Exemple #1
0
void HttpImageFileView::Draw(UIContext &dc) {
	using namespace Draw;
	if (!texture_ && !textureFailed_ && !path_.empty() && !download_) {
		download_ = downloader_->StartDownloadWithCallback(path_, "", std::bind(&HttpImageFileView::DownloadCompletedCallback, this, std::placeholders::_1));
		download_->SetHidden(true);
	}

	if (!textureData_.empty()) {
		texture_ = CreateTextureFromFileData(dc.GetDrawContext(), (const uint8_t *)(textureData_.data()), (int)textureData_.size(), DETECT);
		if (!texture_)
			textureFailed_ = true;
		textureData_.clear();
		download_.reset();
	}

	if (HasFocus()) {
		dc.FillRect(dc.theme->itemFocusedStyle.background, bounds_.Expand(3));
	}

	// TODO: involve sizemode
	if (texture_) {
		dc.Flush();
		dc.GetDrawContext()->BindTexture(0, texture_->GetTexture());
		dc.Draw()->Rect(bounds_.x, bounds_.y, bounds_.w, bounds_.h, color_);
		dc.Flush();
		dc.RebindTexture();
	} else {
		// draw a black rectangle to represent the missing image.
		dc.FillRect(UI::Drawable(0xFF000000), GetBounds());
	}
}
Exemple #2
0
void TextEdit::Draw(UIContext &dc) {
	dc.PushScissor(bounds_);
	dc.SetFontStyle(dc.theme->uiFont);
	dc.FillRect(HasFocus() ? UI::Drawable(0x80000000) : UI::Drawable(0x30000000), bounds_);

	float textX = bounds_.x;
	float w, h;
	// Hack to find the caret position. Might want to find a better way...
	dc.MeasureTextCount(dc.theme->uiFont, text_.c_str(), caret_, &w, &h, ALIGN_VCENTER | ALIGN_LEFT);
	float caretX = w;

	if (caretX > bounds_.w) {
		// Scroll text to the left if the caret won't fit. Not ideal but looks better than not scrolling it.
		textX -= caretX - bounds_.w;
	}

	caretX += textX;

	Bounds textBounds = bounds_;
	textBounds.x = textX;

	if (text_.empty()) {
		if (placeholderText_.size()) {
			dc.DrawTextRect(placeholderText_.c_str(), bounds_, 0x50FFFFFF, ALIGN_CENTER);
		}
	} else {
		dc.DrawTextRect(text_.c_str(), textBounds, 0xFFFFFFFF, ALIGN_VCENTER | ALIGN_LEFT);
	}

	dc.FillRect(UI::Drawable(0xFFFFFFFF), Bounds(caretX - 1, bounds_.y + 2, 3, bounds_.h - 4));
	dc.PopScissor();
}
Exemple #3
0
void AsyncImageFileView::Draw(UIContext &dc) {
	if (!texture_ && !textureFailed_ && !filename_.empty()) {
		texture_ = dc.GetThin3DContext()->CreateTextureFromFile(filename_.c_str(), DETECT);
		if (!texture_)
			textureFailed_ = true;
	}

	if (HasFocus()) {
		dc.FillRect(dc.theme->itemFocusedStyle.background, bounds_.Expand(3));
	}

