Exemple #1
0
int DRAWING_TOOL::PlaceDXF( const TOOL_EVENT& aEvent )
{
    if( !m_frame->GetModel() )
        return 0;

    DIALOG_DXF_IMPORT dlg( m_frame );
    int dlgResult = dlg.ShowModal();

    const std::list<BOARD_ITEM*>& list = dlg.GetImportedItems();

    if( dlgResult != wxID_OK || list.empty() )
        return 0;

    VECTOR2I cursorPos = m_controls->GetCursorPosition();
    VECTOR2I delta = cursorPos - list.front()->GetPosition();

    // Add a VIEW_GROUP that serves as a preview for the new item
    SELECTION preview( m_view );
    BOARD_COMMIT commit( m_frame );

    // Build the undo list & add items to the current view
    for( auto item : list )
    {
        assert( item->Type() == PCB_LINE_T || item->Type() == PCB_TEXT_T );

        preview.Add( item );
    }

    BOARD_ITEM* firstItem = preview.Front();
    m_view->Add( &preview );

    m_toolMgr->RunAction( COMMON_ACTIONS::selectionClear, true );
    m_controls->ShowCursor( true );
    m_controls->SetSnapping( true );

    SCOPED_DRAW_MODE scopedDrawMode( m_mode, MODE::DXF );

    Activate();

    // Main loop: keep receiving events
    while( OPT_TOOL_EVENT evt = Wait() )
    {
        cursorPos = m_controls->GetCursorPosition();

        if( evt->IsMotion() )
        {
            delta = cursorPos - firstItem->GetPosition();

            for( auto item : preview )
                item->Move( wxPoint( delta.x, delta.y ) );

            m_view->Update( &preview );
        }

        else if( evt->Category() == TC_COMMAND )
        {
            // TODO it should be handled by EDIT_TOOL, so add items and select?
            if( evt->IsAction( &COMMON_ACTIONS::rotate ) )
            {
                for( auto item : preview )
                    item->Rotate( wxPoint( cursorPos.x, cursorPos.y ),
                                 m_frame->GetRotationAngle() );

                m_view->Update( &preview );
            }
            else if( evt->IsAction( &COMMON_ACTIONS::flip ) )
            {
                for( auto item : preview )
                    item->Flip( wxPoint( cursorPos.x, cursorPos.y ) );

                m_view->Update( &preview );
            }
            else if( evt->IsCancel() || evt->IsActivate() )
            {
                preview.FreeItems();
                break;
            }
        }

        else if ( evt->IsClick( BUT_RIGHT ) )
        {
            showContextMenu();
        }

        else if( evt->IsClick( BUT_LEFT ) )
        {
            // Place the drawing
            BOARD_ITEM_CONTAINER* parent = m_frame->GetModel();

            for( auto item : preview )
            {
                if( m_editModules )
                {
                    // Modules use different types for the same things,
                    // so we need to convert imported items to appropriate classes.
                    BOARD_ITEM* converted = NULL;

                    switch( item->Type() )
                    {
                    case PCB_TEXT_T:
                    {
                        TEXTE_PCB* text = static_cast<TEXTE_PCB*>( item );
                        TEXTE_MODULE* textMod = new TEXTE_MODULE( (MODULE*) parent );
                        // Assignment operator also copies the item PCB_TEXT_T type,
                        // so it cannot be added to a module which handles PCB_MODULE_TEXT_T
                        textMod->SetPosition( text->GetPosition() );
                        textMod->SetText( text->GetText() );
                        textMod->SetSize( text->GetSize() );
                        textMod->SetThickness( text->GetThickness() );
                        textMod->SetOrientation( text->GetOrientation() );
                        textMod->SetTextPosition( text->GetTextPosition() );
                        textMod->SetSize( text->GetSize() );
                        textMod->SetMirrored( text->IsMirrored() );
                        textMod->SetAttributes( text->GetAttributes() );
                        textMod->SetItalic( text->IsItalic() );
                        textMod->SetBold( text->IsBold() );
                        textMod->SetHorizJustify( text->GetHorizJustify() );
                        textMod->SetVertJustify( text->GetVertJustify() );
                        textMod->SetMultilineAllowed( text->IsMultilineAllowed() );
                        converted = textMod;
                        break;
                    }

                    case PCB_LINE_T:
                    {
                        DRAWSEGMENT* seg = static_cast<DRAWSEGMENT*>( item );
                        EDGE_MODULE* modSeg = new EDGE_MODULE( (MODULE*) parent );

