void Script::SetBlock(const CGUID& regionGuid, int x, int y, int block)
{
	if(block < CRegion::BLOCK_NO || block > CRegion::BLOCK_SHAPE)
		return;

	CServerRegion* region = GetGame()->FindRegion(regionGuid);
	if(region==NULL)
		return;

	region->SetBlock(x, y, block);
}