コード例 #1
0
ファイル: ArenaTeam.cpp プロジェクト: Desch/Edge-of-Chaos
void WorldSession::HandleArenaTeamRemoveMemberOpcode(WorldPacket & recv_data)
{

	CHECK_INWORLD_RETURN

	ArenaTeam* team;
	uint8 slot;
	uint32 teamId;
	string name;
	PlayerInfo* inf;
	recv_data >> teamId >> name;

	team = objmgr.GetArenaTeamById(teamId);
	if(!team)
	{
		GetPlayer()->SoftDisconnect();
		return;
	}

	slot = static_cast<uint8>(team->m_type);

	if((team = _player->m_arenaTeams[slot]) == NULL)
	{
		SystemMessage("You are not in an arena team of this type.");
		return;
	}

	if(team->m_leader != _player->GetLowGUID())
	{
		SystemMessage("You are not the leader of this team.");
		return;
	}

	if((inf = objmgr.GetPlayerInfoByName(name.c_str())) == NULL)
	{
		SystemMessage("That player cannot be found.");
		return;
	}

	if(!team->HasMember(inf->guid))
	{
		SystemMessage("That player is not in your arena team.");
		return;
	}

	if(team->RemoveMember(inf))
	{
		char buffer[1024];
		WorldPacket* data;
		snprintf(buffer, 1024, "%s was removed from the arena team '%s'.", inf->name, team->m_name.c_str());
		data = sChatHandler.FillSystemMessageData(buffer);
		team->SendPacket(data);
		delete data;
		SystemMessage("Removed %s from the arena team '%s'.", inf->name, team->m_name.c_str());
	}
}
コード例 #2
0
ファイル: ArenaTeam.cpp プロジェクト: pfchrono/rs-ascent
void WorldSession::HandleArenaTeamRemoveMemberOpcode(WorldPacket & recv_data)
{
	ArenaTeam * team;
	uint8 slot;
	uint32 teamId;
	string name;
	PlayerInfo * inf;
	recv_data >> teamId >> name;

	team = objmgr.GetArenaTeamById(teamId);
	if(!team)
	{
		SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", "", ERR_ARENA_TEAM_PLAYER_NOT_IN_TEAM);
		return;
	}

	slot = team->m_type;

	if( (team = _player->m_playerInfo->arenaTeam[slot]) == NULL )
	{
		SendNotInArenaTeamPacket(uint8(team->GetPlayersPerTeam()));
		return;
	}

	if(team->m_leader != _player->GetLowGUID())
	{
		SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", "", ERR_ARENA_TEAM_PERMISSIONS);
		return;
	}

	if( (inf = objmgr.GetPlayerInfoByName(name.c_str())) == NULL )
	{
		SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", name.c_str(), ERR_ARENA_TEAM_PLAYER_NOT_FOUND_S);
		return;
	}

	if( inf->guid == team->m_leader )
	{
		SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", "", ERR_ARENA_TEAM_LEADER_LEAVE);
		return;
	}

	if(!team->HasMember(inf->guid))
	{
		SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, inf->name, team->m_name, ERR_ARENA_TEAM_PLAYER_NOT_IN_TEAM_SS);
		return;
	}

	if(team->RemoveMember(inf))
	{
		team->SendArenaTeamEventPacket(ERR_ARENA_TEAM_REMOVE, 3, inf->name, team->m_name, _player->GetName());
		SystemMessage("Removed %s from the arena team '%s'.", inf->name, team->m_name.c_str());
	}
}
コード例 #3
0
ファイル: ArenaTeam.cpp プロジェクト: AtVirus/Descent-core
void WorldSession::HandleArenaTeamLeaveOpcode(WorldPacket & recv_data)
{
	ArenaTeam * team;
	uint32 teamId;
	recv_data >> teamId;

	team = objmgr.GetArenaTeamById(teamId);

	if( !team || team->m_type >= NUM_ARENA_TEAM_TYPES )
	{
		GetPlayer()->SoftDisconnect();
		return;
	}

	team = _player->m_arenaTeams[team->m_type];
	if( team == NULL )
	{
		SystemMessage("You are not in an arena team of this type.");
		return;
	}

