void MyController::onCollision(CollisionEvent &evt) { 

  Colli = true; 
  counterOfCollision ++ ; 
  
 // handle of target and tool
   // handle of target and tool
  SimObj *toolName  = getObj("TShapeTool_7");
  SimObj *target = getObj("box_7");

  if(Colli && counterOfCollision == 1 )
  {
      toolName->getVelocity(toolVelAtHit);
      target->getVelocity(targetVelAtHit);
      cout << "The tool velocity is " << toolVelAtHit.x() << " , " << toolVelAtHit.z() << endl;
      cout << "The target velocity is " << targetVelAtHit.x() << " , " << targetVelAtHit.z() << endl;
      // myfile << toolVelAtHit.x() << " , " << toolVelAtHit.z() << " , " ;
      // myfile << targetVelAtHit.x() << " , " << targetVelAtHit.z() << " , " ;
      Colli = false;

  }



}
Esempio n. 2
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double NiiRobotOkonomi::onAction(ActionEvent &evt)
{

	SimObj *my = getObj(myname());

	static int s_cnt = 0;

	int step = s_cnt % STEP_NUM;
	for (int i=0; i<JOINT_NUM; i++) {
		const char * jointName = jointNames[i];
		if (!jointName) { continue; }
		double angle = jointAngles[step][i];
		double rad = DEG2RAD(angle);
		my->setJointAngle(jointName, rad); 
	}
	s_cnt++;

	/*
	double zz = cos(s_cnt*5*3.14/180);
	double xx = sin(s_cnt*5*3.14/180);
	my->setPosition(xx, 0.5, zz);

	my->setAxisAndAngle(0.0, 1.0, 0.0, s_cnt*5*3.14/180);
	*/

	return 0.1;
}
Esempio n. 3
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bool RecvEntitiesEvent::set(int packetNum, int seq, char *data, int n)
{
	char *p = data;

	m_time = BINARY_GET_DOUBLE_INCR(p);

	for (;;) {
		int head = p - data;
		int left = n - head;
		if (left <= 0) {
			fprintf(stderr, "RecvEntitiesEvent : packet too small left = %d\n", left);
			return false;
		}
		
		if (CommData::isPacketEnd(p)) {
			break;
		}
		
		SimObj *obj = new SimObj();
		int r = obj->setBinary(p, left);
		if (r < 0) { return false; }
		push(obj);
		p += r;
	}
	return true;
}
Esempio n. 4
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void MyController::onRecvMsg(RecvMsgEvent &evt) {

  //取得したメッセージを表示します
  string msg = evt.getMsg();
  //LOG_MSG(("msg : %s", msg.c_str()));
  SimObj *my = getObj(myname());

  if(strstr(msg.c_str()," "))
    {
      // phi theta に分ける 
      int n = 0;
      n = msg.find(" ");
      string phi_s = msg.substr(0,n);
      string theta_s = msg.substr(n+1);

      double phi = atof(theta_s.c_str());
      double theta = atof(phi_s.c_str());

      // 目玉関節を回転させる
      my->setJointAngle("LEYE_JOINT1",DEG2RAD(phi));
      my->setJointAngle("REYE_JOINT1",DEG2RAD(phi));
      my->setJointAngle("LEYE_JOINT0",DEG2RAD(theta));
      my->setJointAngle("REYE_JOINT0",DEG2RAD(theta));
    }
}
Esempio n. 5
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double MyController::onAction(ActionEvent &evt)
{
	robotObj = getObj(robotName.c_str());
	operatorObj = getObj(operatorName.c_str());

	Vector3d robotPos;
	robotObj->getPosition(robotPos);

	// 位置取得
	Vector3d operatorPos;
	operatorObj->getPosition(operatorPos);

	Vector3d vec(operatorPos.x()-robotPos.x(), operatorPos.y()-robotPos.y(), operatorPos.z()-robotPos.z());

	double distance = sqrt((vec.x()*vec.x())+(vec.z()*vec.z()));

	if(distance>=WAIT_DISTANCE){
		if(follow){
			std::string msg = "NotFollowing";
			sendMsg(operatorName.c_str(),msg);
			follow = false;
			//LOG_MSG((msg.c_str()));
		}
	}
	else{
		if(!follow){
			std::string msg = "Following";
			sendMsg(operatorName.c_str(),msg);
			follow = true;
			//LOG_MSG((msg.c_str()));
		}
	}

	return 0.1;
}
void MyController::onCollision(CollisionEvent &evt) 
{
  if (m_grasp == false){  
    typedef CollisionEvent::WithC C;  
  
