コード例 #1
0
int CLuaMatrixDefs::Create ( lua_State* luaVM )
{
    CMatrix matrix;

    CScriptArgReader argStream ( luaVM );
    if ( argStream.NextIsVector3D () )
    {
        CVector vecPosition;
        argStream.ReadVector3D ( vecPosition );
        if ( argStream.NextIsVector3D () )
        {
            CVector vecRotation;
            argStream.ReadVector3D ( vecRotation );
            ConvertDegreesToRadiansNoWrap ( vecRotation );
            matrix = CMatrix ( vecPosition, vecRotation );
        }
        else
        {
            matrix = CMatrix ( vecPosition );
        }
    }
    else if ( argStream.NextIsUserDataOfType<CLuaMatrix> () )
    {
        argStream.ReadMatrix ( matrix );
        matrix = CMatrix ( matrix );
    }
    else if ( !argStream.NextIsNone() ) {
        argStream.SetCustomError ( "Expected vector3, matrix or nothing" );
        m_pScriptDebugging->LogCustom ( luaVM, argStream.GetFullErrorMessage () );
        
        lua_pushboolean ( luaVM, false );
        return 1;
    }

    lua_pushmatrix ( luaVM, matrix );
    return 1;
}
コード例 #2
0
int CLuaVector3Defs::Create ( lua_State* luaVM )
{
    CVector vector;

    CScriptArgReader argStream ( luaVM );
    if ( argStream.NextIsTable () )
    {
        lua_pushvalue ( luaVM, 1 );

        lua_pushstring ( luaVM, "x" );
        lua_rawget ( luaVM, -2 );
        if ( lua_isnumber ( luaVM, -1 ) )
        {
            vector.fX = ( float ) lua_tonumber ( luaVM, -1 );
            lua_pop ( luaVM, 1 );
        }
        else
        {
            lua_pop ( luaVM, 1 );
            lua_rawgeti ( luaVM, -1, 1 );
            if ( lua_isnumber ( luaVM, -1 ) )
                vector.fX = ( float ) lua_tonumber ( luaVM, -1 );
            lua_pop ( luaVM, 1 );
        }

        lua_pushstring ( luaVM, "y" );
        lua_rawget ( luaVM, -2 );
        if ( lua_isnumber ( luaVM, -1 ) )
        {
            vector.fY = ( float ) lua_tonumber ( luaVM, -1 );
            lua_pop ( luaVM, 1 );
        }
        else
        {
            lua_pop ( luaVM, 1 );
            lua_rawgeti ( luaVM, -1, 2 );
            if ( lua_isnumber ( luaVM, -1 ) )
                vector.fY = ( float ) lua_tonumber ( luaVM, -1 );
            lua_pop ( luaVM, 1 );
        }

        lua_pushstring ( luaVM, "z" );
        lua_rawget ( luaVM, -2 );
        if ( lua_isnumber ( luaVM, -1 ) )
        {
            vector.fZ = ( float ) lua_tonumber ( luaVM, -1 );
            lua_pop ( luaVM, 1 );
        }
        else
        {
            lua_pop ( luaVM, 1 );
            lua_rawgeti ( luaVM, -1, 3 );
            if ( lua_isnumber ( luaVM, -1 ) )
                vector.fZ = ( float ) lua_tonumber ( luaVM, -1 );
            lua_pop ( luaVM, 1 );
        }
    }
    else if ( argStream.NextIsNumber () )
    {
        argStream.ReadNumber ( vector.fX );
        if ( argStream.NextIsNumber () )
        {
            argStream.ReadNumber ( vector.fY );
            if ( argStream.NextIsNumber () )
                argStream.ReadNumber ( vector.fZ );
        }
    }
    else if ( argStream.NextIsVector3D() )
    {
        argStream.ReadVector3D ( vector );
    }

    lua_pushvector ( luaVM, vector );
    return 1;
}