void BountyMissionObjectiveImplementation::handleNpcTargetKilled(ManagedObject* arg1) {
	CreatureObject* attacker = NULL;

	attacker = cast<CreatureObject*>(arg1);

	ManagedReference<MissionObject* > mission = this->mission.get();
	ManagedReference<CreatureObject*> owner = getPlayerOwner();

	if (owner == NULL)
		return;

	if (attacker != NULL && attacker->getObjectID() == owner->getObjectID() && attacker->isPlayerCreature()) {
		//Target killed by player, complete mission.
		complete();
	} else if (attacker != NULL && attacker->isPet()) {
		// Target killed by pet
		ManagedReference<CreatureObject*> petOwner = attacker->getLinkedCreature().get();

		if (petOwner != NULL && petOwner->getObjectID() == owner->getObjectID()) {
			// Pet is owned by mission owner, complete mission.
			complete();
		}
	} else {
		//Target killed by other player, fail mission.
		owner->sendSystemMessage("@mission/mission_generic:failed"); // Mission failed
		abort();
		removeMissionFromPlayer();
	}
}
Esempio n. 2
0
CreatureObject* ThreatMap::getHighestDamagePlayer() {
	Locker locker(&lockMutex);

	uint32 maxDamage = 0;
	VectorMap<uint64,uint32> damageMap;
	CreatureObject* player = NULL;

	for (int i = 0; i < size(); ++i) {
		ThreatMapEntry* entry = &elementAt(i).getValue();

		uint32 totalDamage = 0;

		for (int j = 0; j < entry->size(); ++j) {
			uint32 damage = entry->elementAt(j).getValue();

			totalDamage += damage;
		}

		CreatureObject* creature = elementAt(i).getKey();

		if (creature->isPlayerCreature()) {
			if(!damageMap.contains(creature->getObjectID())){
				damageMap.put(creature->getObjectID(),totalDamage);
			} else {
				damageMap.get(creature->getObjectID()) += totalDamage;
			}

			if (damageMap.get(creature->getObjectID()) > maxDamage) {
				maxDamage = damageMap.get(creature->getObjectID());
				player = cast<CreatureObject*>(creature);
			}
		} else if (creature->isPet()) {
			CreatureObject* owner = creature->getLinkedCreature().get();

			if (owner != NULL && owner->isPlayerCreature()) {
				if(!damageMap.contains(owner->getObjectID())){
					damageMap.put(owner->getObjectID(),totalDamage);
				} else {
					damageMap.get(owner->getObjectID()) += totalDamage;
				}

				if (damageMap.get(owner->getObjectID()) > maxDamage) {
					maxDamage = damageMap.get(owner->getObjectID());
					player = cast<CreatureObject*>(owner);
				}
			}
		}
	}

	return player;
}
Esempio n. 3
0
CreatureObject* ThreatMap::getHighestDamageGroupLeader() {

	Locker locker(&lockMutex);

	VectorMap<uint64,uint32> groupDamageMap;
	int64 highestGroupDmg = 0;

	//Logger::Logger tlog("Threat");

	ManagedReference<CreatureObject*> leaderCreature = NULL;

	for (int i = 0; i < size(); ++i) {
		ThreatMapEntry* entry = &elementAt(i).getValue();

		uint32 totalDamage = entry->getTotalDamage();

		CreatureObject* creature = elementAt(i).getKey();
		//tlog.info("Group id is " + String::valueOf(creature->getGroupID()),true);
		if (creature->isGrouped()) {

			Reference<CreatureObject*> thisleader = creature->getGroup()->getLeader();
			//tlog.info("leader is " + thisleader->getFirstName(),true);

			if (thisleader == NULL || !thisleader->isPlayerCreature())
				break;

			if (!groupDamageMap.contains(creature->getGroupID())) {
				//tlog.info("first dmg for group " + String::valueOf(creature->getGroupID()) + " dmg: " + String::valueOf(totalDamage), true);
				groupDamageMap.put(creature->getGroupID(),totalDamage);

			} else {
				groupDamageMap.get(creature->getGroupID()) += totalDamage;
				//tlog.info("adding to group " + String::valueOf(creature->getGroupID()) + "  dmg total: " + String::valueOf(groupDamageMap.get(creature->getGroupID())) + " this player dmg: " + String::valueOf(totalDamage),true);
			}

			if (groupDamageMap.get(creature->getGroupID()) > highestGroupDmg) {
				highestGroupDmg = groupDamageMap.get(creature->getGroupID());
				leaderCreature = thisleader;
			}
		} else if (creature->isPet()) {
			CreatureObject* owner = creature->getLinkedCreature().get();

			if (owner != NULL && owner->isPlayerCreature()) {
				if (owner->isGrouped()) {
					Reference<CreatureObject*> thisleader = owner->getGroup()->getLeader();

					if (thisleader == NULL || !thisleader->isPlayerCreature())
						break;

					if (!groupDamageMap.contains(owner->getGroupID())) {
						groupDamageMap.put(owner->getGroupID(),totalDamage);
					} else {
						groupDamageMap.get(owner->getGroupID()) += totalDamage;
					}

					if (groupDamageMap.get(owner->getGroupID()) > highestGroupDmg) {
						highestGroupDmg = groupDamageMap.get(owner->getGroupID());
						leaderCreature = thisleader;
					}
				} else {
					if (!groupDamageMap.contains(owner->getObjectID())) {
						groupDamageMap.put(owner->getObjectID(),totalDamage);
					} else {
						groupDamageMap.get(owner->getObjectID()) += totalDamage;
					}

					if (totalDamage > highestGroupDmg) {
						highestGroupDmg = totalDamage;
						leaderCreature = owner;
					}
				}
			}
		} else {
			//tlog.info("adding single creature damage " + String::valueOf(totalDamage),true);
			groupDamageMap.put(creature->getObjectID(),totalDamage);

			if (totalDamage > highestGroupDmg) {
				highestGroupDmg = totalDamage;
				leaderCreature = creature;
			}

		}
	}
	//tlog.info("highest group is " + leaderCreature->getFirstName() + " damage of " + String::valueOf(highestGroupDmg),true);
	return leaderCreature;
}