Esempio n. 1
0
uint64 CreatureObject::getNearestAttackingDefender(void)
{
	uint64 defenederId = 0;
	float minLenght = FLT_MAX;

	ObjectIDList::iterator it = mDefenders.begin();

	while(it != mDefenders.end())
	{
		if((*it) != 0)
		{
			CreatureObject* defender = dynamic_cast<CreatureObject*>(gWorldManager->getObjectById((*it)));
			if (defender && !defender->isDead() && !defender->isIncapacitated())
			{
				if ((defender->getCreoGroup() == CreoGroup_Player) || (defender->getCreoGroup() == CreoGroup_Creature))
				{
                    float len = glm::distance(this->mPosition, defender->mPosition);
					if (len < minLenght)
					{
						minLenght = len;
						defenederId = (*it);
					}
				}
			}
		}
		++it;
	}

	return defenederId;
}
Esempio n. 2
0
void CellFactory::handleObjectReady(Object* object,DispatchClient* client)
{
    InLoadingContainer* ilc = _getObject(object->getParentId());

    if (! ilc) {//Crashbug fix: http://paste.swganh.org/viewp.php?id=20100627114151-8f7df7f74013af71c0d0b00bc240770d
        LOG(warning) << "Could not locate InLoadingContainer for object parent id [" << object->getParentId() << "]";
        return;
    }

    CellObject*			cell = dynamic_cast<CellObject*>(ilc->mObject);

    gWorldManager->addObject(object,true);


    switch(object->getType())
    {
    case ObjType_NPC:
    case ObjType_Creature:
    {
        CreatureObject* creature = dynamic_cast<CreatureObject*>(object);

        if(creature->getCreoGroup() == CreoGroup_Shuttle)
            gWorldManager->addShuttle(dynamic_cast<Shuttle*>(creature));
    }
    break;

    case ObjType_Tangible:
    {
        PlayerStructureTerminal* terminal = dynamic_cast<PlayerStructureTerminal*>(object);
        if(terminal)
        {
            terminal->setStructure(cell->getParentId());
        }
    }
    break;

    case ObjType_Building:
    case ObjType_Cell:
    case ObjType_DraftSchematic:
    case ObjType_Structure:
    case ObjType_Intangible:
    case ObjType_Lair:
    case ObjType_Mission:
    case ObjType_None:
    case ObjType_NonPersistant:
    case ObjType_Player:
    case ObjType_Region:

    case ObjType_Waypoint:
    default:
        break;
    }

	auto permissions_objects_ = gObjectManager->GetPermissionsMap();
			
	object->SetPermissions(permissions_objects_.find(swganh::object::DEFAULT_PERMISSION)->second.get());//CREATURE_PERMISSION

	gObjectManager->LoadSlotsForObject(object);
	cell->InitializeObject(object);
	cell->incLoad();

	//LOG(info) << "cellFactory::handleObjectReady -> cell load stuff" << object->getId() << "for " << cell->getId();
	//LOG(info) << "loadcount : " << cell->getLoadCount() << " : count : " << cell->getLoad();

	if(cell->getLoadCount() == cell->getLoad())
    {
		//LOG(info) << "cellFactory::handleObjectReady -> cell done " << cell->getId();

        if(!(_removeFromObjectLoadMap(cell->getId())))
            LOG(warning) << "Failed removing object from loadmap";

        ilc->mOfCallback->handleObjectReady(cell,ilc->mClient);

        mILCPool.free(ilc);
    }
}
Esempio n. 3
0
void CellFactory::handleObjectReady(Object* object,DispatchClient* client)
{
    InLoadingContainer* ilc = _getObject(object->getParentId());

    if (! ilc) {//Crashbug fix: http://paste.swganh.org/viewp.php?id=20100627114151-8f7df7f74013af71c0d0b00bc240770d
        gLogger->log(LogManager::WARNING,"CellFactory::handleObjectReady could not locate ILC for objectParentId:%I64u",object->getParentId());
        return;
    }

