Exemple #1
0
LocalFork::MessageAction LocalFork::handleReceivedMessage(MessagePtr msg, const AffectedArea &area)
{
	// No local fork: nothing to do. It is possible that we get a message from ourselves
	// that is not in the local fork, but this is not an error. It could happen when
	// playing back recordings, for example.
	if(_messages.isEmpty())
		return CONCURRENT;

	// Check if this is our own message that has finished its roundtrip
	if(msg->contextId() == _messages.first()->contextId()) {
		if(msg.equals(_messages.first())) {
			_messages.removeFirst();
			_areas.removeFirst();
			return ALREADYDONE;

		} else {
			// Unusual, but not an error. This can happen when the layer is locked while drawing
			// or when an operator performs some function on behalf the user.
			qWarning("local fork out of sync: discarding...");
			clear();
			return ROLLBACK;
		}
	}

	// OK, so this is another user's message. Check if it is concurrent
	for(const AffectedArea &a : _areas) {
		if(!area.isConcurrentWith(a)) {
			return ROLLBACK;
		}
	}

	return CONCURRENT;
}
Exemple #2
0
bool Client::handleUndoCommand(protocol::Undo &undo)
{
	// First check if user context override is used
	if(undo.overrideId()) {
		undo.setContextId(undo.overrideId());
	}

	// Undo history is limited to last UNDO_HISTORY_LIMIT undopoints
	// or the latest snapshot point, whichever comes first
	// Clients usually store more than that, but to ensure a consistent
	// experience, we enforce the limit here.

	if(undo.points()>0) {
		// Undo mode: iterator towards the beginning of the history,
		// marking not-undone UndoPoints as undone.
		int limit = protocol::UNDO_HISTORY_LIMIT;
		int pos = _session->mainstream().end()-1;
		int points = 0;
		while(limit>0 && points<undo.points() && _session->mainstream().isValidIndex(pos)) {
			MessagePtr msg = _session->mainstream().at(pos);

			if(msg->type() == protocol::MSG_SNAPSHOTPOINT)
				break;

			if(msg->type() == protocol::MSG_UNDOPOINT) {
				--limit;
				if(msg->contextId() == undo.contextId() && msg->undoState()==protocol::DONE) {
					msg->setUndoState(protocol::UNDONE);
					++points;
				}
			}
			--pos;
		}

		// Did we undo anything?
		if(points==0)
			return false;

		// Number of undoable actions may be less than expected, but undo what we got.
		undo.setPoints(points);
		return true;
	} else if(undo.points()<0) {
		// Redo mode: find the start of the latest undo sequence, then mark
		// (points) UndoPoints as redone.
		int redostart = _session->mainstream().end();
		int limit = protocol::UNDO_HISTORY_LIMIT;
		int pos = _session->mainstream().end();
		while(_session->mainstream().isValidIndex(--pos) && limit>0) {
			protocol::MessagePtr msg = _session->mainstream().at(pos);
			if(msg->type() == protocol::MSG_UNDOPOINT) {
				--limit;
				if(msg->contextId() == undo.contextId()) {
					if(msg->undoState() != protocol::DONE)
						redostart = pos;
					else
						break;
				}
			}
		}

		// There may be nothing to redo
		if(redostart == _session->mainstream().end())
			return false;

		pos = redostart;

		// Mark undone actions as done again
		int actions = -undo.points() + 1;
		int points = 0;
		while(pos < _session->mainstream().end()) {
			protocol::MessagePtr msg = _session->mainstream().at(pos);
			if(msg->contextId() == undo.contextId() && msg->type() == protocol::MSG_UNDOPOINT) {
				if(msg->undoState() == protocol::UNDONE) {
					if(--actions==0)
						break;

					msg->setUndoState(protocol::DONE);
					++points;
				}
			}
			++pos;
		}

		// Did we redo anything
		if(points==0)
			return false;

		undo.setPoints(-points);
		return true;
	} else {
		// points==0 is invalid
		return false;
	}
}
Exemple #3
0
/**
 * @brief Handle messages in normal session mode
 *
 * This one is pretty simple. The message is validated to make sure
 * the client is authorized to send it, etc. and it is added to the
 * main message stream, from which it is distributed to all connected clients.
 * @param msg the message received from the client
 */
void Client::handleSessionMessage(MessagePtr msg)
{
	// Filter away blatantly unallowed messages
	switch(msg->type()) {
	using namespace protocol;
	case MSG_LOGIN:
	case MSG_USER_JOIN:
	case MSG_USER_ATTR:
	case MSG_USER_LEAVE:
	case MSG_SESSION_CONFIG:
	case MSG_STREAMPOS:
		_server->printDebug(QString("Warning: user #%1 sent server-to-user only command %2").arg(_id).arg(msg->type()));
		return;
	default: break;
	}

	if(msg->isOpCommand() && !_isOperator) {
		_server->printDebug(QString("Warning: normal user #%1 tried to use operator command %2").arg(_id).arg(msg->type()));
		return;
	}

