void UBuoyancyForceComponent::InitializeComponent() { Super::InitializeComponent(); //UE_LOG(LogTemp, Warning, TEXT("We're initializing...")); //Store the world ref. World = GetWorld(); // If no OceanManager is defined, auto-detect if (!OceanManager) { for (TActorIterator<AOceanManager> ActorItr(World); ActorItr; ++ActorItr) { OceanManager = Cast<AOceanManager>(*ActorItr); break; } } TestPointRadius = FMath::Abs(TestPointRadius); UPrimitiveComponent* BasePrimComp = Cast<UPrimitiveComponent>(GetAttachParent()); if (BasePrimComp) { ApplyUprightConstraint(BasePrimComp); //Store the initial damping values. _baseLinearDamping = BasePrimComp->GetLinearDamping(); _baseAngularDamping = BasePrimComp->GetAngularDamping(); } }