/**
	* Adds values to the mental states for a creature.
	*
	* @param env		    Java environment
	* @param self		    class calling this function
	* @param mob	    id of creature to access
	* @param values		mental state/value pairs to add
	*
	* @return true on success, false on fail
*/
jboolean JNICALL ScriptMethodsMentalStatesNamespace::addToMentalStatesToward(JNIEnv *env, jobject self, jlong mob, jlong target, jobjectArray values)
{
	UNREF(self);

	if (target == 0)
		return JNI_FALSE;

	CreatureObject * creature = 0;
	if (!JavaLibrary::getObject(mob, creature))
		return JNI_FALSE;

	NetworkId targetId(target);
	if (!targetId)
		return JNI_FALSE;

	int count = env->GetArrayLength(values);
	for (int i = 0; i < count; ++i)
	{
		LocalRefPtr mentalState = getObjectArrayElement(LocalObjectArrayRefParam(values), i);
		if (mentalState == LocalRef::cms_nullPtr)
			return JNI_FALSE;

		int type = getIntField(*mentalState, JavaLibrary::getFidMentalStateType());
		float delta = getFloatField(*mentalState, JavaLibrary::getFidMentalStateValue());
		if (type < 0 || type >= MentalStates::NumberOfMentalStates)
			return JNI_FALSE;

		MentalStates::Value value = creature->getMentalStateToward(targetId, static_cast<MentalStates::Enumerator>(type));
		creature->setMentalStateToward(targetId, static_cast<MentalStates::Enumerator>(type),
			static_cast<MentalStates::Value>(value+delta));
	}
	return JNI_TRUE;
}	// JavaLibrary::addToMentalStates
	/**
	* Adds a value to a creature's mental state.
	*
	* @param env		    Java environment
	* @param self		    class calling this function
	* @param mob	    id of creature to access
	* @param mentalState		mental state we are interested in
	* @param value			value to add to the mental state
	*
	* @return true on success, false on fail
*/
jboolean JNICALL ScriptMethodsMentalStatesNamespace::addToMentalStateToward(JNIEnv *env, jobject self, jlong mob, jlong target, jint mentalState, jfloat value)
{
	UNREF(self);

	if (target == 0 || mentalState < 0 || mentalState >= MentalStates::NumberOfMentalStates)
	{
		LOGC(ConfigServerGame::isAiLoggingEnabled(), "debug_ai", ("ScriptMethodsMentalStates::addToMentalStateToward() error 1"));
		return JNI_FALSE;
	}

	CreatureObject * creature = 0;
	if (!JavaLibrary::getObject(mob, creature))
	{
		LOGC(ConfigServerGame::isAiLoggingEnabled(), "debug_ai", ("ScriptMethodsMentalStates::addToMentalStateToward() error 2"));
		return JNI_FALSE;
	}

	NetworkId targetId(target);
	if (!targetId)
	{
		LOGC(ConfigServerGame::isAiLoggingEnabled(), "debug_ai", ("ScriptMethodsMentalStates::addToMentalStateToward() error 3"));
		return JNI_FALSE;
	}

	MentalStates::Value current = creature->getMentalStateToward(targetId, static_cast<MentalStates::Enumerator>(mentalState));

	LOGC(ConfigServerGame::isAiLoggingEnabled(), "debug_ai", ("ScriptMethodsMentalStates::addToMentalStateToward() %s->%s state(%s) value(%.0f+%.0f)", creature->getNetworkId().getValueString().c_str(), targetId.getValueString().c_str(), CreatureObject::getMentalStateString(mentalState), current, value));

	creature->setMentalStateToward(targetId, static_cast<MentalStates::Enumerator>(mentalState), static_cast<MentalStates::Value>(current + value));

	return JNI_TRUE;
}	// JavaLibrary::addToMentalState
	/**
	* Adds values to the mental states for a creature.
	*
	* @param env		    Java environment
	* @param self		    class calling this function
	* @param mob	    id of creature to access
	* @param values		mental state/value pairs to add
	*
	* @return true on success, false on fail
*/
jboolean JNICALL ScriptMethodsMentalStatesNamespace::addToMentalStatesTowardArray(JNIEnv *env, jobject self, jlong mob, jlongArray target, jobjectArray values)
{
	UNREF(self);