    //触れたエンティティの名前を得ます  
    const std::vector<std::string> & with = evt.getWith();  
  
    // 衝突した自分のパーツを得ます  
    const std::vector<std::string> & mparts = evt.getMyParts();  
  
    // 衝突したエンティティでループします  
    for(int i = 0; i < with.size(); i++){  
  
      //右手に衝突した場合  
      if(mparts[i] == "RARM_LINK7"){  
  
				//自分を取得  
				SimObj *my = getObj(myname());  
				
				//自分の手のパーツを得ます  
				CParts * parts = my->getParts("RARM_LINK7");  
				parts->graspObj(with[i]);  
	
        m_grasp = true;  
      }  
    }  
  }  
}
Esempio n. 7
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void CameraController::rotateTowardRobot(Vector3d r_pos)
{
  m_my->setPosition(m_rotatePos);
  // カメラの位置を得る
  m_my->getPosition(m_pos);

  // カメラの位置からロボットを結ぶベクトル
  Vector3d tmpp = r_pos;
  tmpp -= m_pos;

  // y方向は考えない
  tmpp.y(0);

  // カメラの回転角度を得る
  Rotation myRot;
  m_my->getRotation(myRot);

  // カメラのy軸の回転角度を得る(x,z方向の回転は無いと仮定)
  double qw = myRot.qw();
  double qy = myRot.qy();
  double theta = 2*acos(fabs(qw));

  if(qw*qy < 0)
    theta = -1*theta;

  // ロボットまでの回転角度を得る
  double tmp = tmpp.angle(Vector3d(0.0, 0.0, 1.0));
  double targetAngle = acos(tmp);
  if(tmpp.x() > 0) targetAngle = -1*targetAngle;

  // 角度差から回転量を得る
  targetAngle += theta;
  m_my->setAxisAndAngle(0, 1, 0, -targetAngle, 0);
}
Esempio n. 8
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void UserController::onInit(InitEvent &evt)
{
	robotName = "robot_000";
    
	//m_kinect = connectToService("SIGKINECT");
	//m_hmd = connectToService("SIGHMD");
	parseFile("command.txt");
    Mission_complete = false;
	//printf("Reslutat %s", rooms[2]);
	rooms.clear();
	objects.clear();
	m_message = 10 ;

	cycle = 0;
    m_state =20;
	srand(time(NULL));

	//初期位置の設定
	SimObj *my = this->getObj(this->myname());
	m_posx = my->x();
	m_posy = my->y();
	m_posz = my->z();
	m_range = 0.1;
	m_maxsize = 15;
}
void MyController::onInit(InitEvent &evt)
{
	my = getObj(myname());

	start = false;
	sw = false;

	// 手を下げる
	my->setJointAngle("LARM_JOINT2", DEG2RAD(-90));
	my->setJointAngle("RARM_JOINT2", DEG2RAD(90));

	sleeptime = 300000;

	if((fp = fopen("motion.txt", "r")) == NULL) {
		LOG_MSG(("File do not exist."));
	}
	else{
		fscanf(fp, "%d", &motionNum);
		fscanf(fp, "%d", &sleeptime);
		for(int i=0; i<motionNum; i++){
			fscanf(fp, "%f %f %f %f %f %f %f %f %f %f %f",
					   &HEIGHT[i],
					   &LARM_JOINT1[i],
					   &LARM_JOINT3[i],
					   &RARM_JOINT1[i],
					   &RARM_JOINT3[i],
					   &LLEG_JOINT2[i],
					   &LLEG_JOINT4[i],
					   &LLEG_JOINT6[i],
					   &RLEG_JOINT2[i],
					   &RLEG_JOINT4[i],
					   &RLEG_JOINT6[i]);
		}
	}
}
bool MyController::recognizeNearestTrash(Vector3d &pos, std::string &name)
{
  /////////////////////////////////////////////
  ///////////ここでゴミを認識します////////////
  /////////////////////////////////////////////

  // 候補のゴミが無い場合
  if(m_trashes.empty()){
    return false;
  } /*else {
		printf("m_trashes.size(): %d \n", m_trashes.size());
	}*/

	bool found = false;

  // 自分の位置の取得
  Vector3d myPos;
  m_my->getPosition(myPos);
	
	// もっと近いゴミを検索する	
  double dis_min = 10000000000000.0;
	double distance;
	double min_idx;

