Exemple #1
0
void AActor::PostNetReceivePhysicState()
{
	UPrimitiveComponent* RootPrimComp = Cast<UPrimitiveComponent>(RootComponent);
	if (RootPrimComp)
	{
		FRigidBodyState NewState;
		ReplicatedMovement.CopyTo(NewState);

		FVector DeltaPos(FVector::ZeroVector);
		RootPrimComp->ConditionalApplyRigidBodyState(NewState, GEngine->PhysicErrorCorrection, DeltaPos);
	}
}