bool OnGossipHello(Player* player, GameObject* /*pGO*/) { if (player->HasAura(32727)) { player->m_clicked = true; Battleground* battleground = player->GetBattleground(); uint8 numOfReadyPlrs = 0; for (Battleground::BattlegroundPlayerMap::const_iterator itr = battleground->GetPlayers().begin(); itr != battleground->GetPlayers().end(); ++itr) { if (Player *plr = sObjectAccessor->FindPlayer(itr->first)) { if (plr->m_clicked == true) ++numOfReadyPlrs; } } // 0 by se nemela vypsat nikdy, ale co uz... if (numOfReadyPlrs == 0 && battleground->GetArenaType() == 2) ChatHandler(player->GetSession()).PSendSysMessage("Je pripraveno %u hracu ze %u potrebnych.", numOfReadyPlrs, battleground->GetArenaType()*2); // 2v2 else if (numOfReadyPlrs == 1 && battleground->GetArenaType() == 2) ChatHandler(player->GetSession()).PSendSysMessage("Je pripraven %u hrac ze %u potrebnych.", numOfReadyPlrs, battleground->GetArenaType()*2); else if ((numOfReadyPlrs == 2 || numOfReadyPlrs == 3) && battleground->GetArenaType() == 2) ChatHandler(player->GetSession()).PSendSysMessage("Jsou pripraveni %u hraci ze %u potrebnych.", numOfReadyPlrs, battleground->GetArenaType()*2); else if (numOfReadyPlrs == 4 && battleground->GetArenaType() == 2) ChatHandler(player->GetSession()).PSendSysMessage("Jsou pripraveni vsichni hraci.", numOfReadyPlrs, battleground->GetArenaType()*2); // 3v3 else if (numOfReadyPlrs == 0 && battleground->GetArenaType() == 3) ChatHandler(player->GetSession()).PSendSysMessage("Je pripraveno %u hracu z %u potrebnych.", numOfReadyPlrs, battleground->GetArenaType()*2); else if (numOfReadyPlrs == 1 && battleground->GetArenaType() == 3) ChatHandler(player->GetSession()).PSendSysMessage("Je pripraven %u hrac z %u potrebnych.", numOfReadyPlrs, battleground->GetArenaType()*2); else if ((numOfReadyPlrs == 2 || numOfReadyPlrs == 3 || numOfReadyPlrs == 4) && battleground->GetArenaType() == 3) ChatHandler(player->GetSession()).PSendSysMessage("Jsou pripraveni %u hraci z %u potrebnych.", numOfReadyPlrs, battleground->GetArenaType()*2); else if (numOfReadyPlrs == 5 && battleground->GetArenaType() == 3) ChatHandler(player->GetSession()).PSendSysMessage("Je pripraveno %u hracu z %u potrebnych.", numOfReadyPlrs, battleground->GetArenaType()*2); else if (numOfReadyPlrs == 6 && battleground->GetArenaType() == 3) ChatHandler(player->GetSession()).PSendSysMessage("Jsou pripraveni vsichni hraci.", numOfReadyPlrs, battleground->GetArenaType()*2); // Todle je pro 5v5 a a ja jsem linej vypisovat vsechny mozny kombinace. Pokud se nekomu chce, muze to doplnit, ale me to prijde zbytecny. else ChatHandler(player->GetSession()).PSendSysMessage("Je pripraveno %u hracu z %u potrebnych.", numOfReadyPlrs, battleground->GetArenaType()*2); if ((battleground->GetStartDelayTime() - player->timeDiff) <= 15000) { player->GetSession()->SendAreaTriggerMessage("Arena za chvili zacina"); } else { player->GetSession()->SendAreaTriggerMessage("Jste oznacen jako pripaven"); } } return true; }