	// 現位置に検出出来るゴミを検索する
	for(int trashNum = 0; trashNum < m_trashes.size(); trashNum++) {
		name = m_trashes[trashNum];
		if(getObj(name.c_str())) {
			SimObj *trash = getObj(name.c_str());
			//printf("created SimObj Trash \n");

			// ゴミの位置取得
			trash->getPosition(pos);
			//printf("ゴミの位置: %lf %lf %lf \n", pos.x(), pos.y(), pos.z());	 

			distance = (myPos.x() - pos.x()) * (myPos.x() - pos.x()) + 
								 (myPos.z() - pos.z()) * (myPos.z() - pos.z()); 
			if (distance < dis_min) {
				min_idx = trashNum;
				dis_min = distance;
			}				
			found = true;
		}	else {
			//printf("cannot find obj with such name \n");
		}
	}

	if (found == true) {
			name = m_trashes[min_idx];
			printf("nearestObj trash ^^^: %s \n", name.c_str());
			SimObj *trash = getObj(name.c_str());
			// ゴミの位置取得
			trash->getPosition(pos);
	} else {
		return false;
	}

  return found;
}
void DemoRobotController::recognizeObjectPosition(Vector3d &pos, std::string &name)
{
	// get object of trash selected
	SimObj *trash = getObj(name.c_str());

	// get trash's position
	trash->getPosition(pos);
}
Esempio n. 12
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double RobotController::onAction(ActionEvent &evt)
{
	SimObj *obj = getObj(myname());
	if (obj) {
		obj->setAccel(0.0, 100.0, 0.0);
	}

	return 5.0;
}
double MyController::onAction(ActionEvent &evt) {  


  int actionNumber = 5;
  int functionalFeature = 3;
  myfile << setprecision(2) << std::fixed;

 
  SimObj *target = getObj("box_015");
  SimObj *toolName = getObj("TShapeTool_015");

  
  
  
  maintainOrientationOfTool(toolName, initToolRotation);

  isToolAtRest   = checkEntityMotionStatus(toolName);  // checks whether the tool is moving by calculating its velocity
  isTargetAtRest = checkEntityMotionStatus(target);    // checks whether the object is moving by calculating its velocity

  if(isToolAtRest)
  {
     toolName->getPosition(currentToolPos);
  }

      
 if (isTargetAtRest && isToolAtRest)
 {

    target->getPosition(currentTargetPos);        

 }

if (isTargetAtRest && isToolAtRest && flag )
       {
          
           myfile << actionNumber  << " , " << functionalFeature << " , " ;
           myfile << forceOnTool_x  << " , " << forceOnTool_z << " , " ;
           myfile << initToolPos.x() << " , " << initToolPos.z() << " , " ;
           myfile << initTargetPos.x() << " , " << initTargetPos.z() << " , " ;
           myfile << currentTargetPos.x() << " , " << currentTargetPos.z() << " , " ;
           myfile << currentTargetPos.x() -  initTargetPos.x() << " , " << currentTargetPos.z() - initTargetPos.z();
           myfile << "\n"; 
          
           cout << "The simulation for " << actionNumber << " , " << functionalFeature << " has been recorded" << endl;
           // exit(0);
           flag = false;  

        
  }

  

      
  return 0.01;    

 }
void MyController::onInit(InitEvent &evt) {  


SimObj *stick = getObj("robot_test");
// stick->addForce(-5000,0,5000);

stick->getPosition(startPosition);
// stick->getRotation(initialToolRot);
 
}  
Esempio n. 15
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void WheelControllerByMyo::onRecvMsg(RecvMsgEvent &evt)
{
	const std::string allMsg = evt.getMsg();

//	std::cout << allMsg << std::endl;

	std::map<std::string, std::vector<std::string> > sensorDataMap = MyoSensorData::decodeSensorData(allMsg);

	if (sensorDataMap.find(MSG_KEY_DEV_TYPE) == sensorDataMap.end()){ return; }

	if(sensorDataMap[MSG_KEY_DEV_TYPE][0]     !=this->myoDeviceManager.deviceType    ){ return; }
	if(sensorDataMap[MSG_KEY_DEV_UNIQUE_ID][0]!=this->myoDeviceManager.deviceUniqueID){ return; }

	MyoSensorData sensorData;
	sensorData.setSensorData(sensorDataMap);