    CellObject*			cell = dynamic_cast<CellObject*>(ilc->mObject);

    gWorldManager->addObject(object,true);

    switch(object->getType())
    {
    case ObjType_NPC:
    case ObjType_Creature:
    {
        CreatureObject* creature = dynamic_cast<CreatureObject*>(object);

        if(creature->getCreoGroup() == CreoGroup_Shuttle)
            gWorldManager->addShuttle(dynamic_cast<Shuttle*>(creature));
    }
    break;

    case ObjType_Tangible:
    {
        PlayerStructureTerminal* terminal = dynamic_cast<PlayerStructureTerminal*>(object);
        if(terminal)
        {
            terminal->setStructure(cell->getParentId());
        }
    }
    break;

    case ObjType_Building:
    case ObjType_Cell:
    case ObjType_DraftSchematic:
    case ObjType_Structure:
    case ObjType_Intangible:
    case ObjType_Lair:
    case ObjType_Mission:
    case ObjType_None:
    case ObjType_NonPersistant:
    case ObjType_Player:
    case ObjType_Region:

    case ObjType_Waypoint:
    default:
        break;
    }

    cell->addObjectSecure(object);

    if(cell->getLoadCount() == cell->getObjects()->size())
    {
        if(!(_removeFromObjectLoadMap(cell->getId())))
            gLogger->log(LogManager::DEBUG,"CellFactory: Failed removing object from loadmap");

        ilc->mOfCallback->handleObjectReady(cell,ilc->mClient);

        mILCPool.free(ilc);
    }
}
bool WorldManager::addObject(Object* object,bool manual)
{
	uint64 key = object->getId();

	//make sure objects arnt added several times!!!!
	if(getObjectById(key))
	{
		gLogger->logMsgF("WorldManager::addObject Object already existant added several times or ID messup ???",MSG_HIGH);
		return false;
	}

	mObjectMap.insert(key,object);

	// if we want to set the parent manually or the object is from the snapshots and not a building, return
	if(manual)
	{
		return true;
	}

#if defined(_MSC_VER)
	if(object->getId() < 0x0000000100000000 && object->getType() != ObjType_Building)
#else
	if(object->getId() < 0x0000000100000000LLU && object->getType() != ObjType_Building)
#endif
	{
		// check if a crafting station - in that case add
		Item* item = dynamic_cast<Item*> (object);

		if(item)
		{
			if(!(item->getItemFamily() == ItemFamily_CraftingStations))
				return true;
		}
		else
		{
			return true;
		}
	}

	switch(object->getType())
	{
		// player, when a player enters a planet
		case ObjType_Player:
		{

			PlayerObject* player = dynamic_cast<PlayerObject*>(object);
			gLogger->logMsgF("New Player: %"PRIu64", Total Players on zone : %i",MSG_NORMAL,player->getId(),(getPlayerAccMap())->size() + 1);
			// insert into the player map
			mPlayerAccMap.insert(std::make_pair(player->getAccountId(),player));

			// insert into cell
			if(player->getParentId())
			{
				player->setSubZoneId(0);

				if(CellObject* cell = dynamic_cast<CellObject*>(getObjectById(player->getParentId())))
				{
					cell->addObjectSecure(player);
				}
				else
				{
					gLogger->logMsgF("WorldManager::addObject: couldn't find cell %"PRIu64"",MSG_HIGH,player->getParentId());
				}
			}
			// query the rtree for the qt region we are in
			else
			{
				if(QTRegion* region = mSpatialIndex->getQTRegion(player->mPosition.x,player->mPosition.z))
				{
					player->setSubZoneId((uint32)region->getId());
					region->mTree->addObject(player);
				}
				else
				{
					// we should never get here !
					gLogger->logMsg("WorldManager::addObject: could not find zone region in map");
					return false;
				}
			}

			// initialize
			initObjectsInRange(player);
			gMessageLib->sendCreatePlayer(player,player);

