bool CGUIControlGroup::InsertControl(CGUIControl *control, const CGUIControl *insertPoint) { // find our position for (unsigned int i = 0; i < m_children.size(); i++) { CGUIControl *child = m_children[i]; if (child->IsGroup() && ((CGUIControlGroup *)child)->InsertControl(control, insertPoint)) return true; else if (child == insertPoint) { AddControl(control, i); return true; } } return false; }
// Note: This routine doesn't delete the control. It just removes it from the control list bool CGUIControlGroup::RemoveControl(const CGUIControl *control) { for (iControls it = m_children.begin(); it != m_children.end(); ++it) { CGUIControl *child = *it; if (child->IsGroup() && ((CGUIControlGroup *)child)->RemoveControl(control)) return true; if (control == child) { m_children.erase(it); RemoveLookup(child); return true; } } return false; }
// in the case of id == 0, we don't match id CGUIControl *CGUIControlGroup::GetFirstFocusableControl(int id) { if (!CanFocus()) return NULL; if (id && id == (int) GetID()) return this; // we're focusable and they want us for (iControls it = m_children.begin(); it != m_children.end(); ++it) { CGUIControl* pControl = *it; if (pControl->IsGroup()) { CGUIControlGroup *group = (CGUIControlGroup *)pControl; CGUIControl *control = group->GetFirstFocusableControl(id); if (control) return control; } if ((!id || (int) pControl->GetID() == id) && pControl->CanFocus()) return pControl; } return NULL; }
void CGUIWindow::LoadControl(TiXmlElement* pControl, CGUIControlGroup *pGroup) { // get control type CGUIControlFactory factory; CRect rect(0, 0, (float)m_coordsRes.iWidth, (float)m_coordsRes.iHeight); if (pGroup) { rect.x1 = pGroup->GetXPosition(); rect.y1 = pGroup->GetYPosition(); rect.x2 = rect.x1 + pGroup->GetWidth(); rect.y2 = rect.y1 + pGroup->GetHeight(); } CGUIControl* pGUIControl = factory.Create(GetID(), rect, pControl); if (pGUIControl) { float maxX = pGUIControl->GetXPosition() + pGUIControl->GetWidth(); if (maxX > m_width) { m_width = maxX; } float maxY = pGUIControl->GetYPosition() + pGUIControl->GetHeight(); if (maxY > m_height) { m_height = maxY; } // if we are in a group, add to the group, else add to our window if (pGroup) pGroup->AddControl(pGUIControl); else AddControl(pGUIControl); // if the new control is a group, then add it's controls if (pGUIControl->IsGroup()) { TiXmlElement *pSubControl = pControl->FirstChildElement("control"); while (pSubControl) { LoadControl(pSubControl, (CGUIControlGroup *)pGUIControl); pSubControl = pSubControl->NextSiblingElement("control"); } } } }
// Note: This routine doesn't delete the control. It just removes it from the control list bool CGUIControlGroup::RemoveControl(int id) { for (iControls it = m_children.begin(); it != m_children.end(); ++it) { CGUIControl *control = *it; if (control->IsGroup()) { CGUIControlGroup *group = (CGUIControlGroup *)control; if (group->RemoveControl(id)) return true; } if ((int) control->GetID() == id) { m_children.erase(it); return true; } } return false; }
// returns true if the control group with id groupID has controlID as // its focused control bool CGUIWindow::ControlGroupHasFocus(int groupID, int controlID) { // 1. Run through and get control with groupID (assume unique) // 2. Get it's selected item. CGUIControl *group = GetFirstFocusableControl(groupID); if (!group) group = (CGUIControl *)GetControl(groupID); if (group && group->IsGroup()) { if (controlID == 0) { // just want to know if the group is focused return group->HasFocus(); } else { CGUIMessage message(GUI_MSG_ITEM_SELECTED, GetID(), group->GetID()); group->OnMessage(message); return (controlID == (int) message.GetParam1()); } } return false; }
void CGUIWindow::LoadControl(TiXmlElement* pControl, CGUIControlGroup *pGroup, const CRect &rect) { // get control type CGUIControlFactory factory; CGUIControl* pGUIControl = factory.Create(GetID(), rect, pControl); if (pGUIControl) { float maxX = pGUIControl->GetXPosition() + pGUIControl->GetWidth(); if (maxX > m_width) { m_width = maxX; } float maxY = pGUIControl->GetYPosition() + pGUIControl->GetHeight(); if (maxY > m_height) { m_height = maxY; } // if we are in a group, add to the group, else add to our window if (pGroup) pGroup->AddControl(pGUIControl); else AddControl(pGUIControl); // if the new control is a group, then add it's controls if (pGUIControl->IsGroup()) { CGUIControlGroup *grp = (CGUIControlGroup *)pGUIControl; TiXmlElement *pSubControl = pControl->FirstChildElement("control"); CRect grpRect(grp->GetXPosition(), grp->GetYPosition(), grp->GetXPosition() + grp->GetWidth(), grp->GetYPosition() + grp->GetHeight()); while (pSubControl) { LoadControl(pSubControl, grp, grpRect); pSubControl = pSubControl->NextSiblingElement("control"); } } } }
void CGUIListItemLayout::LoadControl(TiXmlElement *child, CGUIControlGroup *group) { if (!group) return; CRect rect(group->GetXPosition(), group->GetYPosition(), group->GetXPosition() + group->GetWidth(), group->GetYPosition() + group->GetHeight()); CGUIControlFactory factory; CGUIControl *control = factory.Create(0, rect, child, true); // true indicating we're inside a list for the // different label control + defaults. if (control) { group->AddControl(control); if (control->IsGroup()) { TiXmlElement *grandChild = child->FirstChildElement("control"); while (grandChild) { LoadControl(grandChild, (CGUIControlGroup *)control); grandChild = grandChild->NextSiblingElement("control"); } } } }