#includebtVector3 position = btVector3(0, 10, 0);
btVector3 vec1 = btVector3(1, 2, 3); btVector3 vec2 = btVector3(4, 5, 6); btVector3 result = vec1 + vec2;In this example, two btVector3 objects ('vec1' and 'vec2') are created and then added together using the '+' operator. The resulting vector ('result') will be a btVector3 object with x=5, y=7, z=9. Package library: Bullet Physics Library