	//if there is anyone inside an arena match then do not destroy it
	if( _player->m_bg && IS_ARENA( _player->m_bg->GetType() ) )
	{
		SystemMessage("You cannot leave team while inside arena.");
		return;
	}

	if (team->m_leader == _player->GetLowGUID() && team->m_memberCount == 1)
	{
		team->Destroy();
		return;
	}

	if(team->m_leader == _player->GetLowGUID())
	{
		SystemMessage("You cannot leave the team yet, promote someone else to captain first.");
		return;
	}

	if(team->RemoveMember(_player->m_playerInfo))
	{
		char buffer[1024];
		WorldPacket * data;
		snprintf(buffer,1024,"%s left the arena team, '%s'.", _player->GetName(), team->m_name.c_str());
		data = sChatHandler.FillSystemMessageData(buffer);
		team->SendPacket(data);
		delete data;
		data = NULL;
		SystemMessage("You have left the arena team, '%s'.", team->m_name.c_str());
	}
}
コード例 #4
0
ファイル: ArenaTeam.cpp プロジェクト: Desch/Edge-of-Chaos
void WorldSession::HandleArenaTeamLeaveOpcode(WorldPacket & recv_data)
{
	CHECK_INWORLD_RETURN

	ArenaTeam* team;
	uint32 teamId;
	recv_data >> teamId;

	team = objmgr.GetArenaTeamById(teamId);

	if(!team)
	{
		GetPlayer()->SoftDisconnect();
		return;
	}

	if((team = _player->m_arenaTeams[team->m_type]) == NULL)
	{
		SystemMessage("You are not in an arena team of this type.");
		return;
	}

	if(team->m_leader == _player->GetLowGUID() && team->m_memberCount == 1)
	{
		team->Destroy();
		return;
	}

	if(team->m_leader == _player->GetLowGUID())
	{
		SystemMessage("You cannot leave the team yet, promote someone else to captain first.");
		return;
	}

	if(team->RemoveMember(_player->m_playerInfo))
	{
		char buffer[1024];
		WorldPacket* data;
		snprintf(buffer, 1024, "%s left the arena team, '%s'.", _player->GetName(), team->m_name.c_str());
		data = sChatHandler.FillSystemMessageData(buffer);
		team->SendPacket(data);
		delete data;
		SystemMessage("You have left the arena team, '%s'.", team->m_name.c_str());
	}
}
コード例 #5
0
ファイル: ArenaTeam.cpp プロジェクト: pfchrono/rs-ascent
void WorldSession::HandleArenaTeamLeaveOpcode(WorldPacket & recv_data)
{
	ArenaTeam * team;
	uint32 teamId;
	recv_data >> teamId;

	team = objmgr.GetArenaTeamById(teamId);

	if(!team)
	{
		SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", "", ERR_ARENA_TEAM_INTERNAL);
		return;
	}

	if( (team = _player->m_playerInfo->arenaTeam[team->m_type]) == NULL )
	{
		SendNotInArenaTeamPacket(uint8(team->GetPlayersPerTeam()));
		return;
	}

	if(team->m_leader == _player->GetLowGUID())
	{
		if( team->m_memberCount > 1 )
		{
			SendArenaTeamCommandResult(ERR_ARENA_TEAM_QUIT_S, "", "", ERR_ARENA_TEAM_LEADER_LEAVE);
			return;
		}
		else if( team->m_memberCount == 1 )
		{
			team->Destroy();
			return;
		}
	}

	if(team->RemoveMember(_player->m_playerInfo))
	{
		team->SendArenaTeamEventPacket(ERR_ARENA_TEAM_LEAVE, 2, _player->GetName(), team->m_name, "");
	}

	SendArenaTeamCommandResult(ERR_ARENA_TEAM_QUIT_S, team->m_name, "", 0);
}
コード例 #6
0
void WorldSession::HandleCharDeleteOpcode( WorldPacket & recv_data )
{
	CHECK_PACKET_SIZE(recv_data, 8);
	uint8 fail = 0x3B;

	uint64 guid;
	recv_data >> guid;

	if(objmgr.GetPlayer((uint32)guid) != NULL)
	{
		// "Char deletion failed"
		fail = 0x3C;
	} else {

		PlayerInfo * inf = objmgr.GetPlayerInfo((uint32)guid);
		if( inf != NULL && inf->m_loggedInPlayer == NULL )
		{
			QueryResult * result = CharacterDatabase.Query("SELECT name FROM characters WHERE guid = %u AND acct = %u", (uint32)guid, _accountId);
			if(!result)
				return;

			if(inf->guild)
			{
				if(inf->guild->GetGuildLeader()==inf->guid)
					inf->guild->Disband();
				else
					inf->guild->RemoveGuildMember(inf,NULL);
			}

			string name = result->Fetch()[0].GetString();
			delete result;

			for(int i = 0; i < NUM_CHARTER_TYPES; ++i)
			{
				Charter * c = objmgr.GetCharterByGuid(guid, (CharterTypes)i);
				if(c != NULL)
					c->RemoveSignature((uint32)guid);
			}


			for(int i = 0; i < NUM_ARENA_TEAM_TYPES; ++i)
			{
				ArenaTeam * t = objmgr.GetArenaTeamByGuid((uint32)guid, i);
				if(t != NULL)
					t->RemoveMember(inf);
			}
			
