Exemple #1
0
/*	Answer whether the faction both contains the sysPath, and has a homeworld
	closer than the passed distance.

	if it is, then the passed distance will also be updated to be the distance
	from the factions homeworld to the sysPath.
*/
const bool Faction::IsCloserAndContains(double& closestFactionDist, const Sector sec, Uint32 sysIndex)
{
	/*	Treat factions without homeworlds as if they are of effectively infinite radius,
		so every world is potentially within their borders, but also treat them as if
		they had a homeworld that was infinitely far away, so every other faction has
		a better claim.
	*/
	float distance = HUGE_VAL;
	bool  inside   = true;

	/*	Factions that have a homeworld... */
	if (hasHomeworld)
	{
		/* ...automatically gain the allegiance of worlds within the same sector... */
		if (sec.Contains(homeworld)) { distance = 0; }

		/* ...otherwise we need to calculate whether the world is inside the
		   the faction border, and how far away it is. */
		else {
			if (!m_homesector) m_homesector = new Sector(homeworld.sectorX, homeworld.sectorY, homeworld.sectorZ);
			distance = Sector::DistanceBetween(m_homesector, homeworld.systemIndex, &sec, sysIndex);
			inside   = distance < Radius();
		}
	}

	/*	if the faction contains the world, and its homeworld is closer, then this faction
		wins, and we update the closestFactionDist */
	if (inside && (distance <= closestFactionDist)) {
		closestFactionDist = distance;
		return true;

	/* otherwise this isn't the faction we were looking for */
	} else {
		return false;
	}
}