->f)->GetStart()+((ODDecodeBlockFile*)blocks->Item(i)->f)->GetClipOffset())) insertCursor++; tempBlocks.insert(tempBlocks.begin()+insertCursor++,(ODDecodeBlockFile*)blocks->Item(i)->f); } } seq->UnlockDeleteUpdateMutex(); node = node->GetNext(); } } } mWaveTrackMutex.Unlock(); //get the new order. OrderBlockFiles(tempBlocks); }
Sequence* WaveTrack::GetSequenceAtX(int xcoord) { WaveClip* clip = GetClipAtX(xcoord); if (clip) return clip->GetSequence(); else return NULL; }
sampleCount WaveTrack::GetMaxBlockSize() { int maxblocksize = 0; for (WaveClipList::Node* it=GetClipIterator(); it; it=it->GetNext()) { WaveClip* clip = it->GetData(); if (clip->GetSequence()->GetMaxBlockSize() > maxblocksize) maxblocksize = clip->GetSequence()->GetMaxBlockSize(); } if (maxblocksize == 0) { // We really need the maximum block size, so create a // temporary sequence to get it. Sequence *tempseq = new Sequence(mDirManager, mFormat); maxblocksize = tempseq->GetMaxBlockSize(); delete tempseq; } wxASSERT(maxblocksize > 0); return maxblocksize; }
sampleCount WaveTrack::GetBestBlockSize(longSampleCount s) { sampleCount bestBlockSize = GetMaxBlockSize(); for (WaveClipList::Node* it=GetClipIterator(); it; it=it->GetNext()) { WaveClip* clip = it->GetData(); longSampleCount startSample = (longSampleCount)floor(clip->GetStartTime()*mRate + 0.5); longSampleCount endSample = startSample + clip->GetNumSamples(); if (s >= startSample && s < endSample) { bestBlockSize = clip->GetSequence()->GetMaxBlockSize(); break; } } return bestBlockSize; }
///by default creates the order of the wavetrack to load. void ODComputeSummaryTask::Update() { std::vector<ODPCMAliasBlockFile*> tempBlocks; mWaveTrackMutex.Lock(); if(mWaveTrack) { WaveClip *clip; BlockArray *blocks; Sequence *seq; //gather all the blockfiles that we should process in the wavetrack. WaveClipList::Node* node = mWaveTrack->GetClipIterator(); while(node) { clip = node->GetData(); seq = clip->GetSequence(); //TODO:this lock is way to big since the whole file is one sequence. find a way to break it down. seq->LockDeleteUpdateMutex(); //See Sequence::Delete() for why need this for now.. blocks = clip->GetSequenceBlockArray(); int i; for(i=0; i<(int)blocks->GetCount(); i++) { //in the future if we have more than one ODBlockFile, we will need type flags to cast. if(!blocks->Item(i)->f->IsSummaryAvailable()) { blocks->Item(i)->f->Ref(); ((ODPCMAliasBlockFile*)blocks->Item(i)->f)->SetStart(blocks->Item(i)->start); tempBlocks.push_back((ODPCMAliasBlockFile*)blocks->Item(i)->f); } } seq->UnlockDeleteUpdateMutex(); node = node->GetNext(); } } mWaveTrackMutex.Unlock(); //get the new order. OrderBlockFiles(tempBlocks); }
bool WaveTrack::Silence(double t0, double t1) { if (t1 < t0) return false; longSampleCount start = (longSampleCount)floor(t0 * mRate + 0.5); longSampleCount len = (longSampleCount)floor(t1 * mRate + 0.5) - start; bool result = true; for (WaveClipList::Node* it=GetClipIterator(); it; it=it->GetNext()) { WaveClip *clip = it->GetData(); longSampleCount clipStart = clip->GetStartSample(); longSampleCount clipEnd = clip->GetEndSample(); if (clipEnd > start && clipStart < start+len) { // Clip sample region and Get/Put sample region overlap sampleCount samplesToCopy = start+len - clipStart; if (samplesToCopy > clip->GetNumSamples()) samplesToCopy = clip->GetNumSamples(); longSampleCount inclipDelta = 0; longSampleCount startDelta = clipStart - start; if (startDelta < 0) { inclipDelta = -startDelta; // make positive value samplesToCopy -= inclipDelta; startDelta = 0; } if (!clip->GetSequence()->SetSilence(inclipDelta, samplesToCopy)) { wxASSERT(false); // should always work return false; } clip->MarkChanged(); } } return result; }
