Sector& LevelParser::ParseLevel(const std::string& levelString)
{
	Sector* levelSector = new Sector;
	levelSector->SetName(levelString);

	TableSharedData sharedData;
	XmlParseMaster master(sharedData);

	ActionXmlParseHelper actionHelper;
	master.AddHelper(actionHelper);

	EntityXmlParseHelper entityHelper;
	master.AddHelper(entityHelper);

	SectorXmlParseHelper sectorHelper;
	master.AddHelper(sectorHelper);

	WorldXmlParseHelper worldHelper;
	master.AddHelper(worldHelper);

	FloatXmlParseHelper floatHelper;
	master.AddHelper(floatHelper);

	IntegerXmlParseHelper intHelper;
	master.AddHelper(intHelper);

	MatrixXmlParseHelper matrixHelper;
	master.AddHelper(matrixHelper);

	ReactionXmlParseHelper reactionHelper;
	master.AddHelper(reactionHelper);

	StringXmlParseHelper stringHelper;
	master.AddHelper(stringHelper);

	TableXmlParseHelper tableHelper;
	master.AddHelper(tableHelper);

	VectorXmlParseHelper vectorHelper;
	master.AddHelper(vectorHelper);

	float x = 0.0f, y = 0.0f;

	for (std::uint32_t i = 0; i < levelString.length(); ++i)
	{
		const char& symbol = levelString.at(i);
		if (symbol != '\n')
		{
			if (symbol != '.')
			{
				std::string path = CONTENT_PATH;
				master.ParseFromFile(path.append(mSymbolTable[symbol]));

				World* world = sharedData.GetCurrentScope()[WORLDS_KEY][0].As<World>();
				Sector* sector = world->Sectors().Get<Scope*>()->As<Sector>();
				Entity* entity = sector->Entities().Get<Scope*>()->As<Entity>();

				if (entity)
					if (entity->Is(EntityTile::TypeIdClass()))
						levelSector->Adopt(CreateTile(entity, x, y), ENTITIES_KEY);
					else if (entity->Is(EntityPlayer::TypeIdClass()))
						levelSector->Adopt(CreatePlayer(entity, x, y), ENTITIES_KEY);
					else if (entity->Is(EntityMovable::TypeIdClass()))
						levelSector->Adopt(CreateMovable(entity, x, y), ENTITIES_KEY);
			}
			x += 1.0f;
		}
		else
		{
			y += 1.0f;
			x = 0.0f;
		}
		sharedData.Clear();
	}

	return *levelSector;
}