#include... btVector3 vec1(1, 2, 3); btVector3 vec2(4, 5, 6); btVector3 crossVec = vec1.cross(vec2);
#includeIn this example, we create two btVector3 objects, forward and up, representing the forward and up directions of a camera or object in 3D space. We then call the cross function on forward, passing up as an argument, to calculate the right direction vector for the object. Package library: Bullet Physics.... btVector3 forward(0, 0, 1); btVector3 up(0, 1, 0); btVector3 right = forward.cross(up);