void Script::SetRgnStrongPointState(const char* footholdName, int footholdState)
{
	if(footholdName==NULL)
		return;

	CServerRegion* region = dynamic_cast<CServerRegion*>(m_RunEnv.region);
	if(region==NULL)
		return;

	region->SetStrongPointState(footholdName, footholdState);
	// 发送消息通知该场景所有玩家
	CMessage msg(MSG_S2C_RGN_STRONGPOINT_STATE_CHANGE);
	msg.Add((long)region->GetID()); // region id
	msg.Add(region->GetExID()); // region guid
	msg.Add(footholdName); // strongpoint name
	msg.Add((long)footholdState);
	msg.SendToRegion(region);
}
void Script::EditDupRgnName(const CGUID& regionGuid, const char* regionName)
{
	if(regionName==NULL)
		return;

	CServerRegion* region = GameManager::GetInstance()->GetRgnManager()->FindRgnByRgnGUID(regionGuid);
	if(region==NULL)
		return;

	region->SetName(regionName);
	if(m_RunEnv.srcShape==NULL)
		return;

	// 发送消息给客户端
	CMessage msg(MSG_S2C_RGN_CHANGENAME);
	msg.Add((long)region->GetRgnType());
	msg.Add(region->GetExID());
	msg.Add(region->GetID());
	msg.Add(region->GetResourceID());
	msg.Add((char*)region->GetName());
	msg.SendToPlayer(m_RunEnv.srcShape->GetExID());
}