                        // Assignment operator also copies the item PCB_LINE_T type,
                        // so it cannot be added to a module which handles PCB_MODULE_EDGE_T
                        modSeg->SetWidth( seg->GetWidth() );
                        modSeg->SetStart( seg->GetStart() );
                        modSeg->SetEnd( seg->GetEnd() );
                        modSeg->SetAngle( seg->GetAngle() );
                        modSeg->SetShape( seg->GetShape() );
                        modSeg->SetType( seg->GetType() );
                        modSeg->SetBezControl1( seg->GetBezControl1() );
                        modSeg->SetBezControl2( seg->GetBezControl2() );
                        modSeg->SetBezierPoints( seg->GetBezierPoints() );
                        modSeg->SetPolyPoints( seg->GetPolyPoints() );
                        converted = modSeg;
                        break;
                    }

                    default:
                        assert( false );
                        break;
                    }

                    if( converted )
                        converted->SetLayer( item->GetLayer() );

                    delete item;
                    item = converted;
                }

                if( item )
                    commit.Add( item );
            }

            commit.Push( _( "Place a DXF drawing" ) );
            break;
        }
    }

    preview.Clear();

    m_controls->ShowCursor( false );
    m_controls->SetSnapping( false );
    m_controls->SetAutoPan( false );
    m_controls->CaptureCursor( false );
    m_view->Remove( &preview );

    return 0;
}
/**
 * Function ConvertOutlineToPolygon
 * build a polygon (with holes) from a DRAWSEGMENT list, which is expected to be
 * a outline, therefore a closed main outline with perhaps closed inner outlines.
 * These closed inner outlines are considered as holes in the main outline
 * @param aSegList the initial list of drawsegments (only lines, circles and arcs).
 * @param aPolygons will contain the complex polygon.
 * @param aTolerance is the max distance between points that is still accepted as connected (internal units)
 * @param aErrorText is a wxString to return error message.
 * @param aErrorLocation is the optional position of the error in the outline
 */
bool ConvertOutlineToPolygon( std::vector<DRAWSEGMENT*>& aSegList, SHAPE_POLY_SET& aPolygons,
                              wxString* aErrorText, unsigned int aTolerance, wxPoint* aErrorLocation )
{
    if( aSegList.size() == 0 )
        return true;

    wxString msg;

    // Make a working copy of aSegList, because the list is modified during calculations
    std::vector< DRAWSEGMENT* > segList = aSegList;

    DRAWSEGMENT* graphic;
    wxPoint prevPt;

    // Find edge point with minimum x, this should be in the outer polygon
    // which will define the perimeter Edge.Cuts polygon.
    wxPoint xmin    = wxPoint( INT_MAX, 0 );
    int     xmini   = 0;

    for( size_t i = 0; i < segList.size(); i++ )
    {
        graphic = (DRAWSEGMENT*) segList[i];

        switch( graphic->GetShape() )
        {
        case S_SEGMENT:
            {
                if( graphic->GetStart().x < xmin.x )
                {
                    xmin    = graphic->GetStart();
                    xmini   = i;
                }

                if( graphic->GetEnd().x < xmin.x )
                {
                    xmin    = graphic->GetEnd();
                    xmini   = i;
                }
            }
            break;

        case S_ARC:
            // Freerouter does not yet understand arcs, so approximate
            // an arc with a series of short lines and put those
            // line segments into the !same! PATH.
            {
                wxPoint  pstart = graphic->GetArcStart();
                wxPoint  center = graphic->GetCenter();
                double   angle  = -graphic->GetAngle();
                double   radius = graphic->GetRadius();
                int      steps  = GetArcToSegmentCount( radius, ARC_LOW_DEF, angle / 10.0 );
                wxPoint  pt;

                for( int step = 1; step<=steps; ++step )
                {
                    double rotation = ( angle * step ) / steps;

                    pt = pstart;

                    RotatePoint( &pt, center, rotation );

                    if( pt.x < xmin.x )
                    {
                        xmin  = pt;
                        xmini = i;
                    }
                }
            }
            break;

        case S_CIRCLE:
            {
                wxPoint pt = graphic->GetCenter();

                // pt has minimum x point
                pt.x -= graphic->GetRadius();

