void SendRemovePlayerBot(Player *player, Creature *creature, uint32 action)
		{
			int8 x = action - GOSSIP_ACTION_INFO_DEF - 1;

			if (x == 0) {
				SendRemovePlayerBotAll(player, creature);
				return;
			}

			WorldSession *session = player->GetSession();
			for(PlayerBotMap::const_iterator itr = session->GetPlayerBotsBegin(); itr != session->GetPlayerBotsEnd(); ++itr)
			{
				if(x == 1 && itr->second && itr->second->GetGroup())
				{
					Player *m_bot = itr->second;
					Group *m_group = m_bot->GetGroup();

					//removing bot from group
					if(m_group->IsMember(m_bot->GetGUID()))
					{
						//deleting bot from group
						if(m_group->RemoveMember(m_bot->GetGUID(), GROUP_REMOVEMETHOD_DEFAULT) < 1) // 99 means I'm a bot
						{
							//no one left in group so deleting group
							delete m_group;
							//sObjectMgr.RemoveGroup(m_group);
						}
					}
					session->LogoutPlayerBot(m_bot->GetGUID(), true);
					break;
				}
				--x;
			}
			player->CLOSE_GOSSIP_MENU();
		} //end SendRemovePlayerBot
		void SendRemovePlayerBotMenu(Player *player, Creature *creature, uint32 action)
		{
            player->PlayerTalkClass->ClearMenus();
			player->ADD_GOSSIP_ITEM(9, "REMOVE ALL", 6005, GOSSIP_ACTION_INFO_DEF + 1);

			uint8 x = 2;
			WorldSession *session = player->GetSession();
			for(PlayerBotMap::const_iterator itr = session->GetPlayerBotsBegin(); itr != session->GetPlayerBotsEnd(); ++itr)
			{
				Player *bot = itr->second;
				player->ADD_GOSSIP_ITEM(9, bot->GetName(), 6005, GOSSIP_ACTION_INFO_DEF + x);
				++x;
			}
			player->SEND_GOSSIP_MENU(907, creature->GetGUID());
		} //end SendRemovePlayerBotMenu
		bool OnGossipHello(Player *player, Creature *creature)
		{
			WorldSession *session = player->GetSession();
			uint8 count = 0;

			for(PlayerBotMap::const_iterator itr = session->GetPlayerBotsBegin(); itr != session->GetPlayerBotsEnd(); ++itr)
			{
				if(count == 0)
					player->ADD_GOSSIP_ITEM(0, "Abandon Your Player?", 6004, GOSSIP_ACTION_INFO_DEF + 100);

				++count;
			}

			if(player->HaveBot())
			{
				player->ADD_GOSSIP_ITEM(0, "Abandon Your Minion?", 6001, GOSSIP_ACTION_INFO_DEF + 101);
			} else
				player->ADD_GOSSIP_ITEM(0, "Recruit a Minion", 6006, GOSSIP_ACTION_INFO_DEF + 2);

			if(count < player->GetMaxPlayerBot()) player->ADD_GOSSIP_ITEM(0, "Recruit a Player", 6002, GOSSIP_ACTION_INFO_DEF + 1);

			player->PlayerTalkClass->SendGossipMenu(907, creature->GetGUID());
			return true;
		}