Esempio n. 1
0
void SoundManager::onDurationChanged( SoundPlayer* player, int64_t duration )
{
    SoundClip* clip = player->clip();

    double fps = static_cast< double >( editor()->fps() );

    double frameLength = duration * fps / 1000.0;
    clip->setLength( frameLength );

    emit soundClipDurationChanged();
}