                // when the radius <= 0, this is a mal-formed circle. Skip it
                if( graphic->GetRadius() > 0 && pt.x < xmin.x )
                {
                    xmin  = pt;
                    xmini = i;
                }
            }
            break;

        case S_CURVE:
            {
                graphic->RebuildBezierToSegmentsPointsList( graphic->GetWidth() );

                for( unsigned int jj = 0; jj < graphic->GetBezierPoints().size(); jj++ )
                {
                    wxPoint pt = graphic->GetBezierPoints()[jj];

                    if( pt.x < xmin.x )
                    {
                        xmin  = pt;
                        xmini = i;
                    }
                }
            }
            break;

        case S_POLYGON:
            {
                const auto poly = graphic->GetPolyShape();
                MODULE* module = aSegList[0]->GetParentModule();
                double orientation = module ? module->GetOrientation() : 0.0;
                VECTOR2I offset = module ? module->GetPosition() : VECTOR2I( 0, 0 );

                for( auto iter = poly.CIterate(); iter; iter++ )
                {
                    auto pt = *iter;
                    RotatePoint( pt, orientation );
                    pt += offset;

                    if( pt.x < xmin.x )
                    {
                        xmin.x = pt.x;
                        xmin.y = pt.y;
                        xmini = i;
                    }
                }
            }
            break;
        default:
            break;
        }
    }

    // Grab the left most point, assume its on the board's perimeter, and see if we
    // can put enough graphics together by matching endpoints to formulate a cohesive
    // polygon.

    graphic = (DRAWSEGMENT*) segList[xmini];

    // The first DRAWSEGMENT is in 'graphic', ok to remove it from 'items'
    segList.erase( segList.begin() + xmini );

    // Output the Edge.Cuts perimeter as circle or polygon.
    if( graphic->GetShape() == S_CIRCLE )
    {
        int steps = GetArcToSegmentCount( graphic->GetRadius(), ARC_LOW_DEF, 360.0 );
        TransformCircleToPolygon( aPolygons, graphic->GetCenter(), graphic->GetRadius(), steps );
    }
    else if( graphic->GetShape() == S_POLYGON )
    {
        MODULE* module = graphic->GetParentModule();     // NULL for items not in footprints
        double orientation = module ? module->GetOrientation() : 0.0;
        VECTOR2I offset = module ? module->GetPosition() : VECTOR2I( 0, 0 );

        aPolygons.NewOutline();

        for( auto it = graphic->GetPolyShape().CIterate( 0 ); it; it++ )
        {
            auto pt = *it;
            RotatePoint( pt, orientation );
            pt += offset;
            aPolygons.Append( pt );
        }
    }
    else
    {
        // Polygon start point. Arbitrarily chosen end of the
        // segment and build the poly from here.

        wxPoint startPt = wxPoint( graphic->GetEnd() );
        prevPt = graphic->GetEnd();
        aPolygons.NewOutline();
        aPolygons.Append( prevPt );

        // Do not append the other end point yet of this 'graphic', this first
        // 'graphic' might be an arc or a curve.

        for(;;)
        {
            switch( graphic->GetShape() )
            {
            case S_SEGMENT:
                {
                    wxPoint  nextPt;

                    // Use the line segment end point furthest away from
                    // prevPt as we assume the other end to be ON prevPt or
                    // very close to it.

                    if( close_st( prevPt, graphic->GetStart(), graphic->GetEnd() ) )
                        nextPt = graphic->GetEnd();
                    else
                        nextPt = graphic->GetStart();

                    aPolygons.Append( nextPt );
                    prevPt = nextPt;
                }
                break;

            case S_ARC:
                // We do not support arcs in polygons, so approximate
                // an arc with a series of short lines and put those
                // line segments into the !same! PATH.
                {
                    wxPoint pstart  = graphic->GetArcStart();
                    wxPoint pend    = graphic->GetArcEnd();
                    wxPoint pcenter = graphic->GetCenter();
                    double  angle   = -graphic->GetAngle();
                    double  radius  = graphic->GetRadius();
                    int     steps   = GetArcToSegmentCount( radius, ARC_LOW_DEF, angle / 10.0 );

                    if( !close_enough( prevPt, pstart, aTolerance ) )
                    {
                        wxASSERT( close_enough( prevPt, graphic->GetArcEnd(), aTolerance ) );

