Esempio n. 1
0
void CSharpTollgate::onEnter()
{
	BaseLayer::onEnter();

	CButton* pClose = CButton::create("common/back.png", "common/back.png");
	pClose->getSelectedImage()->setScale(1.1f);
	pClose->setPosition(VLEFT+50, VTOP-50);
	pClose->setOnClickListener(this,ccw_click_selector(CSharpTollgate::onClose));
	this->addChild(pClose, 999);


	m_cell = (CLayout*)(m_ui->findWidgetById("Cell"));
// 	m_cell->retain();
// 	m_ui->removeChild(m_cell);

	
	CCAnimation *bgAnim = AnimationManager::sharedAction()->getAnimation("8055");
	bgAnim->setDelayPerUnit(0.05f);
	CCSprite *bg = createAnimationSprite("skill/8055.png",VCENTER,bgAnim,true);
	bg->setScale(3.0f);
	m_ui->addChild(bg);

	m_tableView = (CTableView *)(m_ui->findWidgetById("scroll"));
	m_tableView->setDirection(eScrollViewDirectionHorizontal);
	m_tableView->setSizeOfCell(m_cell->getContentSize());
	//m_tableView->setSizeOfCell(CCSizeMake(790,115));
	m_tableView->setCountOfCell(0);
	m_tableView->setBounceable(false);
	m_tableView->setDataSourceAdapter(this,ccw_datasource_adapter_selector(CSharpTollgate::tableviewDataSource));	
	m_tableView->reloadData();

}
Esempio n. 2
0
void CMainCityUI::updateOpenState(CityData *cityData)
{ 
	int size = cityData->cityList.size();
	for (int i = 0; i <size; i++)
	{
		CCity *city = &cityData->cityList.at(i);
		//是否刚打开功
		bool justOpen = false;
		if (city->cityId>20)
		{
			justOpen = CMainCityControl::getInstance()->isJustOpen(city);
		}
		if ((city->cityId>20&&!city->isOpen)||justOpen)
		{
			CCNode *child = m_ui->getChildByTag(city->cityId-20);
			if (child)
			{
				CButton *btn = dynamic_cast<CButton*>(child->getChildByTag(city->cityId-20));
				if (btn)
				{
					//btn->setEnabled(false);
					btn->getNormalImage()->setShaderProgram(ShaderDataMgr->getShaderByType(ShaderStone));
					btn->getSelectedImage()->setShaderProgram(ShaderDataMgr->getShaderByType(ShaderStone));
				}	
			}
		}
		m_cityMap[city->cityId] = *city;
	}
}
Esempio n. 3
0
void CVipCard::onEnter()
{
	BaseLayer::onEnter();
	//确定
	CButton* pConfirm = (CButton*)m_ui->findWidgetById("confirm");
	pConfirm->setOnClickListener(this, ccw_click_selector(CVipCard::onConfirm));

	CButton* cancel = (CButton*)m_ui->findWidgetById("cancel");
	cancel->setOnClickListener(this, ccw_click_selector(CVipCard::onCancel));

	CButton* pClose = CButton::create("common/back.png", "common/back.png");
	pClose->getSelectedImage()->setScale(1.1f);
	pClose->setPosition(VLEFT+50, VTOP-50);
	pClose->setOnClickListener(this,ccw_click_selector(CVipCard::onClose));
	this->addChild(pClose, 999);
	
	CImageViewScale9* pRect1 = (CImageViewScale9*)m_ui->findWidgetById("rect1");
	m_cardText = CursorTextField::textFieldWithPlaceHolder("", FONT_NAME, 29, CCSize(690, 110), ccBLACK);
	m_cardText->setPriority(this->getTouchPriority());
	m_cardText->setLimitNum(17);
	m_cardText->setAnchorPoint(ccp(0, 0.5f));
	m_cardText->setPosition( ccp(pRect1->getPositionX()-440, pRect1->getPositionY()));
	m_ui->addChild(m_cardText, 999);

	//展示区图片
	CLayout *pShowInfo = CLayout::create();

