Esempio n. 1
0
/*************************************************************************
    Creates a label that contains a description of what is seen in the sample
*************************************************************************/
void CustomShapesDrawingSample::createDescriptionLabel()
{
    WindowManager& winMgr = WindowManager::getSingleton();

    // We create a button and subscribe to its click events
    CEGUI::Window* descriptionLabel = winMgr.createWindow("Generic/Label");
    descriptionLabel->setSize(CEGUI::USize(cegui_reldim(0.8f), cegui_reldim(0.25f)));
    descriptionLabel->setHorizontalAlignment(HA_CENTRE);
    descriptionLabel->setProperty("HorzFormatting", "WordWrapCentreAligned");
    descriptionLabel->setPosition(CEGUI::UVector2(cegui_reldim(0.0f), cegui_absdim(400.0f)));
    d_root->addChild(descriptionLabel);
    descriptionLabel->setText("The left graph is rendered directly into a GeometryBuffer and rendered as overlay."
                              "The right graph is created using an SVGImage with modified SVGData and is then used in the same way as a regular CEGUI image"
                              " - it is set as a property for a window that renders the image. \n\n"
                              "The benefit of creating custom geometry by using an SVGImage and its SVGData is that it can be conveniently added to a CEGUI Window "
                              "and that defining primitive objects, such as lines, rectangles etc., is easier. Additionally, the internal CEGUI SVG classes which "
                              "create the geometry offer an anti-aliasing option that delivers anti-aliasing at almost no extra performance cost for the GPU.");
}
Esempio n. 2
0
CEGUI::Window* HUDDemo::spawnPlate()
{
    CEGUI::WindowManager& winMgr = CEGUI::WindowManager::getSingleton();

    CEGUI::Window* plateRoot = winMgr.createWindow("DefaultWindow");
    plateRoot->setSize(CEGUI::USize(cegui_absdim(0.0f), cegui_reldim(0.16f)));
    plateRoot->setAspectMode(CEGUI::AM_EXPAND);
    plateRoot->setAspectRatio(1.0f);
    plateRoot->setRiseOnClickEnabled(false);
    plateRoot->setPixelAligned(false);
    plateRoot->subscribeEvent(CEGUI::Window::EventMouseButtonDown, Event::Subscriber(&HUDDemo::handlePlateWindowClicked, this));
    d_rootIngame->addChild(plateRoot);

    CEGUI::Window* plateImgWnd = winMgr.createWindow("Generic/Image", "ImageWindowPlate");
    plateImgWnd->setProperty("Image", s_imageNamePlate);
    plateImgWnd->setSize(CEGUI::USize(cegui_reldim(1.0f), cegui_absdim(0.0f)));
    plateImgWnd->setAspectRatio(3.308f);
    plateImgWnd->setAspectMode(CEGUI::AM_EXPAND);
    plateImgWnd->setVerticalAlignment(CEGUI::VA_BOTTOM);
    plateImgWnd->setMousePassThroughEnabled(true);
    plateImgWnd->setPixelAligned(false);
    plateRoot->addChild(plateImgWnd);

    CEGUI::String image = getRandomGameImage();

    CEGUI::Window* plateTopping = winMgr.createWindow("Generic/Image", "ImageWindowObject");
    plateTopping->setProperty("Image", image);
    plateTopping->setSize(CEGUI::USize(cegui_reldim(0.88f), cegui_absdim(0.0f)));
    plateTopping->setAspectRatio(1.0f);
    plateTopping->setAspectMode(CEGUI::AM_EXPAND);
    plateTopping->setHorizontalAlignment(CEGUI::HA_CENTRE);
    plateTopping->setMousePassThroughEnabled(true);
    plateTopping->setPixelAligned(false);
    plateRoot->addChild(plateTopping);


    int randumNumber = rand() % 10000;
    float posY = randumNumber / 10000.0f;

    plateRoot->setPosition(CEGUI::UVector2(cegui_absdim(0.0f), cegui_reldim(0.1f + 0.6f * posY)));

    return plateRoot;
}
Esempio n. 3
0
CEGUI::Window* TestAARHUD::CreateText(const std::string& name, CEGUI::Window* parent, const std::string& text,
                                 float x, float y, float width, float height)
{
   CEGUI::WindowManager* wm = CEGUI::WindowManager::getSingletonPtr();

   // create base window and set our default attribs
   CEGUI::Window* result = wm->createWindow("WindowsLook/StaticText", name);
   parent->addChildWindow(result);
   result->setText(text);
   result->setPosition(CEGUI::UVector2(cegui_absdim(x), cegui_absdim(y)));
   result->setSize(CEGUI::UVector2(cegui_absdim(width), cegui_absdim(height)));
   result->setProperty("FrameEnabled", "false");
   result->setProperty("BackgroundEnabled", "false");
   result->setHorizontalAlignment(CEGUI::HA_LEFT);
   result->setVerticalAlignment(CEGUI::VA_TOP);
   // set default color to white
   result->setProperty("TextColours", 
      CEGUI::PropertyHelper::colourToString(CEGUI::colour(1.0f, 1.0f, 1.0f)));
   result->show();

   return result;
}