	// TODO: involve sizemode
	if (texture_) {
		dc.Flush();
		dc.GetThin3DContext()->SetTexture(0, texture_);
		dc.Draw()->Rect(bounds_.x, bounds_.y, bounds_.w, bounds_.h, color_);
		dc.Flush();
		dc.RebindTexture();
		if (!text_.empty()) {
			dc.DrawText(text_.c_str(), bounds_.centerX()+1, bounds_.centerY()+1, 0x80000000, ALIGN_CENTER | FLAG_DYNAMIC_ASCII);
			dc.DrawText(text_.c_str(), bounds_.centerX(), bounds_.centerY(), 0xFFFFFFFF, ALIGN_CENTER | FLAG_DYNAMIC_ASCII);
		}
	} else {
		if (!filename_.empty()) {
			// draw a black rectangle to represent the missing screenshot.
			dc.FillRect(UI::Drawable(0xFF000000), GetBounds());
		} else {
			// draw a dark gray rectangle to represent no save state.
			dc.FillRect(UI::Drawable(0x50202020), GetBounds());
		}
		if (!text_.empty()) {
			dc.DrawText(text_.c_str(), bounds_.centerX(), bounds_.centerY(), 0xFFFFFFFF, ALIGN_CENTER | FLAG_DYNAMIC_ASCII);
		}
	}
}
Exemple #4
0
void SliderFloat::Draw(UIContext &dc) {
	bool focus = HasFocus();
	float knobX = (*value_ - minValue_) / (maxValue_ - minValue_) * (bounds_.w - paddingLeft_ - paddingRight_) + (bounds_.x + paddingLeft_);
	dc.FillRect(Drawable(focus ? dc.theme->popupTitle.fgColor : 0xFFFFFFFF), Bounds(bounds_.x + paddingLeft_, bounds_.centerY() - 2, knobX - (bounds_.x + paddingLeft_), 4));
	dc.FillRect(Drawable(0xFF808080), Bounds(knobX, bounds_.centerY() - 2, (bounds_.x + bounds_.w - paddingRight_ - knobX), 4));
	dc.Draw()->DrawImage(dc.theme->sliderKnob, knobX, bounds_.centerY(), 1.0f, 0xFFFFFFFF, ALIGN_CENTER);
	char temp[64];
	sprintf(temp, "%0.2f", *value_);
	dc.SetFontStyle(dc.theme->uiFont);
	dc.DrawText(temp, bounds_.x2() - 22, bounds_.centerY(), 0xFFFFFFFF, ALIGN_CENTER);
}
Exemple #5
0
void TextView::Draw(UIContext &dc) {
	bool clip = false;
	if (measuredWidth_ > bounds_.w || measuredHeight_ > bounds_.h)
		clip = true;
	if (bounds_.w < 0 || bounds_.h < 0 || !clip_) {
		// We have a layout but, but try not to screw up rendering.
		// TODO: Fix properly.
		clip = false;
	}
	if (clip) {
		dc.Flush();
		dc.PushScissor(bounds_);
	}
	// In case it's been made focusable.
	if (HasFocus()) {
		UI::Style style = dc.theme->itemFocusedStyle;
		style.background.color &= 0x7fffffff;
		dc.FillRect(style.background, bounds_);
	}
	dc.SetFontStyle(small_ ? dc.theme->uiFontSmall : dc.theme->uiFont);
	if (shadow_) {
		uint32_t shadowColor = 0x80000000;
		dc.DrawTextRect(text_.c_str(), bounds_, shadowColor, textAlign_);
	}
	dc.DrawTextRect(text_.c_str(), bounds_, textColor_, textAlign_);
	if (clip) {
		dc.PopScissor();
	}
}
Exemple #6
0
void Choice::Draw(UIContext &dc) {
	if (!IsSticky()) {
		ClickableItem::Draw(dc);
	} else {
		Style style =	dc.theme->itemStyle;
		if (down_) {
			style = dc.theme->itemDownStyle;
		}
		if (HasFocus()) {
			style = dc.theme->itemFocusedStyle;
		}
		dc.FillRect(style.background, bounds_);
	}

	Style style = dc.theme->itemStyle;
	if (!IsEnabled())
		style = dc.theme->itemDisabledStyle;

	if (atlasImage_ != -1) {
		dc.Draw()->DrawImage(atlasImage_, bounds_.centerX(), bounds_.centerY(), 1.0f, style.fgColor, ALIGN_CENTER);
	} else {
		int paddingX = 12;
		dc.SetFontStyle(dc.theme->uiFont);
		dc.DrawText(text_.c_str(), bounds_.x + paddingX, bounds_.centerY(), style.fgColor, ALIGN_VCENTER);
	}

