void WorldSession::HandlePVPLogDataOpcode(WorldPacket &recv_data)
{
	Battleground *bg = sBattlegroundMgr.GetBattleground(GetPlayer()->m_bgBattlegroundID);
	if(bg == NULL) return;
	WorldPacket *pkt = bg->BuildPVPLogDataPacket(GetPlayer(), bg->GetBattleGroundStatus(), bg->GetBattleGameWin());
	SendPacket(pkt);
	delete pkt;
}