	// Layer control locking
	if(_server->session().layerctrllocked && !_isOperator) {
		switch(msg->type()) {
		using namespace protocol;
		case MSG_LAYER_CREATE:
		case MSG_LAYER_ATTR:
		case MSG_LAYER_ORDER:
		case MSG_LAYER_RETITLE:
		case MSG_LAYER_DELETE:
			_server->printDebug(QString("Blocked layer control command from non-operator #%1").arg(_id));
			return;
		default: break;
		}
	}

	// Locking (note. applies only to command stream)
	if(msg->isCommand()) {
		if(isDropLocked()) {
			// ignore command
			return;
		} else if(isHoldLocked()) {
			_holdqueue.append(msg);
			return;
		}

		// Layer specific locking. Drop commands that affect layer contents
		switch(msg->type()) {
		using namespace protocol;
		case MSG_PEN_MOVE:
			if(isLayerLocked(_server->session().drawingctx[_id].currentLayer))
				return;
			break;
		case MSG_LAYER_ATTR:
			if(!_isOperator && isLayerLocked(msg.cast<LayerAttributes>().id()))
				return;
			break;
		case MSG_LAYER_RETITLE:
			if(!_isOperator && isLayerLocked(msg.cast<LayerRetitle>().id()))
				return;
			break;
		case MSG_LAYER_DELETE:
			if(!_isOperator && isLayerLocked(msg.cast<LayerDelete>().id()))
				return;
			break;
		case MSG_PUTIMAGE:
			if(isLayerLocked(msg.cast<PutImage>().layer()))
				return;
			break;
		default: /* other types are always allowed */ break;
		}
	}

	// Make sure the origin user ID is set
	msg->setContextId(_id);

	// Track state and special commands
	switch(msg->type()) {
	using namespace protocol;
	case MSG_TOOLCHANGE:
		_server->session().drawingContextToolChange(msg.cast<ToolChange>());
		break;
	case MSG_PEN_MOVE:
		_server->session().drawingContextPenDown(msg.cast<PenMove>());
		break;
	case MSG_PEN_UP:
		_server->session().drawingContextPenUp(msg.cast<PenUp>());
		if(_barrierlock == BARRIER_WAIT) {
			_barrierlock = BARRIER_LOCKED;
			emit barrierLocked();
		}
		break;
	case MSG_LAYER_CREATE:
		_server->session().createLayer(msg.cast<LayerCreate>(), true);
		break;
	case MSG_LAYER_ORDER:
		_server->session().reorderLayers(msg.cast<LayerOrder>());
		break;
	case MSG_LAYER_DELETE:
		// drop message if layer didn't exist
		if(!_server->session().deleteLayer(msg.cast<LayerDelete>().id()))
			return;
		break;
	case MSG_LAYER_ACL:
		// drop message if layer didn't exist
		if(!_server->session().updateLayerAcl(msg.cast<LayerACL>()))
			return;
		break;
	case MSG_ANNOTATION_CREATE:
		_server->session().createAnnotation(msg.cast<AnnotationCreate>(), true);
		break;
	case MSG_ANNOTATION_DELETE:
		// drop message if annotation didn't exist
		if(!_server->session().deleteAnnotation(msg.cast<AnnotationDelete>().id()))
			return;
		break;
	case MSG_UNDOPOINT:
		// keep track of undo points
		handleUndoPoint();
		break;
	case MSG_UNDO:
		// validate undo command
		if(!handleUndoCommand(msg.cast<Undo>()))
			return;
		break;
	case MSG_CHAT:
		// Chat is used also for operator commands
		if(_isOperator && handleOperatorCommand(msg->contextId(), msg.cast<Chat>().message()))
			return;
		break;

	case MSG_SNAPSHOT:
		handleSnapshotStart(msg.cast<SnapshotMode>());
		return;

	default: break;
	}

	// Add to main command stream to be distributed to everyone
	_server->addToCommandStream(msg);
}