//	std::cout << "roll=" << sensorData.roll << ",pitch=" << sensorData.pitch << ",yaw=" << sensorData.yaw << ",pose=" << sensorData.poseStr << std::endl;
//	std::cout << "emg1=" << sensorData.emgData[0] << ",emg2=" << sensorData.emgData[1] << ", emg3=" << sensorData.emgData[2] << std::endl;

	SimObj *obj = getObj(myname());

	float vel = 0.0;

	for(int i=0; i<MyoSensorData::EMG_SENSOR_NUM; i++)
	{
		vel += std::abs(sensorData.emgData[i]);
	}

	double rvel=0.0, lvel=0.0;

	// Turn left.
	if(sensorData.poseStr==MyoSensorData::mapPoseType2Str.at(MyoSensorData::WaveIn))
	{
		rvel = 3.0*vel;
		lvel = 0.05*vel;
	}
	// Turn right.
	if(sensorData.poseStr==MyoSensorData::mapPoseType2Str.at(MyoSensorData::WaveOut))
	{
		rvel = 0.05*vel;
		lvel = 3.0*vel;
	}
	// Brake.
	if(sensorData.poseStr==MyoSensorData::mapPoseType2Str.at(MyoSensorData::Fist))
	{
		rvel = -3.0*vel;
		lvel = -3.0*vel;
	}

//	std::cout << "rvel=" << rvel << ",lvel=" << lvel << std::endl;

	obj->setJointVelocity("JOINT_RWHEEL", rvel, 500.0);
	obj->setJointVelocity("JOINT_LWHEEL", lvel, 500.0);
}
Esempio n. 16
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void UserController::moveRightArm(int task)
{
	SimObj *my = getObj(myname());

	my->setJointAngle("RARM_JOINT0", tab_joint_right[task][0]);
	my->setJointAngle("RARM_JOINT1", tab_joint_right[task][1]);
	my->setJointAngle("RARM_JOINT2", tab_joint_right[task][2]);
	my->setJointAngle("RARM_JOINT3", tab_joint_right[task][3]);
	my->setJointAngle("RARM_JOINT4", tab_joint_right[task][4]);
	my->setJointAngle("RARM_JOINT5", tab_joint_right[task][5]);
	my->setJointAngle("RARM_JOINT6", tab_joint_right[task][6]);
	my->setJointAngle("RARM_JOINT7", tab_joint_right[task][7]);
}
void MyController::onInit(InitEvent &evt) 
{
  my = getObj(myname()); 


  start =false;
  sw=false;
      // 左手を下に下げます  
      my->setJointAngle("LARM_JOINT2", DEG2RAD(-90));  
  
      // 右手をsageます  
      my->setJointAngle("RARM_JOINT2", DEG2RAD(90)); 
}  
void MyController::confirmThrewTrashPos(Vector3d &pos, std::string &name) {
	if(getObj(name.c_str())) {
		SimObj *trash = getObj(name.c_str());
		//printf("created SimObj Trash \n");

		// ゴミの位置取得
		trash->getPosition(pos);
		//printf("捨てた座標: %lf %lf %lf \n", pos.x(), pos.y(), pos.z());	 
	}	else {
		//printf("cannot find trashbox with such name \n");
	}
	return;
}
Esempio n. 19
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void Simulation::cycle()
{
    //if ((mSimulationTime % 1000) == 0) Gridbrain::debugMutationsCount();

    bool draw = mDrawGraphics && mDrawThisCycle;

    list<SimObj*>::iterator iterObj;

    for (iterObj = mObjectsToKill.begin();
        iterObj != mObjectsToKill.end();
        iterObj++)
    {
        mPopulationDynamics->onOrganismDeath(*iterObj);
    }
    mObjectsToKill.clear();

    if (draw)
    {
        drawBeforeObjects();
    }

    onCycle();

    for (iterObj = mObjects.begin(); iterObj != mObjects.end(); ++iterObj)
    {
        SimObj* obj = *iterObj;

        obj->process(); 
    }

    for (iterObj = mObjects.begin(); iterObj != mObjects.end(); ++iterObj)
    {
        SimObj* obj = *iterObj;

        if (obj->mType == SimObj::TYPE_AGENT)
        {
            obj->perceive();
            obj->emptyMessageList();
            obj->compute();
            obj->act();
        }
    
        if (draw)
        {
            obj->draw();
        }
    }

    if (draw)
    {
        drawAfterObjects();
    }

    mPopulationDynamics->onCycle(mSimulationTime, art_getTime());

    mSimulationTime++;
}
Esempio n. 20
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double DetectEntitiesController::onAction(ActionEvent &evt)
{
	std::vector<std::string> agents;
	std::vector<std::string>::iterator i;
	static int count = 0;