			/*if( _socket != NULL )
				sPlrLog.write("Account: %s | IP: %s >> Deleted player %s", GetAccountName().c_str(), GetSocket()->GetRemoteIP().c_str(), name.c_str());*/
			
			sPlrLog.writefromsession(this, "deleted character %s (GUID: %u)", name.c_str(), (uint32)guid);

			CharacterDatabase.WaitExecute("DELETE FROM characters WHERE guid = %u", (uint32)guid);

			Corpse * c=objmgr.GetCorpseByOwner((uint32)guid);
			if(c)
				CharacterDatabase.Execute("DELETE FROM corpses WHERE guid = %u", c->GetLowGUID());

			CharacterDatabase.Execute("DELETE FROM playeritems WHERE ownerguid=%u",(uint32)guid);
			CharacterDatabase.Execute("DELETE FROM gm_tickets WHERE guid = %u", (uint32)guid);
			CharacterDatabase.Execute("DELETE FROM playerpets WHERE ownerguid = %u", (uint32)guid);
			CharacterDatabase.Execute("DELETE FROM playerpetspells WHERE ownerguid = %u", (uint32)guid);
			CharacterDatabase.Execute("DELETE FROM tutorials WHERE playerId = %u", (uint32)guid);
			CharacterDatabase.Execute("DELETE FROM questlog WHERE player_guid = %u", (uint32)guid);
			CharacterDatabase.Execute("DELETE FROM playercooldowns WHERE player_guid = %u", (uint32)guid);
			CharacterDatabase.Execute("DELETE FROM mailbox WHERE player_guid = %u", (uint32)guid);
			CharacterDatabase.Execute("DELETE FROM social_friends WHERE character_guid = %u OR friend_guid = %u", (uint32)guid, (uint32)guid);
			CharacterDatabase.Execute("DELETE FROM social_ignores WHERE character_guid = %u OR ignore_guid = %u", (uint32)guid, (uint32)guid);

			/* remove player info */
			objmgr.DeletePlayerInfo((uint32)guid);
		}
		else
			fail = 0x3C;
	}

	OutPacket(SMSG_CHAR_DELETE, 1, &fail);
}
コード例 #7
0
ファイル: ArenaTeam.cpp プロジェクト: AtVirus/Descent-core
void WorldSession::HandleArenaTeamRemoveMemberOpcode(WorldPacket & recv_data)
{
	ArenaTeam * team;
	uint8 slot;
	uint32 teamId;
	string name;
	PlayerInfo * inf;
	recv_data >> teamId >> name;

	team = objmgr.GetArenaTeamById(teamId);
	if( !team || team->m_type >= NUM_ARENA_TEAM_TYPES )
	{
		GetPlayer()->SoftDisconnect();
		return;
	}

	slot = team->m_type;

	if( (team = _player->m_arenaTeams[slot]) == NULL )
	{
		SystemMessage("You are not in an arena team of this type.");
		return;
	}

	if(team->m_leader != _player->GetLowGUID())
	{
		SystemMessage("You are not the leader of this team.");
		return;
	}

	if( (inf = objmgr.GetPlayerInfoByName(name.c_str())) == NULL )
	{
		SystemMessage("That player cannot be found.");
		return;
	}

	if(!team->HasMember(inf->guid))
	{
		SystemMessage("That player is not in your arena team.");
		return;
	}

	//if there is anyone inside an arena match then do not destroy it
	if( inf->m_loggedInPlayer && inf->m_loggedInPlayer->m_bg && IS_ARENA( inf->m_loggedInPlayer->m_bg->GetType() ) )
	{
		SystemMessage("The player is playing an active match.");
		return;
	}

	if(team->RemoveMember(inf))
	{
		char buffer[1024];
		WorldPacket * data;
		snprintf(buffer,1024,"%s was removed from the arena team '%s'.", inf->name, team->m_name.c_str());
		data = sChatHandler.FillSystemMessageData(buffer);
		team->SendPacket(data);
		delete data;
		data = NULL;
		SystemMessage("Removed %s from the arena team '%s'.", inf->name, team->m_name.c_str());
	}
}
コード例 #8
0
ファイル: CharacterHandler.cpp プロジェクト: lev1976g/easywow
uint8 WorldSession::DeleteCharacter(uint32 guid)
{
    PlayerInfo* inf = objmgr.GetPlayerInfo(guid);
    if (inf != NULL && inf->m_loggedInPlayer == NULL)
    {
        QueryResult* result = CharacterDatabase.Query("SELECT name FROM characters WHERE guid = %u AND acct = %u", (uint32)guid, _accountId);
        if (!result)
            return E_CHAR_DELETE_FAILED;