// Given a project, returns a single array of all SeqBlocks // in the current set of tracks. Enumerating that array allows // you to process all block files in the current set. void GetAllSeqBlocks(AudacityProject *project, BlockArray *outBlocks) { TrackList *tracks = project->GetTracks(); TrackListIterator iter(tracks); Track *t = iter.First(); while (t) { if (t->GetKind() == Track::Wave) { WaveTrack *waveTrack = (WaveTrack *)t; WaveClipList::compatibility_iterator node = waveTrack->GetClipIterator(); while(node) { WaveClip *clip = node->GetData(); Sequence *sequence = clip->GetSequence(); BlockArray *blocks = sequence->GetBlockArray(); int i; for (i = 0; i < (int)blocks->GetCount(); i++) outBlocks->Add(blocks->Item(i)); node = node->GetNext(); } } t = iter.Next(); } }
///creates the order of the wavetrack to load. ///by default left to right, or frome the point the user has clicked. void ODComputeSummaryTask::Update() { std::vector<ODPCMAliasBlockFile*> tempBlocks; mWaveTrackMutex.Lock(); for(size_t j=0;j<mWaveTracks.size();j++) { if(mWaveTracks[j]) { WaveClip *clip; BlockArray *blocks; Sequence *seq; //gather all the blockfiles that we should process in the wavetrack. WaveClipList::compatibility_iterator node = mWaveTracks[j]->GetClipIterator(); while(node) { clip = node->GetData(); seq = clip->GetSequence(); //This lock may be way too big since the whole file is one sequence. //TODO: test for large files and find a way to break it down. Sequence::DeleteUpdateMutexLocker locker(*seq); //See Sequence::Delete() for why need this for now.. //We don't need the mBlockFilesMutex here because it is only for the vector list. //These are existing blocks, and its wavetrack or blockfiles won't be deleted because //of the respective mWaveTrackMutex lock and LockDeleteUpdateMutex() call. blocks = clip->GetSequenceBlockArray(); int i; int insertCursor; insertCursor =0;//OD TODO:see if this works, removed from inner loop (bfore was n*n) for(i=0; i<(int)blocks->size(); i++) { //if there is data but no summary, this blockfile needs summarizing. SeqBlock &block = (*blocks)[i]; BlockFile *const file = block.f; if(file->IsDataAvailable() && !file->IsSummaryAvailable()) { file->Ref(); ODPCMAliasBlockFile *const odpcmaFile = static_cast<ODPCMAliasBlockFile*>(file); odpcmaFile->SetStart(block.start); odpcmaFile->SetClipOffset((sampleCount)(clip->GetStartTime()*clip->GetRate())); //these will always be linear within a sequence-lets take advantage of this by keeping a cursor. while(insertCursor<(int)tempBlocks.size()&& (sampleCount)(tempBlocks[insertCursor]->GetStart()+tempBlocks[insertCursor]->GetClipOffset()) < (sampleCount)(odpcmaFile->GetStart()+odpcmaFile->GetClipOffset())) insertCursor++; tempBlocks.insert(tempBlocks.begin() + insertCursor++, odpcmaFile); } } node = node->GetNext(); } } } mWaveTrackMutex.Unlock(); //get the NEW order. mBlockFilesMutex.Lock(); OrderBlockFiles(tempBlocks); mBlockFilesMutex.Unlock(); MarkUpdateRan(); }