void TextEdit::Draw(UIContext &dc) { dc.PushScissor(bounds_); dc.SetFontStyle(dc.theme->uiFont); dc.FillRect(HasFocus() ? UI::Drawable(0x80000000) : UI::Drawable(0x30000000), bounds_); float textX = bounds_.x; float w, h; // Hack to find the caret position. Might want to find a better way... dc.MeasureTextCount(dc.theme->uiFont, text_.c_str(), caret_, &w, &h, ALIGN_VCENTER | ALIGN_LEFT); float caretX = w; if (caretX > bounds_.w) { // Scroll text to the left if the caret won't fit. Not ideal but looks better than not scrolling it. textX -= caretX - bounds_.w; } caretX += textX; Bounds textBounds = bounds_; textBounds.x = textX; if (text_.empty()) { if (placeholderText_.size()) { dc.DrawTextRect(placeholderText_.c_str(), bounds_, 0x50FFFFFF, ALIGN_CENTER); } } else { dc.DrawTextRect(text_.c_str(), textBounds, 0xFFFFFFFF, ALIGN_VCENTER | ALIGN_LEFT); } dc.FillRect(UI::Drawable(0xFFFFFFFF), Bounds(caretX - 1, bounds_.y + 2, 3, bounds_.h - 4)); dc.PopScissor(); }