Esempio n. 1
0
void PlaybackManager::playSounds( int frame )
{
    std::vector< LayerSound* > kSoundLayers;
    for ( int i = 0; i < object()->getLayerCount(); ++i )
    {
        Layer* layer = object()->getLayer( i );
        if ( layer->type() == Layer::SOUND )
        {
            kSoundLayers.push_back( static_cast< LayerSound* >( layer ) );
        }
    }

    for ( LayerSound* layer : kSoundLayers )
    {
        if ( layer->keyExists( frame ) )
        {
            KeyFrame* key = layer->getKeyFrameAt( frame );
            SoundClip* clip = static_cast< SoundClip* >( key );

            clip->play();
        }
    }
}