        string name = result->Fetch()[0].GetString();
        delete result;

        if (inf->guild)
        {
            if (inf->guild->GetGuildLeader() == inf->guid)
                return E_CHAR_DELETE_FAILED_GUILD_LEADER;
            else
                inf->guild->RemoveGuildMember(inf, NULL);
        }

        for (int i = 0; i < NUM_CHARTER_TYPES; ++i)
        {
            Charter* c = objmgr.GetCharterByGuid(guid, (CharterTypes)i);
            if (c != NULL)
                c->RemoveSignature((uint32)guid);
        }

        for (int i = 0; i < NUM_ARENA_TEAM_TYPES; ++i)
        {
            ArenaTeam* t = objmgr.GetArenaTeamByGuid((uint32)guid, i);
            if (t != NULL && t->m_leader == guid)
                return E_CHAR_DELETE_FAILED_ARENA_CAPTAIN;
            if (t != NULL)
                t->RemoveMember(inf);
        }

        /*if( _socket != NULL )
            sPlrLog.write("Account: %s | IP: %s >> Deleted player %s", GetAccountName().c_str(), GetSocket()->GetRemoteIP().c_str(), name.c_str());*/

        sPlrLog.writefromsession(this, "deleted character %s (GUID: %u)", name.c_str(), (uint32)guid);

        CharacterDatabase.WaitExecute("DELETE FROM characters WHERE guid = %u", (uint32)guid);

        Corpse* c = objmgr.GetCorpseByOwner((uint32)guid);
        if (c)
            CharacterDatabase.Execute("DELETE FROM corpses WHERE guid = %u", c->GetLowGUID());

        CharacterDatabase.Execute("DELETE FROM playeritems WHERE ownerguid=%u", (uint32)guid);
        CharacterDatabase.Execute("DELETE FROM gm_tickets WHERE playerguid = %u", (uint32)guid);
        CharacterDatabase.Execute("DELETE FROM playerpets WHERE ownerguid = %u", (uint32)guid);
        CharacterDatabase.Execute("DELETE FROM playerpetspells WHERE ownerguid = %u", (uint32)guid);
        CharacterDatabase.Execute("DELETE FROM tutorials WHERE playerId = %u", (uint32)guid);
        CharacterDatabase.Execute("DELETE FROM questlog WHERE player_guid = %u", (uint32)guid);
        CharacterDatabase.Execute("DELETE FROM playercooldowns WHERE player_guid = %u", (uint32)guid);
        CharacterDatabase.Execute("DELETE FROM mailbox WHERE player_guid = %u", (uint32)guid);
        CharacterDatabase.Execute("DELETE FROM social_friends WHERE character_guid = %u OR friend_guid = %u", (uint32)guid, (uint32)guid);
        CharacterDatabase.Execute("DELETE FROM social_ignores WHERE character_guid = %u OR ignore_guid = %u", (uint32)guid, (uint32)guid);
        CharacterDatabase.Execute("DELETE FROM character_achievement WHERE guid = '%u' AND achievement NOT IN (457, 467, 466, 465, 464, 463, 462, 461, 460, 459, 458, 1404, 1405, 1406, 1407, 1408, 1409, 1410, 1411, 1412, 1413, 1415, 1414, 1416, 1417, 1418, 1419, 1420, 1421, 1422, 1423, 1424, 1425, 1426, 1427, 1463, 1400, 456, 1402)", (uint32)guid);
        CharacterDatabase.Execute("DELETE FROM character_achievement_progress WHERE guid = '%u'", (uint32)guid);
        CharacterDatabase.Execute("DELETE FROM playerspells WHERE GUID = '%u'", guid);
        CharacterDatabase.Execute("DELETE FROM playerdeletedspells WHERE GUID = '%u'", guid);
        CharacterDatabase.Execute("DELETE FROM playerreputations WHERE guid = '%u'", guid);
        CharacterDatabase.Execute("DELETE FROM playerskills WHERE GUID = '%u'", guid);

        /* remove player info */
        objmgr.DeletePlayerInfo((uint32)guid);
        return E_CHAR_DELETE_SUCCESS;
    }
    return E_CHAR_DELETE_FAILED;
}