	//	LOG_MSG(("bear onAction(count=%d)\n", count));

	bool b = detectEntities(agents);
	if (b)
	{
		int n = agents.size();
		if (n>0)
		{
			LOG_MSG(("%d entities detected", n));
			for (int i=0; i<n; i++)
			{
				std::string name = agents[i];
				LOG_MSG(("[%d] (%s)", i, name.c_str()));
			}
		}
	}
	else
	{
		LOG_MSG(("detectEntities failed"));
	}

	try {
		SimObj *o = getObj(myname());
		if (o && !o->dynamics())
		{
			double deg = count * 10.0;
			double rad = -3.141592/180*deg;

			o->setAxisAndAngle(0.0, 1.0, 0.0, rad);
		}
	} catch(SimObj::NoAttributeException &) {
	} catch(SimObj::AttributeReadOnlyException &) {
	} catch(SimObj::Exception &) {
	}

	count++;

	return 2.0;
}
Esempio n. 21
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bool RobotController::recognizeTrash(Vector3d &pos, std::string &name)
{
  // 候補のゴミが無い場合
  if(m_trashes.empty()){
    return false;
  }

  // ここでは乱数を使ってゴミを決定します
  int trashNum = rand() % m_trashes.size();

  // ゴミの名前と位置を取得します
  name = m_trashes[trashNum];
  SimObj *trash = getObj(name.c_str());

  // ゴミの位置取得
  trash->getPosition(pos);
  return true;
}
double MyController::onAction(ActionEvent &evt) {  

  SimObj *obj = getObj(myname());  //obtaining handle to the agent  
  obj->setLinearVelocity(0,0,100); //apply the linear velocity 20[m/s] in Z axis  
  Vector3d currentVelocity;
  obj->getLinearVelocity(currentVelocity);
  
  if (myfile.is_open() && (evt.time() < 15) )
  {
  		myfile << currentVelocity.x() << " , "  <<  currentVelocity.z() << "\n" ;
  }
  if(evt.time() > 15)
  {
  	exit(0);
  }

  return 0.00001;    
      
}
void MyController::onInit(InitEvent &evt) {  

  // handle of target and tool
  SimObj *toolName  = getObj("TShapeTool_7");
  SimObj *target = getObj("box_7");

  toolName->setMass(10.0); // mass of all the tools should be set uniformly
  
  target->getPosition(initTargetPos);  // initial target position
  target->getRotation(initTargetRotation); // initial target rotation in quaternion

  toolName->getPosition(initToolPos);  // initial tool position
  toolName->getRotation(initToolRotation); // initial tool rotation in quaternion

  isTargetAtRest = true;     // target and tool both are at rest initially.
  isToolAtRest = true;  
  insideTimer = true; 
  f_x = 0 ;
  f_z = 0 ;

  int xForceVariance = 4000;
  int zForceVariance = 4000;

  flag = true;
  Colli = false; 
  counterOfCollision = 0; 
  counterOfAction = 0; 


  // Reset the forces applied
  double r;
  r = ((double) rand() / (RAND_MAX)) ;
  f_x = r * int(xForceVariance);
  f_z = r * int(zForceVariance);

  forceOnTool_z = 8000 + f_z;
  forceOnTool_x = 0;

  forceOnTool.set(forceOnTool_x, 0 , forceOnTool_z);

  toolName->addForce(forceOnTool.x(), forceOnTool.y(), forceOnTool.z());
  toolName->getVelocity(appliedToolVel);

  myfile.flush(); // I have uncommented the file, because I want to overwrite the file.
  

}  
Esempio n. 24
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void CameraController::onInit(InitEvent &evt)
{
  // カメラ初期方向 1:45 2:135 3:315 4:225
  // ロボット初期位置取得
  r_my = getRobotObj("robot_004");
  r_my->getPosition(r_pos);

  // カメラ番号取得
  m_my = getObj(myname());
  m_my->getPosition(m_rotatePos);
  m_pathPos = Vector3d(m_rotatePos.x() -500, m_rotatePos.y() + 1700, m_rotatePos.z());
  m_name = m_my->name();

  configuringPath = false;

  // 定点カメラをロボットの方向に回転
  // rotateTowardRobot(r_pos);
  rotateTowardGround();

