Esempio n. 1
0
void ProcessAI( World *pWorld )
{
	g_PlayerList.Clear();

	for ( ImplementingComponentIterator<PlayerComponent> iterator( *pWorld->GetComponentManager() ); iterator.GetBaseComponent(); iterator.Advance() )
	{
		if ( iterator->m_Avatar )
		{
			TransformComponent *pTransform = iterator->m_Avatar->GetFirst<TransformComponent>();

			if ( pTransform )
			{
				g_PlayerList.New( *iterator, pTransform->GetPosition() );
			}
		}
	}

	QueryComponents< AIComponentChasePlayer, AvatarControllerComponent, UpdateAI_ChasePlayer >( pWorld );
}