Example #1
0
bool Guild::Create(Player* leader, std::string gname)
{
    if (sGuildMgr.GetGuildByName(gname))
        { return false; }

    WorldSession* lSession = leader->GetSession();
    if (!lSession)
        { return false; }

    m_LeaderGuid = leader->GetObjectGuid();
    m_Name = gname;
    GINFO.clear();
    MOTD = "No message set.";
    m_Id = sObjectMgr.GenerateGuildId();

    // creating data
    time_t now = time(0);
    tm local = *(localtime(&now));                          // dereference and assign
    m_CreatedDay   = local.tm_mday;
    m_CreatedMonth = local.tm_mon + 1;
    m_CreatedYear  = local.tm_year + 1900;

    DEBUG_LOG("GUILD: creating guild %s to leader: %s", gname.c_str(), m_LeaderGuid.GetString().c_str());

    // gname already assigned to Guild::name, use it to encode string for DB
    CharacterDatabase.escape_string(gname);

    std::string dbGINFO = GINFO;
    std::string dbMOTD = MOTD;
    CharacterDatabase.escape_string(dbGINFO);
    CharacterDatabase.escape_string(dbMOTD);

    CharacterDatabase.BeginTransaction();
    // CharacterDatabase.PExecute("DELETE FROM guild WHERE guildid='%u'", Id); - MAX(guildid)+1 not exist
    CharacterDatabase.PExecute("DELETE FROM guild_member WHERE guildid='%u'", m_Id);
    CharacterDatabase.PExecute("INSERT INTO guild (guildid,name,leaderguid,info,motd,createdate,EmblemStyle,EmblemColor,BorderStyle,BorderColor,BackgroundColor) "
                               "VALUES('%u','%s','%u', '%s', '%s','" UI64FMTD "','%u','%u','%u','%u','%u')",
                               m_Id, gname.c_str(), m_LeaderGuid.GetCounter(), dbGINFO.c_str(), dbMOTD.c_str(), uint64(now), m_EmblemStyle, m_EmblemColor, m_BorderStyle, m_BorderColor, m_BackgroundColor);
    CharacterDatabase.CommitTransaction();

    CreateDefaultGuildRanks(lSession->GetSessionDbLocaleIndex());

    // Used by Eluna
#ifdef ENABLE_ELUNA
    sEluna->OnCreate(this, leader, gname.c_str());
#endif /* ENABLE_ELUNA */

    return AddMember(m_LeaderGuid, (uint32)GR_GUILDMASTER);
}
Example #2
0
bool Guild::Create(Player* leader, std::string gname)
{
    if (sGuildMgr.GetGuildByName(gname))
        return false;

    WorldSession* lSession = leader->GetSession();
    if (!lSession)
        return false;

    m_LeaderGuid = leader->GetObjectGuid();
    m_Name = gname;
    GINFO = "";
    MOTD = "No message set.";
    m_Id = sObjectMgr.GenerateGuildId();
    m_CreatedDate = time(0);

    DEBUG_LOG("GUILD: creating guild %s to leader: %s", gname.c_str(), m_LeaderGuid.GetString().c_str());

    // gname already assigned to Guild::name, use it to encode string for DB
    CharacterDatabase.escape_string(gname);

    std::string dbGINFO = GINFO;
    std::string dbMOTD = MOTD;
    CharacterDatabase.escape_string(dbGINFO);
    CharacterDatabase.escape_string(dbMOTD);

    CharacterDatabase.BeginTransaction();
    // CharacterDatabase.PExecute("DELETE FROM guild WHERE guildid='%u'", Id); - MAX(guildid)+1 not exist
    CharacterDatabase.PExecute("DELETE FROM guild_member WHERE guildid='%u'", m_Id);
    CharacterDatabase.PExecute("INSERT INTO guild (guildid,name,leaderguid,info,motd,createdate,EmblemStyle,EmblemColor,BorderStyle,BorderColor,BackgroundColor) "
                               "VALUES('%u','%s','%u', '%s', '%s','" UI64FMTD "','%u','%u','%u','%u','%u')",
                               m_Id, gname.c_str(), m_LeaderGuid.GetCounter(), dbGINFO.c_str(), dbMOTD.c_str(), uint64(m_CreatedDate), m_EmblemStyle, m_EmblemColor, m_BorderStyle, m_BorderColor, m_BackgroundColor);
    CharacterDatabase.CommitTransaction();

    CreateDefaultGuildRanks(lSession->GetSessionDbLocaleIndex());

    return AddMember(m_LeaderGuid, (uint32)GR_GUILDMASTER);
}