Esempio n. 1
0
void Simulation::cycle()
{
    //if ((mSimulationTime % 1000) == 0) Gridbrain::debugMutationsCount();

    bool draw = mDrawGraphics && mDrawThisCycle;

    list<SimObj*>::iterator iterObj;

    for (iterObj = mObjectsToKill.begin();
        iterObj != mObjectsToKill.end();
        iterObj++)
    {
        mPopulationDynamics->onOrganismDeath(*iterObj);
    }
    mObjectsToKill.clear();

    if (draw)
    {
        drawBeforeObjects();
    }

    onCycle();

    for (iterObj = mObjects.begin(); iterObj != mObjects.end(); ++iterObj)
    {
        SimObj* obj = *iterObj;

        obj->process(); 
    }

    for (iterObj = mObjects.begin(); iterObj != mObjects.end(); ++iterObj)
    {
        SimObj* obj = *iterObj;

        if (obj->mType == SimObj::TYPE_AGENT)
        {
            obj->perceive();
            obj->emptyMessageList();
            obj->compute();
            obj->act();
        }
    
        if (draw)
        {
            obj->draw();
        }
    }

    if (draw)
    {
        drawAfterObjects();
    }

    mPopulationDynamics->onCycle(mSimulationTime, art_getTime());

    mSimulationTime++;
}