void Script::SetRgnStrongPointState(const char* footholdName, int footholdState)
{
	if(footholdName==NULL)
		return;

	CServerRegion* region = dynamic_cast<CServerRegion*>(m_RunEnv.region);
	if(region==NULL)
		return;

	region->SetStrongPointState(footholdName, footholdState);
	// 发送消息通知该场景所有玩家
	CMessage msg(MSG_S2C_RGN_STRONGPOINT_STATE_CHANGE);
	msg.Add((long)region->GetID()); // region id
	msg.Add(region->GetExID()); // region guid
	msg.Add(footholdName); // strongpoint name
	msg.Add((long)footholdState);
	msg.SendToRegion(region);
}