			// add ham to regeneration scheduler
			player->getHam()->updateRegenRates();	// ERU: Note sure if this is needed here.
			player->getHam()->checkForRegen();

			// onPlayerEntered event, notify scripts
			string params;
			params.setLength(sprintf(params.getAnsi(),"%s %s %u",getPlanetNameThis(),player->getFirstName().getAnsi(),static_cast<uint32>(mPlayerAccMap.size())));

			mWorldScriptsListener.handleScriptEvent("onPlayerEntered",params);

			// Start player world position update. Used when player don't get any events from client (player not moving).
			// addPlayerMovementUpdateTime(player, 1000);
		}
		break;

		case ObjType_Structure:
		{
		//	HarvesterObject* harvester = dynamic_cast<HarvesterObject*>(object);
			mStructureList.push_back(object->getId());
			mSpatialIndex->InsertPoint(key,object->mPosition.x,object->mPosition.z);

		}
		break;

		case ObjType_Building:
		{
			mStructureList.push_back(object->getId());
			BuildingObject* building = dynamic_cast<BuildingObject*>(object);
			
			mSpatialIndex->InsertRegion(key,building->mPosition.x,building->mPosition.z,building->getWidth(),building->getHeight());
		}
		break;


		case ObjType_Tangible:
		{
			uint64 parentId = object->getParentId();

			if(parentId == 0)
			{
				mSpatialIndex->InsertPoint(key,object->mPosition.x,object->mPosition.z);
			}
			else
			{
				CellObject* cell = dynamic_cast<CellObject*>(getObjectById(parentId));

				if(cell)
					cell->addObjectSecure(object);
				else
					gLogger->logMsgF("WorldManager::addObject couldn't find cell %"PRIu64"",MSG_NORMAL,parentId);
			}
		}
		break;

		// TODO: add moving creatures to qtregions
		case ObjType_NPC:
		case ObjType_Creature:
		case ObjType_Lair:
		{
			CreatureObject* creature = dynamic_cast<CreatureObject*>(object);

			if(creature->getCreoGroup() == CreoGroup_Shuttle)
				mShuttleList.push_back(dynamic_cast<Shuttle*>(creature));

			uint64 parentId = creature->getParentId();

			if(parentId)
			{
				CellObject* cell = dynamic_cast<CellObject*>(getObjectById(parentId));

				if(cell)
					cell->addObjectSecure(creature);
				else
					gLogger->logMsgF("WorldManager::addObject: couldn't find cell %"PRIu64"",MSG_HIGH,parentId);
			}
			else
			{

				switch(creature->getCreoGroup())
				{
					// moving creature, add to QT
					case CreoGroup_Vehicle :
					{
						if(QTRegion* region = mSpatialIndex->getQTRegion(creature->mPosition.x,creature->mPosition.z))
						{
							creature->setSubZoneId((uint32)region->getId());
							region->mTree->addObject(creature);
						}
						else
						{
							gLogger->logMsg("WorldManager::addObject: could not find zone region in map for creature");
							return false;
						}

					}
					break;

					// still creature, add to SI
					default :
					{
						mSpatialIndex->InsertPoint(key,creature->mPosition.x,creature->mPosition.z);
					}
				}


			}
		}
		break;

		case ObjType_Region:
		{
			RegionObject* region = dynamic_cast<RegionObject*>(object);

			mRegionMap.insert(std::make_pair(key,region));

			mSpatialIndex->InsertRegion(key,region->mPosition.x,region->mPosition.z,region->getWidth(),region->getHeight());

			if(region->getActive())
				addActiveRegion(region);
		}
		break;

		case ObjType_Intangible:
		{
			gLogger->logMsgF("Object of type ObjType_Intangible UNHANDLED in WorldManager::addObject:",MSG_HIGH);
		}
		break;

		default:
		{
			gLogger->logMsgF("Unhandled ObjectType in WorldManager::addObject: PRId32",MSG_HIGH,object->getType());
			// Please, when adding new stufff, at least take the time to add a stub for that type.
			// Better fail always, than have random crashes.
			assert(false && "WorldManager::addObject Unhandled ObjectType");
		}
		break;
	}
	return true;
}
void WorldManager::destroyObject(Object* object)
{

	switch(object->getType())
	{
		case ObjType_Player:
		{
			//destroys knownObjects in the destructor
			PlayerObject* player = dynamic_cast<PlayerObject*>(object);

