void CGUIViewControl::UpdateViewVisibility() { // first reset our infomanager cache, as it's likely that the vis conditions // used for views (i.e. based on contenttype) may have changed g_infoManager.ResetCache(); m_visibleViews.clear(); for (unsigned int i = 0; i < m_allViews.size(); i++) { CGUIControl *view = m_allViews[i]; if (view->HasVisibleCondition()) { view->UpdateVisibility(); if (view->IsVisibleFromSkin()) m_visibleViews.push_back(view); } else m_visibleViews.push_back(view); } }
void CGUIViewControl::UpdateViewVisibility() { // first reset our infomanager cache, as it's likely that the vis conditions // used for views (i.e. based on contenttype) may have changed CGUIInfoManager& infoMgr = CServiceBroker::GetGUI()->GetInfoManager(); infoMgr.ResetCache(); infoMgr.GetInfoProviders().GetGUIControlsInfoProvider().ResetContainerMovingCache(); m_visibleViews.clear(); for (unsigned int i = 0; i < m_allViews.size(); i++) { CGUIControl *view = m_allViews[i]; if (view->HasVisibleCondition()) { view->UpdateVisibility(nullptr); if (view->IsVisibleFromSkin()) m_visibleViews.push_back(view); } else m_visibleViews.push_back(view); } }