/*
 * Import Arc entities.
 */
void DXF2BRD_CONVERTER::addArc( const DRW_Arc& data )
{
    DRAWSEGMENT* segm = ( m_useModuleItems ) ?
                        static_cast< DRAWSEGMENT* >( new EDGE_MODULE( NULL ) ) : new DRAWSEGMENT;

    segm->SetLayer( ToLAYER_ID( m_brdLayer ) );
    segm->SetShape( S_ARC );

    // Init arc centre:
    wxPoint center( mapX( data.basePoint.x ), mapY( data.basePoint.y ) );
    segm->SetCenter( center );

    // Init arc start point
    double  arcStartx   = data.radious;
    double  arcStarty   = 0;
    double  startangle = data.staangle;
    double  endangle = data.endangle;

    RotatePoint( &arcStartx, &arcStarty, -RAD2DECIDEG( startangle ) );
    wxPoint arcStart( mapX( arcStartx + data.basePoint.x ),
                      mapY( arcStarty + data.basePoint.y ) );
    segm->SetArcStart( arcStart );

    // calculate arc angle (arcs are CCW, and should be < 0 in Pcbnew)
    double angle = -RAD2DECIDEG( endangle - startangle );

    if( angle > 0.0 )
        angle -= 3600.0;

    segm->SetAngle( angle );

    segm->SetWidth( mapDim( data.thickness == 0 ? m_defaultThickness : data.thickness ) );
    m_newItemsList.push_back( segm );
}
/*
 * Import Arc entities.
 */
void DXF2BRD_CONVERTER::addArc( const DRW_Arc& data )
{
    DRAWSEGMENT* segm = new DRAWSEGMENT( m_brd );

    segm->SetLayer( m_brdLayer );
    segm->SetShape( S_ARC );

    // Init arc centre:
    wxPoint center( mapX( data.basePoint.x ), mapY( data.basePoint.y ) );
    segm->SetCenter( center );

    // Init arc start point
    double  arcStartx   = data.radious;
    double  arcStarty   = 0;
    double  startangle = data.staangle;
    double  endangle = data.endangle;

    RotatePoint( &arcStartx, &arcStarty, -RAD2DECIDEG( startangle ) );
    wxPoint arcStart( mapX( arcStartx + data.basePoint.x ),
                      mapY( arcStarty + data.basePoint.y ) );
    segm->SetArcStart( arcStart );

    // calculate arc angle (arcs are CCW, and should be < 0 in Pcbnew)
    double angle = -RAD2DECIDEG( endangle - startangle );

    if( angle > 0.0 )
        angle -= 3600.0;

    segm->SetAngle( angle );

    segm->SetWidth( mapDim( data.thickness == 0 ? m_defaultThickness
                            : data.thickness ) );
    appendToBoard( segm );
}
void DXF2BRD_CONVERTER::addCircle( const DRW_Circle& aData )
{
    DRAWSEGMENT* segm = ( m_useModuleItems ) ?
                        static_cast< DRAWSEGMENT* >( new EDGE_MODULE( NULL ) ) : new DRAWSEGMENT;

    segm->SetLayer( ToLAYER_ID( m_brdLayer ) );
    segm->SetShape( S_CIRCLE );
    wxPoint center( mapX( aData.basePoint.x ), mapY( aData.basePoint.y ) );
    segm->SetCenter( center );
    wxPoint circle_start( mapX( aData.basePoint.x + aData.radious ), mapY( aData.basePoint.y ) );
    segm->SetArcStart( circle_start );
    segm->SetWidth( mapDim( aData.thickness == 0 ? m_defaultThickness : aData.thickness ) );
    m_newItemsList.push_back( segm );
}
/*
 * Import Circle entities.
 */
void DXF2BRD_CONVERTER::addCircle( const DRW_Circle& data )
{
    DRAWSEGMENT* segm = new DRAWSEGMENT( m_brd );

    segm->SetLayer( m_brdLayer );
    segm->SetShape( S_CIRCLE );
    wxPoint center( mapX( data.basePoint.x ), mapY( data.basePoint.y ) );
    segm->SetCenter( center );
    wxPoint circle_start( mapX( data.basePoint.x + data.radious ),
                          mapY( data.basePoint.y ) );
    segm->SetArcStart( circle_start );
    segm->SetWidth( mapDim( data.thickness == 0 ? m_defaultThickness
                            : data.thickness ) );
    appendToBoard( segm );
}
void DXF2BRD_CONVERTER::insertArc( const wxRealPoint& aSegStart, const wxRealPoint& aSegEnd,
                                   double aBulge, int aWidth )
{
    DRAWSEGMENT* segm = ( m_useModuleItems ) ?
                        static_cast< DRAWSEGMENT* >( new EDGE_MODULE( NULL ) ) : new DRAWSEGMENT;

    wxPoint segment_startpoint( Millimeter2iu( aSegStart.x ), Millimeter2iu( aSegStart.y ) );
    wxPoint segment_endpoint( Millimeter2iu( aSegEnd.x ), Millimeter2iu( aSegEnd.y ) );

    // ensure aBulge represents an angle from +/- ( 0 .. approx 359.8 deg )
    if( aBulge < -2000.0 )
        aBulge = -2000.0;
    else if( aBulge > 2000.0 )
        aBulge = 2000.0;

    double ang = 4.0 * atan( aBulge );

    // reflect the Y values to put everything in a RHCS
    wxRealPoint sp( aSegStart.x, -aSegStart.y );
    wxRealPoint ep( aSegEnd.x, -aSegEnd.y );
    // angle from end->start
    double offAng = atan2( ep.y - sp.y, ep.x - sp.x );
    // length of subtended segment = 1/2 distance between the 2 points
    double d = 0.5 * sqrt( (sp.x - ep.x) * (sp.x - ep.x) + (sp.y - ep.y) * (sp.y - ep.y) );
    // midpoint of the subtended segment
    double xm   = ( sp.x + ep.x ) * 0.5;
    double ym   = ( sp.y + ep.y ) * 0.5;
    double radius = d / sin( ang * 0.5 );

    if( radius < 0.0 )
        radius = -radius;

    // calculate the height of the triangle with base d and hypotenuse r
    double dh2 = radius * radius - d * d;

    // this should only ever happen due to rounding errors when r == d
    if( dh2 < 0.0 )
        dh2 = 0.0;

    double h = sqrt( dh2 );

    if( ang < 0.0 )
        offAng -= M_PI_2;
    else
        offAng += M_PI_2;

    // for angles greater than 180 deg we need to flip the
    // direction in which the arc center is found relative
    // to the midpoint of the subtended segment.
    if( ang < -M_PI )
        offAng += M_PI;
    else if( ang > M_PI )
        offAng -= M_PI;

    // center point
    double cx = h * cos( offAng ) + xm;
    double cy = h * sin( offAng ) + ym;

    segm->SetLayer( ToLAYER_ID( m_brdLayer ) );
    segm->SetShape( S_ARC );
    segm->SetCenter( wxPoint( Millimeter2iu( cx ), Millimeter2iu( -cy ) ) );

    if( ang < 0.0 )
    {
        segm->SetArcStart( wxPoint( Millimeter2iu( ep.x ), Millimeter2iu( -ep.y ) ) );
        segm->SetAngle( RAD2DECIDEG( ang ) );
    }
    else
    {
        segm->SetArcStart( wxPoint( Millimeter2iu( sp.x ), Millimeter2iu( -sp.y ) ) );
        segm->SetAngle( RAD2DECIDEG( -ang ) );
    }

    segm->SetWidth( aWidth );

    m_newItemsList.push_back( segm );
    return;
}