void Game::injectJoinAccept(NetworkMessage::JoinAccept *message){ mServerJoined = true; PlayerList *pl = message->getPlayerList(); OgrePlayer *tmp; mBombManager = new BombManager(mWorld); Ogre::LogManager::getSingletonPtr()->logMessage("Creating Local Map"); mLocalMap = new LocalMap( mWorld, mPlayerList, mBombManager, message->getMapHeight(), message->getMapWidth(), message->getSeed() ); Ogre::LogManager::getSingletonPtr()->logMessage("Filling player list"); for(unsigned int i = 0; i < pl->size(); i++){ if((*pl)[i]->getNickname() == mNickname){ Ogre::LogManager::getSingletonPtr()->logMessage("Creating Local Player"); mLocalPlayer = new LocalPlayer(mNickname, mWorld, mBombManager, mCameraManager); tmp = mLocalPlayer; } else tmp = new RemotePlayer((*pl)[i]->getNickname(), mWorld, mBombManager); tmp->setStartingPosition( (*pl)[i]->getX(), (*pl)[i]->getY(), (*pl)[i]->getZ() ); mPlayerList->addPlayer(tmp); } mLocalPlayer->setPlayerEventListener(this); mGameSetUp = true; }