	CScrollView *pScroll = (CScrollView*)m_ui->findWidgetById("scroll_info");
	pScroll->setDirection(eScrollViewDirectionVertical);
	pScroll->setBounceable(false);
	pScroll->getContainer()->addChild(pShowInfo);

	CCSize size = CCSize(957, 471);
	pShowInfo->setContentSize(size);
	pScroll->setContainerSize(size);
	pShowInfo->setPosition(ccp(pScroll->getContainerSize().width*0.5f, pScroll->getContainerSize().height*0.5f));
	pScroll->setContentOffsetToTop();

	//嫁接内容
	CLayout* pLayout = (CLayout*)findWidgetById("layer_info");
	pLayout->retain();
	pLayout->removeFromParent();
	pShowInfo->addChild(pLayout);
	pLayout->release();
	pLayout->setPosition(ccp(size.width/2, size.height/2+10));

}
Esempio n. 4
0
void CSignLayer::onEnter()
{
	BaseLayer::onEnter();

	//签到grid的cell
	m_cell = (CLayout*)(m_ui->findWidgetById("Cell"));
	m_cell->retain();
    m_ui->removeChild(m_cell);

	m_gridView = (CGridView*)m_ui->findWidgetById("scroll");
	m_gridView->setDirection(eScrollViewDirectionVertical);	
	m_gridView->setCountOfCell(0);
	m_gridView->setSizeOfCell(m_cell->getContentSize());
	m_gridView->setAnchorPoint(ccp(0,0));
	m_gridView->setColumns(5);
	m_gridView->setAutoRelocate(false);
	m_gridView->setDeaccelerateable(true);
	m_gridView->setDataSourceAdapter(this,ccw_datasource_adapter_selector(CSignLayer::gridviewDataSource));
	m_gridView->reloadData();


	m_signLay = (CLayout*)(m_ui->findWidgetById("Sign"));


	//退出
	CButton* pClose = CButton::create("common/back.png", "common/back.png");
	pClose->getSelectedImage()->setScale(1.1f);
	pClose->setPosition(VLEFT+50, VTOP-50);
	pClose->setOnClickListener(this,ccw_click_selector(CSignLayer::onClose));
	this->addChild(pClose, 999);

	//book
	CCheckBox* pBook = (CCheckBox*)(m_ui->findWidgetById("book"));
	pBook->setOnCheckListener(this,ccw_check_selector(CSignLayer::showHeroBook));

	//按钮补签
	CButton* pResign = (CButton*)m_ui->findWidgetById("buqian_btn");
	pResign->setOnClickListener(this, ccw_click_selector(CSignLayer::onBtnResignDay));

	//按钮签到
	CButton* pSign = (CButton*)m_ui->findWidgetById("qiandao_btn");
	pSign->setOnClickListener(this, ccw_click_selector(CSignLayer::onBtnSignDay));

	GetTcpNet->registerMsgHandler(SignDataMsg,this, CMsgHandler_selector(CSignLayer::ProcessMsg));
	GetTcpNet->registerMsgHandler(SignReqMsg,this, CMsgHandler_selector(CSignLayer::ProcessMsg));
}
Esempio n. 5
0
void CMainCityUI::updateFuctionOpen(const TMessage& tMsg)
{
	int tag = tMsg.nMsg;
	if (tag>20)
	{	
		CCNode *child = m_ui->getChildByTag(tag-20);
		if (child)
		{
			CButton *btn = dynamic_cast<CButton*>(child->getChildByTag(tag-20));
			if (btn)
			{
				btn->setEnabled(true);
				btn->getNormalImage()->setShaderProgram(ShaderDataMgr->getShaderByType(ShaderDefault));
				btn->getSelectedImage()->setShaderProgram(ShaderDataMgr->getShaderByType(ShaderDefault));
			}	
		}
	}
}
Esempio n. 6
0
void CHandBookPanel::onEnter()
{
	BaseLayer::onEnter();

