#includeIn this example, we first include the `btBulletDynamicsCommon.h` library, which contains the necessary definitions of the `btTransform` class. Then, we create a new `btTransform` object called `transform` and call its `setIdentity()` function to set its values to the identity transformation. Another example of using `setIdentity()` could be in the initialization of a physics engine application, where you want to ensure that all the transforms are initially set to the identity for consistency purposes. The `btTransform` class is part of the Bullet Physics package library, a popular open-source physics engine used for simulating physics interactions in games and other applications.btTransform transform; transform.setIdentity();