void WorldSession::HandleArenaTeamQueryOpcode(WorldPacket & recv_data) { ArenaTeam * team; uint32 team_id; recv_data >> team_id; team = objmgr.GetArenaTeamById(team_id); if(team != NULL) { WorldPacket data(1000); team->Query(data); SendPacket(&data); team->Stat(data); SendPacket(&data); } }