コード例 #1
0
ファイル: Arena.cpp プロジェクト: redlaine/TrinityCore
void Arena::EndBattleground(uint32 winner)
{
    // arena rating calculation
    if (isRated())
    {
        uint32 loserTeamRating        = 0;
        uint32 loserMatchmakerRating  = 0;
        int32  loserChange            = 0;
        int32  loserMatchmakerChange  = 0;
        uint32 winnerTeamRating       = 0;
        uint32 winnerMatchmakerRating = 0;
        int32  winnerChange           = 0;
        int32  winnerMatchmakerChange = 0;

        ArenaTeam* winnerArenaTeam = sArenaTeamMgr->GetArenaTeamById(GetArenaTeamIdForTeam(winner));
        ArenaTeam* loserArenaTeam = sArenaTeamMgr->GetArenaTeamById(GetArenaTeamIdForTeam(GetOtherTeam(winner)));

        if (winnerArenaTeam && loserArenaTeam && winnerArenaTeam != loserArenaTeam)
        {
            loserTeamRating = loserArenaTeam->GetRating();
            loserMatchmakerRating = GetArenaMatchmakerRating(GetOtherTeam(winner));
            winnerTeamRating = winnerArenaTeam->GetRating();
            winnerMatchmakerRating = GetArenaMatchmakerRating(winner);

            if (winner != 0)
            {
                winnerMatchmakerChange = winnerArenaTeam->WonAgainst(winnerMatchmakerRating, loserMatchmakerRating, winnerChange);
                loserMatchmakerChange = loserArenaTeam->LostAgainst(loserMatchmakerRating, winnerMatchmakerRating, loserChange);

                TC_LOG_DEBUG("bg.arena", "match Type: %u --- Winner: old rating: %u, rating gain: %d, old MMR: %u, MMR gain: %d --- Loser: old rating: %u, rating loss: %d, old MMR: %u, MMR loss: %d ---",
                    GetArenaType(), winnerTeamRating, winnerChange, winnerMatchmakerRating, winnerMatchmakerChange,
                    loserTeamRating, loserChange, loserMatchmakerRating, loserMatchmakerChange);

                SetArenaMatchmakerRating(winner, winnerMatchmakerRating + winnerMatchmakerChange);
                SetArenaMatchmakerRating(GetOtherTeam(winner), loserMatchmakerRating + loserMatchmakerChange);

                // bg team that the client expects is different to TeamId
                // alliance 1, horde 0
                uint8 winnerTeam = winner == ALLIANCE ? BG_TEAM_ALLIANCE : BG_TEAM_HORDE;
                uint8 loserTeam = winner == ALLIANCE ? BG_TEAM_HORDE : BG_TEAM_ALLIANCE;

                _arenaTeamScores[winnerTeam].Assign(winnerChange, winnerMatchmakerRating, winnerArenaTeam->GetName());
                _arenaTeamScores[loserTeam].Assign(loserChange, loserMatchmakerRating, loserArenaTeam->GetName());

                TC_LOG_DEBUG("bg.arena", "Arena match Type: %u for Team1Id: %u - Team2Id: %u ended. WinnerTeamId: %u. Winner rating: +%d, Loser rating: %d",
                    GetArenaType(), GetArenaTeamIdByIndex(TEAM_ALLIANCE), GetArenaTeamIdByIndex(TEAM_HORDE), winnerArenaTeam->GetId(), winnerChange, loserChange);

                if (sWorld->getBoolConfig(CONFIG_ARENA_LOG_EXTENDED_INFO))
                    for (auto const& score : PlayerScores)
                        if (Player* player = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(score.first, 0, HIGHGUID_PLAYER)))
                        {
                            TC_LOG_DEBUG("bg.arena", "Statistics match Type: %u for %s (GUID: %u, Team: %d, IP: %s): %s",
                                GetArenaType(), player->GetName().c_str(), score.first, player->GetArenaTeamId(GetArenaType() == 5 ? 2 : GetArenaType() == 3),
                                player->GetSession()->GetRemoteAddress().c_str(), score.second->ToString().c_str());
                        }
            }
            // Deduct 16 points from each teams arena-rating if there are no winners after 45+2 minutes
            else
            {
                _arenaTeamScores[BG_TEAM_ALLIANCE].Assign(ARENA_TIMELIMIT_POINTS_LOSS, winnerMatchmakerRating, winnerArenaTeam->GetName());
                _arenaTeamScores[BG_TEAM_HORDE].Assign(ARENA_TIMELIMIT_POINTS_LOSS, loserMatchmakerRating, loserArenaTeam->GetName());

                winnerArenaTeam->FinishGame(ARENA_TIMELIMIT_POINTS_LOSS);
                loserArenaTeam->FinishGame(ARENA_TIMELIMIT_POINTS_LOSS);
            }

            // uint8 aliveWinners = GetAlivePlayersCountByTeam(winner);

            for (auto const& i : GetPlayers())
            {
                uint32 team = i.second.Team;

                if (i.second.OfflineRemoveTime)
                {
                    // if rated arena match - make member lost!
                    if (team == winner)
                        winnerArenaTeam->OfflineMemberLost(i.first, loserMatchmakerRating, winnerMatchmakerChange);
                    else
                        loserArenaTeam->OfflineMemberLost(i.first, winnerMatchmakerRating, loserMatchmakerChange);
                    continue;
                }

                Player* player = _GetPlayer(i.first, i.second.OfflineRemoveTime != 0, "Arena::EndBattleground");
                if (!player)
                    continue;

                // per player calculation
                if (team == winner)
                {
                    // update achievement BEFORE personal rating update
                    uint32 rating = player->GetArenaPersonalRating(winnerArenaTeam->GetSlot());
                    player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA, rating ? rating : 1);
                    player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA, GetMapId());

                    /*
                    // Last standing - Rated 5v5 arena & be solely alive player
                    if (GetArenaType() == ARENA_TYPE_5v5 && aliveWinners == 1 && player->IsAlive())
                        player->CastSpell(player, SPELL_LAST_MAN_STANDING, true);
                    */

                    winnerArenaTeam->MemberWon(player, loserMatchmakerRating, winnerMatchmakerChange);
                }
                else
                {
                    loserArenaTeam->MemberLost(player, winnerMatchmakerRating, loserMatchmakerChange);

                    // Arena lost => reset the win_rated_arena having the "no_lose" condition
                    player->ResetAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA, ACHIEVEMENT_CRITERIA_CONDITION_NO_LOSE);
                }
            }

            // save the stat changes
            winnerArenaTeam->SaveToDB();
            loserArenaTeam->SaveToDB();
            // send updated arena team stats to players
            // this way all arena team members will get notified, not only the ones who participated in this match
            winnerArenaTeam->NotifyStatsChanged();
            loserArenaTeam->NotifyStatsChanged();
        }
    }

    // end battleground
    Battleground::EndBattleground(winner);
}