			// moved most of the code to the players destructor



			// onPlayerLeft event, notify scripts
			string params;
			params.setLength(sprintf(params.getAnsi(),"%s %s %u",getPlanetNameThis(),player->getFirstName().getAnsi(),static_cast<uint32>(mPlayerAccMap.size())));

			mWorldScriptsListener.handleScriptEvent("onPlayerLeft",params);
			// gLogger->logMsg("WorldManager::destroyObject: Player Client set to NULL");
			delete player->getClient();
			player->setClient(NULL);
			player->setConnectionState(PlayerConnState_Destroying);
		}
		break;
		case ObjType_NPC:
		case ObjType_Creature:
		{
			CreatureObject* creature = dynamic_cast<CreatureObject*>(object);

			// remove any timers we got running
			removeCreatureHamToProcess(creature->getHam()->getTaskId());

			// remove from cell / SI
			if (!object->getParentId())
			{
				// Not all objects-creatures of this type are points.
				if(creature->getSubZoneId())
				{
					if(QTRegion* region = getQTRegion(creature->getSubZoneId()))
					{
						creature->setSubZoneId(0);
						region->mTree->removeObject(creature);
					}
				}
				else
				{
					mSpatialIndex->RemovePoint(object->getId(),object->mPosition.x,object->mPosition.z);
				}
			}
			else
			{
				if(CellObject* cell = dynamic_cast<CellObject*>(getObjectById(object->getParentId())))
				{
					cell->removeObject(object);
				}
				else
				{
					//gLogger->logMsgF("WorldManager::destroyObject: couldn't find cell %"PRIu64"",MSG_HIGH,object->getParentId());
				}
			}

			// destroy known objects
			object->destroyKnownObjects();

			// if its a shuttle, remove it from the shuttle list
			if(creature->getCreoGroup() == CreoGroup_Shuttle)
			{
				ShuttleList::iterator shuttleIt = mShuttleList.begin();
				while(shuttleIt != mShuttleList.end())
				{
					if((*shuttleIt)->getId() == creature->getId())
					{
						mShuttleList.erase(shuttleIt);
						break;
					}

					++shuttleIt;
				}
			}
		}
		break;


		case ObjType_Structure:
		{
			// cave what do we do with player cities ??
			// then the parent Id should be the region object. shouldnt it????

			if(object->getSubZoneId())
			{
				if(QTRegion* region = getQTRegion(object->getSubZoneId()))
				{
					object->setSubZoneId(0);
					region->mTree->removeObject(object);
				}
			}
			else
			{
				mSpatialIndex->RemovePoint(object->getId(),object->mPosition.x,object->mPosition.z);
			}

			object->destroyKnownObjects();


			//remove it out of the worldmanagers structurelist now that it is deleted
			ObjectIDList::iterator itStruct = mStructureList.begin();
			while(itStruct != mStructureList.end())
			{
				if((*itStruct)==object->getId())
					itStruct = mStructureList.erase(itStruct);
				else
					itStruct++;
			}
			
		}
		break;

		case ObjType_Building:
		{

			BuildingObject* building = dynamic_cast<BuildingObject*>(object);
			if(building)
			{
				if(object->getSubZoneId())
				{
					if(QTRegion* region = getQTRegion(object->getSubZoneId()))
					{
						object->setSubZoneId(0);
						region->mTree->removeObject(object);
					}
				}
				else
				{	
					//mSpatialIndex->InsertRegion(key,building->mPosition.x,building->mPosition.z,building->getWidth(),building->getHeight());
					mSpatialIndex->RemoveRegion(object->getId(),object->mPosition.x-building->getWidth(),object->mPosition.z-building->getHeight(),object->mPosition.x+building->getWidth(),object->mPosition.z+building->getHeight());
				}