	//选项卡
	CRadioBtnGroup *radioGroup = (CRadioBtnGroup *)m_ui->findWidgetById("radio");
	for (unsigned int i=0; i<HandBookTabMax; i++)
	{
		CRadioButton *radioBtn= (CRadioButton*)(radioGroup->getChildByTag(i));
		radioBtn->setOnCheckListener(this,ccw_check_selector(CHandBookPanel::onSwitchBtn));
	}

	//退出
	CButton* pClose = CButton::create("common/back.png", "common/back.png");
	pClose->getSelectedImage()->setScale(1.1f);
	pClose->setPosition(VLEFT+50, VTOP-50);
	pClose->setOnClickListener(this,ccw_click_selector(CHandBookPanel::onClose));
	this->addChild(pClose, 999);

	//默认选择一个
	selectTabPanel(HandBookTabHero);
}
Esempio n. 7
0
void CStrengthenItem::onEnter()
{
	BaseLayer::onEnter();

	m_cell = (CLayout*)(m_ui->findWidgetById("Cell"));
	m_cell->retain();
	m_ui->removeChild(m_cell);

	m_tableView = (CTableView *)(m_ui->findWidgetById("scroll"));
	m_tableView->setDirection(eScrollViewDirectionVertical);
	m_tableView->setSizeOfCell(m_cell->getContentSize());
	m_tableView->setCountOfCell(0);
	m_tableView->setBounceable(false);
	m_tableView->setDataSourceAdapter(this,ccw_datasource_adapter_selector(CStrengthenItem::tableviewDataSource));
	m_tableView->reloadData();

	CButton *select = (CButton*)(m_ui->findWidgetById("select"));
	select->setOnClickListener(this,ccw_click_selector(CStrengthenItem::onSelectItem));

	CButton *filter = (CButton*)(m_ui->findWidgetById("filter"));
	filter->setOnClickListener(this,ccw_click_selector(CStrengthenItem::onFilterItem));

	//退出
	CButton* pClose = CButton::create("common/back.png", "common/back.png");
	pClose->getSelectedImage()->setScale(1.1f);
	pClose->setPosition(VLEFT+50, VTOP-50);
	pClose->setOnClickListener(this,ccw_click_selector(CStrengthenItem::onClose));
	this->addChild(pClose, 999);

    m_selectCellImg = (CCSprite*)m_ui->findWidgetById("selimg");
	m_selectCellImg->retain();

	GetTcpNet->registerMsgHandler(RoleBag,this,CMsgHandler_selector(CStrengthenItem::recItemData));
	GetTcpNet->registerMsgHandler(ArmorListMsg,this,CMsgHandler_selector(CStrengthenItem::processNetMessage));

	CSceneManager::sharedSceneManager()->addMsgObserver("updateFilter",this,GameMsghandler_selector(CStrengthenItem::onSetFilter));
}
Esempio n. 8
0
void CMainCityUI::onEnter()
{
	BaseLayer::onEnter();

	UserData *user = DataCenter::sharedData()->getUser()->getUserData();
	
	//角色信息相对位置处理
	CLayout* headPart = (CLayout*)m_ui->findWidgetById("head_part");
	headPart->setPosition(m_ui->convertToNodeSpace(ccp(VLEFT+headPart->getContentSize().width/2, VTOP-headPart->getContentSize().height/2)));

	//显示角色名,等级,体力,金币
	CLabel *nameLabel = (CLabel*)headPart->getChildByTag(10);
	nameLabel->setString(user->getRoleName().c_str());
	nameLabel->setColor(RGB_ROLE_COLOR);	
	
	CLabel *level = (CLabel*)(headPart->findWidgetById("level"));
	level->setString(CCString::createWithFormat("Lv%d",user->getLevel())->getCString());
	
	CProgressBar *progressBar = (CProgressBar*)(headPart->getChildByTag(11));
	progressBar->setMaxValue(user->getNextExp());
	progressBar->startProgress(user->getExp(),0.3f);

	CLabelAtlas *vip_level = (CLabelAtlas*)(headPart->findWidgetById("level_vip"));
	vip_level->setString(ToString(user->getVip()));
	if (user->getVip()==0)
	{
		vip_level->setVisible(false);
		CLabelAtlas *vip_font = (CLabelAtlas*)(headPart->findWidgetById("vip_font"));
		vip_font->setVisible(false);
	}

