//Create a new entity in our containing sector
	void ActionCreateEntity::Update(const WorldState& curState)
	{
		Scope* container = GetContainer();

		while (!container->Is("Sector"))
		{
			container = container->GetParent();
		}

		Sector* sector = container->As<Sector>();



		if (sector != nullptr)
		{
			sector->CreateEntity(mClassName, mInstanceName);
		}
	}