}
Esempio n. 25
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void RobotController::grasp_left_hand()
{
	Vector3d hand, object;
	SimObj *obj = getObj(m_pointedObject.c_str());

	obj->getPosition(object);
	my->getJointPosition(hand, "LARM_JOINT7");

	double distance = getDist3D(hand,object);

	if (distance < GRASPABLE_DISTANCE &&  m_grasp_left == false)
	{
		CParts * parts = my->getParts("LARM_LINK7");
		if (parts->graspObj(m_pointedObject))
		{
			m_grasp_left = true;
			//  broadcastMsg("Object_grasped");
		}
	}
}
/* ゴミの名前から、捨てるべきゴミ箱の名前を検索し、そのゴミ箱の位置を探す
 * @return pos 捨てるべきの位置
 * @param trashName ゴミの名前
 */
bool MyController::findPlace2PutObj(Vector3d &pos, std::string trashName)
{
  /////////////////////////////////////////////
  ///////////ここでゴミを認識します////////////
  /////////////////////////////////////////////

  // 候補のゴミが無い場合
  if(m_trashBoxes.empty()){
    return false;
  } else {
		//printf("m_trashBoxes.size(): %d \n", m_trashBoxes.size());
	}

	std::string trashBoxName = "";
	std::map<std::string, std::string>::iterator it = m_trashTypeMap.begin();
	trashBoxName = m_trashTypeMap.find(trashName)->second;
	std::cout << trashName << " => " << trashBoxName << '\n';
	bool trashBoxExist = false;

	for(int i = 0; i < m_trashBoxes.size(); i++) {
		if(m_trashBoxes[i] == trashBoxName) {
			trashBoxExist = true;			
		}
	}	

	if(trashBoxExist) {
		if(getObj(trashBoxName.c_str())) {
			SimObj *place = getObj(trashBoxName.c_str());
			// ゴミの位置取得
			place->getPosition(pos);
			//printf("ゴミ箱の位置: %lf %lf %lf \n", pos.x(), pos.y(), pos.z());	 
			return true;
		} else {
			printf("can not get obj with such name \n");
		}	
	} else {
		return false;
	}

  return false;
}
Esempio n. 27
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void MyController::onRecvMsg(RecvMsgEvent &evt)
{
	string msg = evt.getMsg();
	if(msg == "walk"){
		start = true;
	}
	if(msg == "Task_start"){
		start = false;
		my->setPosition(initPos);
		count = 0;
	}
}
Esempio n. 28
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double RobotController::onAction(ActionEvent &evt)
{
	LOG_MSG(("\ncurrent time : %f", evt.time()));

	static int cnt = 0;

	try {
		const char *name = myname();
		SimObj *obj = getObj(name);
		obj->dump();
		if (!obj->dynamics()) {

			double angle = 2*PI*cnt*0.01;

			double xx = 5*sin(angle);
			double yy = 0.5;
			double zz = 5*cos(angle);
		
			LOG_MSG(("pos (%f, %f, %f)", xx, yy, zz));
			obj->setPosition(xx, yy, zz);
			obj->setAxisAndAngle(0.0, 1.0, 0.0, angle);
		}
		obj->dump();

	} catch(SimObj::NoAttributeException &) {
		
	} catch(SimObj::AttributeReadOnlyException &) {
		
	} catch(SimObj::Exception &) {
		
	}
	cnt++;

	return 0.1;
}
Esempio n. 29
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//定期的に呼び出される関数です。
double CameraController::onAction(ActionEvent &evt)
{
  // ロボット位置取得
  r_my->getPosition(r_pos);

  // カメラ番号取得
  m_my = getObj(myname());  
  m_name = m_my->name();

  // 定点カメラをロボットの方向に回転
  rotateTowardRobot(r_pos);
  return 0.05;
}
void DemoRobotController::onCollision(CollisionEvent &evt)
{
	if (m_grasp == false) {
		typedef CollisionEvent::WithC C;
		// Get name of entity which is touched by the robot
		const std::vector<std::string> & with = evt.getWith();
		// Get parts of the robot which is touched by the entity
		const std::vector<std::string> & mparts = evt.getMyParts();

		// loop for every collided entities
		for(int i = 0; i < with.size(); i++) {
			if(m_graspObjectName == with[i]) {
				// If the right hand touches the entity
				if(mparts[i] == "RARM_LINK7") {
					SimObj *my = getObj(myname());
					CParts * parts = my->getParts("RARM_LINK7");
					if(parts->graspObj(with[i])) m_grasp = true;
				}
			}
		}
	}
}