	if (selected_) {
		dc.Draw()->DrawImage(dc.theme->checkOn, bounds_.x2() - 40, bounds_.centerY(), 1.0f, style.fgColor, ALIGN_CENTER);
	}
}
Exemple #7
0
void SaveSlotView::Draw(UIContext &dc) {
	if (g_Config.iCurrentStateSlot == slot_) {
		dc.FillRect(UI::Drawable(0x70000000), GetBounds().Expand(3));
		dc.FillRect(UI::Drawable(0x70FFFFFF), GetBounds().Expand(3));
	}
	UI::LinearLayout::Draw(dc);
}
Exemple #8
0
void DrawDownloadsOverlay(UIContext &dc) {
	// Thin bar at the top of the screen like Chrome.
	std::vector<float> progress = g_DownloadManager.GetCurrentProgress();
	if (progress.empty()) {
		return;
	}

	static const uint32_t colors[4] = {
		0xFFFFFFFF,
		0xFFCCCCCC,
		0xFFAAAAAA,
		0xFF777777,
	};

	dc.Begin();
	int h = 5;
	for (size_t i = 0; i < progress.size(); i++) {
		float barWidth = 10 + (dc.GetBounds().w - 10) * progress[i];
		Bounds bounds(0, h * i, barWidth, h);
		UI::Drawable solid(colors[i & 3]);
		dc.FillRect(solid, bounds);
	}
	dc.End();
	dc.Flush();
}
Exemple #9
0
void Button::Draw(UIContext &dc) {
	Style style = dc.theme->buttonStyle;

	if (HasFocus()) style = dc.theme->buttonFocusedStyle;
	if (down_) style = dc.theme->buttonDownStyle;
	if (!IsEnabled()) style = dc.theme->buttonDisabledStyle;

	// dc.Draw()->DrawImage4Grid(style.image, bounds_.x, bounds_.y, bounds_.x2(), bounds_.y2(), style.bgColor);
	dc.FillRect(style.background, bounds_);
	float tw, th;
	dc.MeasureText(dc.theme->uiFont, text_.c_str(), &tw, &th);
	if (tw > bounds_.w || imageID_ != -1) {
		dc.PushScissor(bounds_);
	}
	dc.SetFontStyle(dc.theme->uiFont);
	if (imageID_ != -1 && text_.empty()) {
		dc.Draw()->DrawImage(imageID_, bounds_.centerX(), bounds_.centerY(), 1.0f, 0xFFFFFFFF, ALIGN_CENTER);
	} else if (!text_.empty()) {
		dc.DrawText(text_.c_str(), bounds_.centerX(), bounds_.centerY(), style.fgColor, ALIGN_CENTER);
		if (imageID_ != -1) {
			const AtlasImage &img = dc.Draw()->GetAtlas()->images[imageID_];
			dc.Draw()->DrawImage(imageID_, bounds_.centerX() - tw / 2 - 5 - img.w/2, bounds_.centerY(), 1.0f, 0xFFFFFFFF, ALIGN_CENTER);
		}
	}
	if (tw > bounds_.w || imageID_ != -1) {
		dc.PopScissor();
	}
}
Exemple #10
0
void Slider::Draw(UIContext &dc) {
	bool focus = HasFocus();
	uint32_t linecolor = dc.theme->popupTitle.fgColor;
	uint32_t knobcolor = (down_ || focus) ? dc.theme->popupTitle.fgColor : 0xFFFFFFFF;
	float knobX = ((float)(*value_) - minValue_) / (maxValue_ - minValue_) * (bounds_.w - paddingLeft_ - paddingRight_) + (bounds_.x + paddingLeft_);
	dc.FillRect(Drawable(linecolor), Bounds(bounds_.x + paddingLeft_, bounds_.centerY() - 2, knobX - (bounds_.x + paddingLeft_), 4));
	dc.FillRect(Drawable(0xFF808080), Bounds(knobX, bounds_.centerY() - 2, (bounds_.x + bounds_.w - paddingRight_ - knobX), 4));
	dc.Draw()->DrawImage(dc.theme->sliderKnob, knobX, bounds_.centerY(), 1.0f, knobcolor, ALIGN_CENTER);
	char temp[64];
	if (showPercent_)
		sprintf(temp, "%i%%", *value_);
	else
		sprintf(temp, "%i", *value_);
	dc.SetFontStyle(dc.theme->uiFont);
	dc.DrawText(temp, bounds_.x2() - 22, bounds_.centerY(), 0xFFFFFFFF, ALIGN_CENTER);
}
Exemple #11
0
void ClickableItem::Draw(UIContext &dc) {
	Style style = dc.theme->itemStyle;
	if (down_) {
		style = dc.theme->itemDownStyle;
	} else if (HasFocus()) {
		style = dc.theme->itemFocusedStyle;
	}
	dc.FillRect(style.background, bounds_);
}
Exemple #12
0
void Button::Draw(UIContext &dc) {
	Style style = dc.theme->buttonStyle;
	if (HasFocus()) style = dc.theme->buttonFocusedStyle;
	if (down_) style = dc.theme->buttonDownStyle;
	if (!enabled_) style = dc.theme->buttonDisabledStyle;