	CImageView *headbg = (CImageView *)(headPart->findWidgetById("headbg"));
	headbg->setTouchEnabled(true);
	headbg->setOnClickListener(this, ccw_click_selector(CMainCityUI::onHeadImgBtn));

	CButton *button = nullptr;
	int i = 1;
	for (; i<=9; ++i)
	{
		CCNode *lay = dynamic_cast<CCNode*>( m_ui->getChildByTag(i));
		button = dynamic_cast<CButton*>(lay->getChildByTag(i));
// 			button->setEnabled(false);
		button->setOnClickListener(this, ccw_click_selector(CMainCityUI::onClickBtn));
		button->setSelectedTexture(((CCSprite*)(button->getNormalImage()))->getTexture());
		button->getSelectedImage()->setScale(1.1f);
		m_btnPos[i] = button->getPosition();
	}

	CCSprite* head = (CCSprite*)headPart->getChildByTag(15);

	if (user->getThumb()>0)
	{
		CCTexture2D *texture = CCTextureCache::sharedTextureCache()
		->addImage(CCString::createWithFormat("headIcon/%d.png", user->getThumb())->getCString());
		if (texture)
		{
			head->setTexture(texture);
		}
	}
	else
	{
		string fbName = user->getFbId()+".jpg";
		string fullName = CCFileUtils::sharedFileUtils()->fullPathForFilename(fbName.c_str());
		bool isFileExist = CCFileUtils::sharedFileUtils()->isFileExist(fullName);
		if(isFileExist)
		{
			CCSprite *headBg = (CCSprite *)(headPart->findWidgetById("headbg"));
			CCSprite *sp = CCSprite::create(fbName.c_str());
			CCSprite* spr = MakeFaceBookHeadToCircle(sp);
			spr->setPosition(headBg->getPosition());
			headPart->removeChild(head);
		    spr->setTag(15);
			headPart->addChild(spr);
		}
		else
		{
			HttpLoadImage::getInstance()->bindUiTarget(this);
			CCString *imgUrl = CCString::createWithFormat(FACEBOOKIMG_106,user->getFbId().c_str());
			HttpLoadImage::getInstance()->requestUrlImage(imgUrl->getCString(),user->getFbId().c_str());
		}
	}

	CImageView* vip = (CImageView*)headPart->findWidgetById("vip");
	vip->setTouchEnabled(true);
	vip->setOnClickListener(this,ccw_click_selector(CMainCityUI::onVip));

	//添加签到,充值等其他入口
	CAccessLayer* pAccess = CAccessLayer::create();
	this->addChild(pAccess, 99);

	CSceneManager::sharedSceneManager()->addMsgObserver(UPDATE_HERO,this,GameMsghandler_selector(CMainCityUI::updateRoleProperty));
	CSceneManager::sharedSceneManager()->addMsgObserver(TASK_NOTICE,this,GameMsghandler_selector(CMainCityUI::updateTaskNotice));
	CSceneManager::sharedSceneManager()->addMsgObserver(MAIL_NOTICE,this,GameMsghandler_selector(CMainCityUI::updateMailNotice));
	CSceneManager::sharedSceneManager()->addMsgObserver(UPDATE_FUNCTIONOPEN,this,GameMsghandler_selector(CMainCityUI::updateFuctionOpen));
	CSceneManager::sharedSceneManager()->addMsgObserver(UPDATE_GAMETIP,this,GameMsghandler_selector(CMainCityUI::updateGameTip));
	CSceneManager::sharedSceneManager()->addMsgObserver(SHOW_HEAD,this,GameMsghandler_selector(CMainCityUI::showHead));

	CCSprite *red = (CCSprite*)(m_ui->findWidgetById("redPoint"));