                        angle = -angle;
                        std::swap( pstart, pend );
                    }

                    wxPoint nextPt;

                    for( int step = 1; step<=steps; ++step )
                    {
                        double rotation = ( angle * step ) / steps;
                        nextPt = pstart;
                        RotatePoint( &nextPt, pcenter, rotation );

                        aPolygons.Append( nextPt );
                    }

                    prevPt = nextPt;
                }
                break;

            case S_CURVE:
                // We do not support Bezier curves in polygons, so approximate
                // with a series of short lines and put those
                // line segments into the !same! PATH.
                {
                    wxPoint  nextPt;
                    bool reverse = false;

                    // Use the end point furthest away from
                    // prevPt as we assume the other end to be ON prevPt or
                    // very close to it.

                    if( close_st( prevPt, graphic->GetStart(), graphic->GetEnd() ) )
                        nextPt = graphic->GetEnd();
                    else
                    {
                        nextPt = graphic->GetStart();
                        reverse = true;
                    }

                    if( reverse )
                    {
                        for( int jj = graphic->GetBezierPoints().size()-1; jj >= 0; jj-- )
                            aPolygons.Append( graphic->GetBezierPoints()[jj] );
                    }
                    else
                    {
                        for( size_t jj = 0; jj < graphic->GetBezierPoints().size(); jj++ )
                            aPolygons.Append( graphic->GetBezierPoints()[jj] );
                    }

                    prevPt = nextPt;
                }
                break;

            default:
                if( aErrorText )
                {
                    msg.Printf( "Unsupported DRAWSEGMENT type %s.",
                                BOARD_ITEM::ShowShape( graphic->GetShape() ) );

                    *aErrorText << msg << "\n";
                }

                if( aErrorLocation )
                    *aErrorLocation = graphic->GetPosition();

                return false;
            }

            // Get next closest segment.

            graphic = findPoint( prevPt, segList, aTolerance );

            // If there are no more close segments, check if the board
            // outline polygon can be closed.

            if( !graphic )
            {
                if( close_enough( startPt, prevPt, aTolerance ) )
                {
                    // Close the polygon back to start point
                    // aPolygons.Append( startPt ); // not needed
                }
                else
                {
                    if( aErrorText )
                    {
                        msg.Printf( _( "Unable to find segment with an endpoint of (%s, %s)." ),
                                    StringFromValue( MILLIMETRES, prevPt.x, true ),
                                    StringFromValue( MILLIMETRES, prevPt.y, true ) );

                        *aErrorText << msg << "\n";
                    }

                    if( aErrorLocation )
                        *aErrorLocation = prevPt;

                    return false;
                }
                break;
            }
        }
    }

    while( segList.size() )
    {
        // emit a signal layers keepout for every interior polygon left...
        int hole = aPolygons.NewHole();

        graphic = (DRAWSEGMENT*) segList[0];
        segList.erase( segList.begin() );

        // Both circles and polygons on the edge cuts layer are closed items that
        // do not connect to other elements, so we process them independently
        if( graphic->GetShape() == S_POLYGON )
        {
            MODULE* module = graphic->GetParentModule();     // NULL for items not in footprints
            double orientation = module ? module->GetOrientation() : 0.0;
            VECTOR2I offset = module ? module->GetPosition() : VECTOR2I( 0, 0 );

            for( auto it = graphic->GetPolyShape().CIterate(); it; it++ )
            {
                auto val = *it;
                RotatePoint( val, orientation );
                val += offset;

                aPolygons.Append( val, -1, hole );
            }
        }
        else if( graphic->GetShape() == S_CIRCLE )
        {
            // make a circle by segments;
            wxPoint  center  = graphic->GetCenter();
            double   angle   = 3600.0;
            wxPoint  start   = center;
            int      radius  = graphic->GetRadius();
            int      steps   = GetArcToSegmentCount( radius, ARC_LOW_DEF, 360.0 );
            wxPoint  nextPt;

            start.x += radius;

            for( int step = 0; step < steps; ++step )
            {
                double rotation = ( angle * step ) / steps;
                nextPt = start;
                RotatePoint( &nextPt.x, &nextPt.y, center.x, center.y, rotation );
                aPolygons.Append( nextPt, -1, hole );
            }
        }
        else
        {
            // Polygon start point. Arbitrarily chosen end of the
            // segment and build the poly from here.

            wxPoint startPt( graphic->GetEnd() );
            prevPt = graphic->GetEnd();
            aPolygons.Append( prevPt, -1, hole );

            // do not append the other end point yet, this first 'graphic' might be an arc
            for(;;)
            {
                switch( graphic->GetShape() )
                {
                case S_SEGMENT:
                    {
                        wxPoint nextPt;

                        // Use the line segment end point furthest away from
                        // prevPt as we assume the other end to be ON prevPt or
                        // very close to it.