	// dc.Draw()->DrawImage4Grid(style.image, bounds_.x, bounds_.y, bounds_.x2(), bounds_.y2(), style.bgColor);
	dc.FillRect(style.background, bounds_);
	dc.Draw()->DrawText(dc.theme->uiFont, text_.c_str(), bounds_.centerX(), bounds_.centerY(), style.fgColor, ALIGN_CENTER);
}
Exemple #13
0
void InfoItem::Draw(UIContext &dc) {
	Item::Draw(dc);
	if (HasFocus()) {
		UI::Style style = dc.theme->itemFocusedStyle;
		style.background.color &= 0x7fffffff;
		dc.FillRect(style.background, bounds_);
	}
	int paddingX = 12;

	dc.SetFontStyle(dc.theme->uiFont);
	dc.DrawText(text_.c_str(), bounds_.x + paddingX, bounds_.centerY(), 0xFFFFFFFF, ALIGN_VCENTER);
	dc.DrawText(rightText_.c_str(), bounds_.x2() - paddingX, bounds_.centerY(), 0xFFFFFFFF, ALIGN_VCENTER | ALIGN_RIGHT);
// 	dc.Draw()->DrawImageStretch(dc.theme->whiteImage, bounds_.x, bounds_.y, bounds_.x2(), bounds_.y + 2, dc.theme->itemDownStyle.bgColor);
}
Exemple #14
0
void Choice::Draw(UIContext &dc) {
	if (!IsSticky()) {
		ClickableItem::Draw(dc);
	} else {
		Style style =	dc.theme->itemStyle;
		if (highlighted_) {
			style = dc.theme->itemHighlightedStyle;
		}
		if (down_) {
			style = dc.theme->itemDownStyle;
		}
		if (HasFocus()) {
			style = dc.theme->itemFocusedStyle;
		}
		dc.FillRect(style.background, bounds_);
	}

	Style style = dc.theme->itemStyle;
	if (!IsEnabled()) {
		style = dc.theme->itemDisabledStyle;
	}

	if (atlasImage_ != -1) {
		dc.Draw()->DrawImage(atlasImage_, bounds_.centerX(), bounds_.centerY(), 1.0f, style.fgColor, ALIGN_CENTER);
	} else {
		dc.SetFontStyle(dc.theme->uiFont);

		const int paddingX = 12;
		const float availWidth = bounds_.w - paddingX * 2 - textPadding_.horiz();
		float scale = CalculateTextScale(dc, availWidth);

		dc.SetFontScale(scale, scale);
		if (centered_) {
			dc.DrawTextRect(text_.c_str(), bounds_, style.fgColor, ALIGN_CENTER | FLAG_WRAP_TEXT);
		} else {
			if (iconImage_ != -1) {
				dc.Draw()->DrawImage(iconImage_, bounds_.x2() - 32 - paddingX, bounds_.centerY(), 0.5f, style.fgColor, ALIGN_CENTER);
			}

			Bounds textBounds(bounds_.x + paddingX + textPadding_.left, bounds_.y, availWidth, bounds_.h);
			dc.DrawTextRect(text_.c_str(), textBounds, style.fgColor, ALIGN_VCENTER | FLAG_WRAP_TEXT);
		}
		dc.SetFontScale(1.0f, 1.0f);
	}

	if (selected_) {
		dc.Draw()->DrawImage(dc.theme->checkOn, bounds_.x2() - 40, bounds_.centerY(), 1.0f, style.fgColor, ALIGN_CENTER);
	}
}
Exemple #15
0
void Button::Draw(UIContext &dc) {
	Style style = dc.theme->buttonStyle;
	if (HasFocus()) style = dc.theme->buttonFocusedStyle;
	if (down_) style = dc.theme->buttonDownStyle;
	if (!enabled_) style = dc.theme->buttonDisabledStyle;