	CreatureObject * creature = 0;
	if (!JavaLibrary::getObject(mob, creature))
		return JNI_FALSE;

	std::vector<NetworkId> targetIds;
	if (!ScriptConversion::convert(target, targetIds))
		return JNI_FALSE;

	jboolean result = JNI_TRUE;
	std::vector<NetworkId>::iterator iTarget;
	int count = env->GetArrayLength(values);
	for (int i = 0; i < count; ++i)
	{
		LocalRefPtr mentalState = getObjectArrayElement(LocalObjectArrayRefParam(values), i);
		if (mentalState != LocalRef::cms_nullPtr)
		{
			int type = getIntField(*mentalState, JavaLibrary::getFidMentalStateType());
			float delta = getFloatField(*mentalState, JavaLibrary::getFidMentalStateValue());
			if (type >= 0 && type < MentalStates::NumberOfMentalStates)
			{
				for (iTarget=targetIds.begin(); iTarget!=targetIds.end(); ++iTarget)
				{
					MentalStates::Value value = creature->getMentalStateToward(*iTarget, static_cast<MentalStates::Enumerator>(type));
					value += delta;
					creature->setMentalStateToward(*iTarget, static_cast<MentalStates::Enumerator>(type),
						static_cast<MentalStates::Value>(value));
				}
			}
			else
				result = JNI_FALSE;
		}
		else
			result = JNI_FALSE;
	}
	return result;
}	// JavaLibrary::addToMentalStates
	/**
	* Sets a creatue's mental state.
	*
	* @param env		    Java environment
	* @param self		    class calling this function
	* @param target	    id of creature to access
	* @param mentalState		mental state we are interested in
	* @param value			value to set the mental state to
	*
	* @return true on success, false on fail
*/
jboolean JNICALL ScriptMethodsMentalStatesNamespace::setMentalStateToward(JNIEnv *env, jobject self, jlong mob, jlong target, jint mentalState, jfloat value)
{
	PROFILER_AUTO_BLOCK_DEFINE("setMentalStateToward");
	UNREF(self);

	if (target == 0 || mentalState < 0 || mentalState >= MentalStates::NumberOfMentalStates)
		return JNI_FALSE;

	CreatureObject * creature = 0;
	if (!JavaLibrary::getObject(mob, creature))
		return JNI_FALSE;

	NetworkId targetId(target);
	if (!targetId)
		return JNI_FALSE;

	creature->setMentalStateToward(targetId,
		static_cast<MentalStates::Enumerator>(mentalState),
		static_cast<MentalStates::Value>(value));

	return JNI_TRUE;
}	// JavaLibrary::setAttrib
	/**
	* Adds a value to a creature's mental state.
	*
	* @param env		    Java environment
	* @param self		    class calling this function
	* @param mob	    id of creature to access
	* @param mentalState		mental state we are interested in
	* @param value			value to add to the mental state
	*
	* @return true on success, false on fail
*/
jboolean JNICALL ScriptMethodsMentalStatesNamespace::addToMentalStateTowardArray(JNIEnv *env, jobject self, jlong mob, jlongArray target, jint mentalState, jfloat value)
{
	UNREF(self);

	if (mentalState < 0 || mentalState >= MentalStates::NumberOfMentalStates)
		return JNI_FALSE;

	CreatureObject * creature = 0;
	if (!JavaLibrary::getObject(mob, creature))
		return JNI_FALSE;

	std::vector<NetworkId> targetIds;
	if (!ScriptConversion::convert(target, targetIds))
		return JNI_FALSE;

	std::vector<NetworkId>::iterator i;
	for (i=targetIds.begin(); i!=targetIds.end(); ++i)
	{
		MentalStates::Value current = creature->getMentalStateToward(*i, static_cast<MentalStates::Enumerator>(mentalState));
		creature->setMentalStateToward(*i, static_cast<MentalStates::Enumerator>(mentalState), static_cast<MentalStates::Value>(current + value));
	}
	return JNI_TRUE;
}	// JavaLibrary::addToMentalState