				//remove it out of the worldmanagers structurelist now that it is deleted
				ObjectIDList::iterator itStruct = mStructureList.begin();
				while(itStruct != mStructureList.end())
				{
					if((*itStruct)==object->getId())
						itStruct = mStructureList.erase(itStruct);
					else
						itStruct++;
				}
			
			}
			else
				gLogger->logMsgF("WorldManager::destroyObject: nearly did not remove: %"PRIu64"s knownObjectList",MSG_HIGH,object->getId());


			object->destroyKnownObjects();
		}
		break;

		case ObjType_Cell:
		{
			//a cell shouldnt have knownobjects ... -that should be checked to make sure it is true
			object->destroyKnownObjects();
		}
		break;

		case ObjType_Tangible:
		{
			if(TangibleObject* tangible = dynamic_cast<TangibleObject*>(object))
			{
				uint64 parentId = tangible->getParentId();

				if(parentId == 0)
				{
					mSpatialIndex->RemovePoint(tangible->getId(),tangible->mPosition.x,tangible->mPosition.z);
				}
				else
				{
					if(CellObject* cell = dynamic_cast<CellObject*>(getObjectById(parentId)))
					{
						cell->removeObject(object);
					}
					else
					{
						// Well, Tangible can have more kind of parents than just cells or SI. For example players or Inventory.
						// the tangible is owned by its containing object (please note exeption of inventory / player with equipped stuff)

						// however we should leave the object link in the worldmanagers Objectmap and only store references in the object
						// we will have great trouble finding items otherwise 

						//gLogger->logMsgF("WorldManager::destroyObject couldn't find cell %"PRIu64"",MSG_NORMAL,parentId);
					}
				}

			}
			else
			{
				gLogger->logMsgF("WorldManager::destroyObject: error removing : %"PRIu64"",MSG_HIGH,object->getId());
			}
			// destroy known objects
			object->destroyKnownObjects();
		}
		break;

		case ObjType_Region:
		{
			RegionMap::iterator it = mRegionMap.find(object->getId());

			if(it != mRegionMap.end())
			{
				mRegionMap.erase(it);
			}
			else
			{
				gLogger->logMsgF("Worldmanager::destroyObject: Could not find region %"PRIu64"",MSG_NORMAL,object->getId());
			}

			//camp regions are in here, too
			QTRegionMap::iterator itQ = mQTRegionMap.find(static_cast<uint32>(object->getId()));
			if(itQ != mQTRegionMap.end())
			{
				mQTRegionMap.erase(itQ);
				gLogger->logMsgF("Worldmanager::destroyObject: qt region %"PRIu64"",MSG_HIGH,object->getId());
			}

			object->destroyKnownObjects();

		}
		break;

		case ObjType_Intangible:
		{
			gLogger->logMsgF("Object of type ObjType_Intangible almost UNHANDLED in WorldManager::destroyObject:",MSG_HIGH);

			// intangibles are controllers / pets in the datapad
			// they are NOT in the world

			//we really shouldnt have any of thoose
			object->destroyKnownObjects();

		}
		break;

		default:
		{
			gLogger->logMsgF("Unhandled ObjectType in WorldManager::destroyObject: %u",MSG_HIGH,(uint32)(object->getType()));

			// Please, when adding new stufff, at least take the time to add a stub for that type.
			// Better fail always, than have random crashes.
			assert(false && "WorldManager::destroyObject Unhandled ObjectType");
		}
		break;
	}

	object->destroyKnownObjects();


	// finally delete it
	ObjectMap::iterator objMapIt = mObjectMap.find(object->getId());

	if(objMapIt != mObjectMap.end())
	{
		mObjectMap.erase(objMapIt);
	}
	else
	{
		gLogger->logMsgF("WorldManager::destroyObject: error removing from objectmap: %"PRIu64"",MSG_HIGH,object->getId());
	}
}