Exemple #1
0
int dd_Window::set_win(int w, int h, int bpp)
{
//	RECT r, r2;
	HRESULT hr;

	shutdown_win();

	dx_win_bsd.dwWidth = w;
	dx_win_bsd.dwHeight = h;
	hr = dx_dd->CreateSurface(&dx_win_bsd, &dx_win_bs, NULL);
	if (hr != DD_OK)
	{
		return 0;
	}
	hr = dx_win_bs->Lock(0, &dx_win_bsd, 0, 0);
	if (hr != DD_OK)
	{
		DX_RELEASE(dx_win_bs);
		return 0;
	}
	dx_win_bs->Unlock(0);
	hr = dx_dd->CreateClipper(0, &clipper, 0);
	if (hr != DD_OK)
	{
		DX_RELEASE(dx_win_bs);
		return 0;
	}
	hr = clipper->SetHWnd(0, hwnd);
	if (hr != DD_OK)
	{
		DX_RELEASE(dx_win_bs);
		DX_RELEASE(clipper);
		return 0;
	}

	if(bGameWindow)
	{
		int ws = GetWindowLong(hwnd,GWL_STYLE);
		ws &= ~WS_POPUP;
		ws |= WS_OVERLAPPEDWINDOW | WS_THICKFRAME;
		SetWindowLong(hwnd, GWL_STYLE, ws);
	}

	//set pixelformat parameters
	//if(bGameWindow)
	//{
	//	DDPIXELFORMAT ddpf;
	//	ddpf.dwSize = sizeof(ddpf);
	//	ddpf.dwFlags = DDPF_RGB;
	//	hr = dx_win_ps->GetPixelFormat(&ddpf);
	//	if (hr != DD_OK) err("Could not get pixel format!");
	//	//if (ddpf.dwRBitMask == 0x7C00 && bpp == 16)
	//	//	vid_bpp = 15, vid_bytesperpixel = 2;
	//	//else
	//	//	vid_bpp = bpp, vid_bytesperpixel = bpp / 8;
	//}

	delete img;
	img = new image();
	img->width = w;
	img->height = h;
	img->cx1 = 0;
	img->cx2 = w-1;
	img->cy1 = 0;
	img->cy2 = h-1;
	
	if(vid_bpp == DesktopBPP) {
		img->shell = true;
		img->data = (quad*)dx_win_bsd.lpSurface;
		img->pitch = dx_win_bsd.lPitch / vid_bytesperpixel;
	} else {
		img->alloc_data();
	}

	SetHandleImage(imgHandle,img);
	if(bGameWindow)
	{
		SetHandleImage(1,img);
		screen = img;
	}
	

	return 1;
}