	// dc.Draw()->DrawImage4Grid(style.image, bounds_.x, bounds_.y, bounds_.x2(), bounds_.y2(), style.bgColor);
	dc.FillRect(style.background, bounds_);
	float tw, th;
	dc.MeasureText(dc.theme->uiFont, text_.c_str(), &tw, &th);
	if (tw > bounds_.w) {
		dc.PushScissor(bounds_);
	}
	dc.SetFontStyle(dc.theme->uiFont);
	dc.DrawText(text_.c_str(), bounds_.centerX(), bounds_.centerY(), style.fgColor, ALIGN_CENTER);
	if (tw > bounds_.w) {
		dc.PopScissor();
	}
}
Exemple #16
0
void AsyncImageFileView::Draw(UIContext &dc) {
	if (!texture_ && !textureFailed_) {
		texture_ = dc.GetThin3DContext()->CreateTextureFromFile(filename_.c_str(), DETECT);
		if (!texture_)
			textureFailed_ = true;
	}

	// TODO: involve sizemode
	if (texture_) {
		dc.Flush();
		dc.GetThin3DContext()->SetTexture(0, texture_);
		dc.Draw()->Rect(bounds_.x, bounds_.y, bounds_.w, bounds_.h, color_);
		dc.Flush();
		dc.RebindTexture();
	} else {
		// draw a dark gray rectangle to represent the texture.
		dc.FillRect(UI::Drawable(0x50202020), GetBounds());
	}
}
Exemple #17
0
void DrawProfile(UIContext &ui) {
#ifdef USE_PROFILER
    int numCategories = Profiler_GetNumCategories();
    int historyLength = Profiler_GetHistoryLength();

    ui.SetFontStyle(ui.theme->uiFont);

    static float lastMaxVal = 1.0f / 60.0f;
    float legendMinVal = lastMaxVal * (1.0f / 120.0f);

    std::vector<float> history;
    std::vector<ProfileCatStatus> catStatus;
    history.resize(historyLength);
    catStatus.resize(numCategories);

    float rowH = 30.0f;
    float legendHeight = 0.0f;
    float legendWidth = 80.0f;
    for (int i = 0; i < numCategories; i++) {
        const char *name = Profiler_GetCategoryName(i);
        if (!strcmp(name, "timing")) {
            catStatus[i] = PROFILE_CAT_IGNORE;
            continue;
        }

        Profiler_GetHistory(i, &history[0], historyLength);
        catStatus[i] = PROFILE_CAT_NOLEGEND;
        for (int j = 0; j < historyLength; ++j) {
            if (history[j] > legendMinVal) {
                catStatus[i] = PROFILE_CAT_VISIBLE;
                break;
            }
        }

        // So they don't move horizontally, we always measure.
        float w = 0.0f, h = 0.0f;
        ui.MeasureText(ui.GetFontStyle(), name, &w, &h);
        if (w > legendWidth) {
            legendWidth = w;
        }
        legendHeight += rowH;
    }
    legendWidth += 20.0f;

    float legendStartY = legendHeight > ui.GetBounds().centerY() ? ui.GetBounds().y2() - legendHeight : ui.GetBounds().centerY();
    float legendStartX = ui.GetBounds().x2() - std::min(legendWidth, 200.0f);

    const uint32_t opacity = 140 << 24;

    int legendNum = 0;
    for (int i = 0; i < numCategories; i++) {
        const char *name = Profiler_GetCategoryName(i);
        uint32_t color = nice_colors[i % ARRAY_SIZE(nice_colors)];

        if (catStatus[i] == PROFILE_CAT_VISIBLE) {
            float y = legendStartY + legendNum++ * rowH;
            ui.FillRect(UI::Drawable(opacity | color), Bounds(legendStartX, y, rowH - 2, rowH - 2));
            ui.DrawTextShadow(name, legendStartX + rowH + 2, y, 0xFFFFFFFF, ALIGN_VBASELINE);
        }
    }

    float graphWidth = ui.GetBounds().x2() - legendWidth - 20.0f;
    float graphHeight = ui.GetBounds().h * 0.8f;

    float dx = graphWidth / historyLength;