	CCSprite *mailPoint = (CCSprite*)(m_ui->findWidgetById("mailPoint"));

	if (user->getRoleAction()<user->getActionLimit())
	{
		this->schedule(schedule_selector(CMainCityUI::updateActionTime),user->getInterval()*60);
	}
    GetTcpNet->registerMsgHandler(FriendReqNumMsg,this,CMsgHandler_selector(CMainCityUI::processNetMsg));
	GetTcpNet->registerMsgHandler(CBExchangeMsg,this,CMsgHandler_selector(CMainCityUI::exchangeMsg));

	//正在引导,不自动弹窗
	if(user->getNewStep()==2||user->getNewStep()==17/*CGuideManager::getInstance()->getIsRunGuide()*/)
	{
		DataCenter::sharedData()->setCityActionType(CA_None);
	}
	else if(user->getNewStep()<=0 || user->getNewStep()>=100)
	{
		//自动弹签到
		runAction(CCSequence::createWithTwoActions(CCDelayTime::create(0.7f), CCCallFunc::create(this, callfunc_selector(CMainCityUI::autoShowSign))));
	}

	switch (DataCenter::sharedData()->getCityActionType())
	{
	case CA_Levelup:
		{
			CButton *btn = (CButton*)m_ui->getChildByTag(HeroInfo_Btn);
			btn->runAction(CCSequence::create(CCDelayTime::create(0.6f),
				CCCallFuncN::create(this, callfuncN_selector(CMainCityUI::onTimeWaitCityAction)),
				NULL));
			DataCenter::sharedData()->setCityActionType(CA_None);
		}
		break;
	case CA_GoToChapater:
		{
			CButton *btn = (CButton*)m_ui->getChildByTag(Battle_Btn);
			btn->runAction(CCSequence::create(CCDelayTime::create(0.2f),
				CCCallFuncN::create(this, callfuncN_selector(CMainCityUI::onTimeWaitCityAction)),
				NULL));
			m_bShowChapterFlag = true;
			DataCenter::sharedData()->setCityActionType(CA_None);
		}
		break;
	case CA_GoToStage:
		{
			this->runAction(CCSequence::create(CCDelayTime::create(0.8f),
				CCCallFunc::create(this, callfunc_selector(CMainCityUI::runTollgatepreviewCallBack)),
				NULL));
			DataCenter::sharedData()->setCityActionType(CA_None);
		}break;
	default:
		break;
	}

	//绑定场景隐藏和显示的消息
	NOTIFICATION->addObserver(this, callfuncO_selector(CMainCityUI::show), SHOW_MAIN_SCENE, nullptr);
	NOTIFICATION->addObserver(this, callfuncO_selector(CMainCityUI::hide), HIDE_MAIN_SCENE, nullptr);
	NOTIFICATION->addObserver(this, callfuncO_selector(CMainCityUI::checkShowActivity), "CheckShowActivity", nullptr);


	CCNode *lay = dynamic_cast<CCNode*>( m_ui->getChildByTag(6));
	button = dynamic_cast<CButton*>(lay->getChildByTag(6));
	CCAnimation *batAnim = AnimationManager::sharedAction()->getAnimation("9015");
	batAnim->setDelayPerUnit(0.1f);
	CCSprite *batLight = createAnimationSprite("skill/9015.png",button->getPosition(),batAnim,true);
	batLight->setScale(1.4f);
	m_ui->addChild(batLight);

	showNoticeTip(CTaskControl::getInstance()->getGameTips());
// 	CCSprite *spr = CCSprite::create("headImg/506.png");
// 	spr->setScale(1.2f);
// 	CCSprite *sp = maskedSprite(spr);
// 	CCSprite *headBg = (CCSprite *)(headPart->findWidgetById("headbg"));
// 	sp->setPosition(headBg->getPosition());
// 	headPart->addChild(sp);

	//在线礼包
	int iNexTime = user->getOnlinePrizeTime();
	if (iNexTime!=-1)
	{
		if (m_pTimeGift==nullptr)
		{
			m_pTimeGift = CTimeGift::create();
			m_pTimeGift->setTouchPriority(-3);
			this->addChild(m_pTimeGift, 2);
		}
		m_pTimeGift->setTime(iNexTime);
	}

}