Exemple #1
0
 void setUnicodeText(const QString &text, const QFont &font, const QColor &color)
 {
     deleteContent();
     QRawFont raw_font = QRawFont::fromFont(font, QFontDatabase::Latin);
     qreal line_width = raw_font.averageCharWidth() * text.size();
     QSGRenderContext *sgr = QQuickItemPrivate::get(m_owner)->sceneGraphRenderContext();
     QTextLayout layout(text,font);
     layout.beginLayout();
     QTextLine line = layout.createLine();
     line.setLineWidth(line_width);
     //Q_ASSERT(!layout.createLine().isValid());
     layout.endLayout();
     QList<QGlyphRun> glyphRuns = line.glyphRuns();
     qreal xpos = 0;
     for (int i = 0; i < glyphRuns.size(); i++) {
         QSGGlyphNode *node = sgr->sceneGraphContext()->createGlyphNode(sgr, false);
         node->setOwnerElement(m_owner);
         node->geometry()->setIndexDataPattern(QSGGeometry::StaticPattern);
         node->geometry()->setVertexDataPattern(QSGGeometry::StaticPattern);
         node->setGlyphs(QPointF(xpos, raw_font.ascent()), glyphRuns.at(i));
         node->setStyle(QQuickText::Normal);
         node->setColor(color);
         xpos += raw_font.averageCharWidth() * glyphRuns.at(i).positions().size();
         node->update();
         appendChildNode(node);
     }
 }
Exemple #2
0
QList<QGlyphRun> QTextFragment::glyphRuns(int pos, int len) const
{
    if (!p || !n)
        return QList<QGlyphRun>();

    int blockNode = p->blockMap().findNode(position());

    const QTextBlockData *blockData = p->blockMap().fragment(blockNode);
    QTextLayout *layout = blockData->layout;

    int blockPosition = p->blockMap().position(blockNode);
    if (pos < 0)
        pos = position() - blockPosition;
    if (len < 0)
        len = length();
    if (len == 0)
        return QList<QGlyphRun>();

    QList<QGlyphRun> ret;
    for (int i=0; i<layout->lineCount(); ++i) {
        QTextLine textLine = layout->lineAt(i);
        ret += textLine.glyphRuns(pos, len);
    }

    return ret;
}