    /*
    ui.Flush();

    ui.BeginNoTex();
    */

    bool area = true;
    float minVal = 0.0f;
    float maxVal = lastMaxVal;  // TODO - adjust to frame length
    if (maxVal < 0.001f)
        maxVal = 0.001f;
    if (maxVal > 1.0f / 15.0f)
        maxVal = 1.0f / 15.0f;

    float scale = (graphHeight) / (maxVal - minVal);

    float y_60th = ui.GetBounds().y2() - 10 - (1.0f / 60.0f) * scale;
    float y_1ms = ui.GetBounds().y2() - 10 - (1.0f / 1000.0f) * scale;

    ui.FillRect(UI::Drawable(0x80FFFF00), Bounds(0, y_60th, graphWidth, 2));
    ui.FillRect(UI::Drawable(0x80FFFF00), Bounds(0, y_1ms, graphWidth, 2));
    ui.DrawTextShadow("1/60s", 5, y_60th, 0x80FFFF00);
    ui.DrawTextShadow("1ms", 5, y_1ms, 0x80FFFF00);

    std::vector<float> total;
    total.resize(historyLength);

    maxVal = 0.0f;
    float maxTotal = 0.0f;
    for (int i = 0; i < numCategories; i++) {
        if (catStatus[i] == PROFILE_CAT_IGNORE) {
            continue;
        }
        Profiler_GetHistory(i, &history[0], historyLength);

        float x = 10;
        uint32_t col = nice_colors[i % ARRAY_SIZE(nice_colors)];
        if (area)
            col = opacity | (col & 0xFFFFFF);
        UI::Drawable color(col);
        UI::Drawable outline((opacity >> 1) | 0xFFFFFF);

        if (area) {
            for (int n = 0; n < historyLength; n++) {
                float val = history[n];
                float valY1 = ui.GetBounds().y2() - 10 - (val + total[n]) * scale;
                float valY2 = ui.GetBounds().y2() - 10 - total[n] * scale;
                ui.FillRect(outline, Bounds(x, valY2, dx, 1.0f));
                ui.FillRect(color, Bounds(x, valY1, dx, valY2 - valY1));
                x += dx;
                total[n] += val;
            }
        } else {
            for (int n = 0; n < historyLength; n++) {
                float val = history[n];
                if (val > maxVal)
                    maxVal = val;
                float valY = ui.GetBounds().y2() - 10 - history[n] * scale;
                ui.FillRect(color, Bounds(x, valY, dx, 5));
                x += dx;
            }
        }
    }

    for (int n = 0; n < historyLength; n++) {
        if (total[n] > maxTotal)
            maxTotal = total[n];
    }

    if (area) {
        maxVal = maxTotal;
    }

    lastMaxVal = lastMaxVal * 0.95f + maxVal * 0.05f;
#endif
}
Exemple #18
0
void SavedataButton::Draw(UIContext &dc) {
	GameInfo *ginfo = g_gameInfoCache->GetInfo(dc.GetDrawContext(), savePath_, GAMEINFO_WANTSIZE);
	Draw::Texture *texture = 0;
	u32 color = 0, shadowColor = 0;
	using namespace UI;

	if (ginfo->icon.texture) {
		texture = ginfo->icon.texture->GetTexture();
	}

	int x = bounds_.x;
	int y = bounds_.y;
	int w = 144;
	int h = bounds_.h;

	UI::Style style = dc.theme->itemStyle;
	if (down_)
		style = dc.theme->itemDownStyle;

	h = bounds_.h;
	if (HasFocus())
		style = down_ ? dc.theme->itemDownStyle : dc.theme->itemFocusedStyle;