                        if( close_st( prevPt, graphic->GetStart(), graphic->GetEnd() ) )
                        {
                            nextPt = graphic->GetEnd();
                        }
                        else
                        {
                            nextPt = graphic->GetStart();
                        }

                        prevPt = nextPt;
                        aPolygons.Append( prevPt, -1, hole );
                    }
                    break;

                case S_ARC:
                    // Freerouter does not yet understand arcs, so approximate
                    // an arc with a series of short lines and put those
                    // line segments into the !same! PATH.
                    {
                        wxPoint pstart  = graphic->GetArcStart();
                        wxPoint pend    = graphic->GetArcEnd();
                        wxPoint pcenter = graphic->GetCenter();
                        double  angle   = -graphic->GetAngle();
                        int     radius  = graphic->GetRadius();
                        int     steps = GetArcToSegmentCount( radius, ARC_LOW_DEF, angle / 10.0 );

                        if( !close_enough( prevPt, pstart, aTolerance ) )
                        {
                            wxASSERT( close_enough( prevPt, graphic->GetArcEnd(), aTolerance ) );

                            angle = -angle;
                            std::swap( pstart, pend );
                        }

                        wxPoint nextPt;

                        for( int step = 1; step <= steps; ++step )
                        {
                            double rotation = ( angle * step ) / steps;

                            nextPt = pstart;
                            RotatePoint( &nextPt, pcenter, rotation );

                            aPolygons.Append( nextPt, -1, hole );
                        }

                        prevPt = nextPt;
                    }
                    break;

                case S_CURVE:
                    // We do not support Bezier curves in polygons, so approximate
                    // with a series of short lines and put those
                    // line segments into the !same! PATH.
                    {
                        wxPoint  nextPt;
                        bool reverse = false;

                        // Use the end point furthest away from
                        // prevPt as we assume the other end to be ON prevPt or
                        // very close to it.

                        if( close_st( prevPt, graphic->GetStart(), graphic->GetEnd() ) )
                            nextPt = graphic->GetEnd();
                        else
                        {
                            nextPt = graphic->GetStart();
                            reverse = true;
                        }

                        if( reverse )
                        {
                            for( int jj = graphic->GetBezierPoints().size()-1; jj >= 0; jj-- )
                                aPolygons.Append( graphic->GetBezierPoints()[jj], -1, hole );
                        }
                        else
                        {
                            for( size_t jj = 0; jj < graphic->GetBezierPoints().size(); jj++ )
                                aPolygons.Append( graphic->GetBezierPoints()[jj], -1, hole );
                        }

                        prevPt = nextPt;
                    }
                    break;

                default:
                    if( aErrorText )
                    {
                        msg.Printf( "Unsupported DRAWSEGMENT type %s.",
                                    BOARD_ITEM::ShowShape( graphic->GetShape() ) );

                        *aErrorText << msg << "\n";
                    }

                    if( aErrorLocation )
                        *aErrorLocation = graphic->GetPosition();

                    return false;
                }

                // Get next closest segment.

                graphic = findPoint( prevPt, segList, aTolerance );

                // If there are no more close segments, check if polygon
                // can be closed.

                if( !graphic )
                {
                    if( close_enough( startPt, prevPt, aTolerance ) )
                    {
                        // Close the polygon back to start point
                        // aPolygons.Append( startPt, -1, hole );   // not needed
                    }
                    else
                    {
                        if( aErrorText )
                        {
                            msg.Printf( _( "Unable to find segment with an endpoint of (%s, %s)." ),
                                        StringFromValue( MILLIMETRES, prevPt.x, true ),
                                        StringFromValue( MILLIMETRES, prevPt.y, true ) );

                            *aErrorText << msg << "\n";
                        }

                        if( aErrorLocation )
                            *aErrorLocation = prevPt;

                        return false;
                    }
                    break;
                }
            }
        }
    }

    return true;
}