Esempio n. 1
0
void CScene::AddButton(int _iID, const char* _strTitle, float _fX, float _fY, float _fWidth, float _fHeight)
{
	if(!m_mapButton[_iID])
	{
		TRect rect(_fX, _fY , _fWidth, _fHeight);
		CButton* pButton = new CButton();
		pButton->Initialise(_strTitle, rect, _iID);
		m_mapButton[_iID] = pButton;
	}
}