	Drawable bg = style.background;

	dc.Draw()->Flush();
	dc.RebindTexture();
	dc.FillRect(bg, bounds_);
	dc.Draw()->Flush();

	if (texture) {
		color = whiteAlpha(ease((time_now_d() - ginfo->icon.timeLoaded) * 2));
		shadowColor = blackAlpha(ease((time_now_d() - ginfo->icon.timeLoaded) * 2));
		float tw = texture->Width();
		float th = texture->Height();

		// Adjust position so we don't stretch the image vertically or horizontally.
		// TODO: Add a param to specify fit?  The below assumes it's never too wide.
		float nw = h * tw / th;
		x += (w - nw) / 2.0f;
		w = nw;
	}

	int txOffset = down_ ? 4 : 0;
	txOffset = 0;

	Bounds overlayBounds = bounds_;

	// Render button
	int dropsize = 10;
	if (texture) {
		if (txOffset) {
			dropsize = 3;
			y += txOffset * 2;
			overlayBounds.y += txOffset * 2;
		}
		if (HasFocus()) {
			dc.Draw()->Flush();
			dc.RebindTexture();
			float pulse = sinf(time_now() * 7.0f) * 0.25 + 0.8;
			dc.Draw()->DrawImage4Grid(dc.theme->dropShadow4Grid, x - dropsize*1.5f, y - dropsize*1.5f, x + w + dropsize*1.5f, y + h + dropsize*1.5f, alphaMul(color, pulse), 1.0f);
			dc.Draw()->Flush();
		} else {
			dc.Draw()->Flush();
			dc.RebindTexture();
			dc.Draw()->DrawImage4Grid(dc.theme->dropShadow4Grid, x - dropsize, y - dropsize*0.5f, x + w + dropsize, y + h + dropsize*1.5, alphaMul(shadowColor, 0.5f), 1.0f);
			dc.Draw()->Flush();
		}
	}

	if (texture) {
		dc.Draw()->Flush();
		dc.GetDrawContext()->BindTexture(0, texture);
		dc.Draw()->DrawTexRect(x, y, x + w, y + h, 0, 0, 1, 1, color);
		dc.Draw()->Flush();
	}

	dc.Draw()->Flush();
	dc.RebindTexture();
	dc.SetFontStyle(dc.theme->uiFont);

	float tw, th;
	dc.Draw()->Flush();
	dc.PushScissor(bounds_);

	const std::string currentTitle = ginfo->GetTitle();
	if (!currentTitle.empty()) {
		title_ = CleanSaveString(currentTitle);
	}
	if (subtitle_.empty() && ginfo->gameSize > 0) {
		std::string savedata_title = ginfo->paramSFO.GetValueString("SAVEDATA_TITLE");
		subtitle_ = CleanSaveString(savedata_title) + StringFromFormat(" (%d kB)", ginfo->gameSize / 1024);
	}

	dc.MeasureText(dc.GetFontStyle(), 1.0f, 1.0f, title_.c_str(), &tw, &th, 0);

	int availableWidth = bounds_.w - 150;
	float sineWidth = std::max(0.0f, (tw - availableWidth)) / 2.0f;

	float tx = 150;
	if (availableWidth < tw) {
		float overageRatio = 1.5f * availableWidth * 1.0f / tw;
		tx -= (1.0f + sin(time_now_d() * overageRatio)) * sineWidth;
		Bounds tb = bounds_;
		tb.x = bounds_.x + 150;
		tb.w = bounds_.w - 150;
		dc.PushScissor(tb);
	}
	dc.DrawText(title_.c_str(), bounds_.x + tx, bounds_.y + 4, style.fgColor, ALIGN_TOPLEFT);
	dc.SetFontScale(0.6f, 0.6f);
	dc.DrawText(subtitle_.c_str(), bounds_.x + tx, bounds_.y2() - 7, style.fgColor, ALIGN_BOTTOM);
	dc.SetFontScale(1.0f, 1.0f);

	if (availableWidth < tw) {
		dc.PopScissor();
	}
	dc.Draw()->Flush();
	dc.PopScissor();

	dc.RebindTexture();
}
Exemple #19
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	void Draw(UIContext &dc) {
		if (g_Config.iCurrentStateSlot == slot_) {
			dc.FillRect(UI::Drawable(0x40FFFFFF), GetBounds());
		}
		UI::LinearLayout::Draw(dc);
	}