コード例 #1
0
// Call a function on a remote server
int CLuaFunctionDefs::FetchRemote ( lua_State* luaVM )
{
    //  bool fetchRemote ( string URL [, int connectionAttempts = 10, int connectTimeout = 10000 ], callback callbackFunction, [ string postData, bool bPostBinary, arguments... ] )
    CScriptArgReader argStream ( luaVM );
    SString strURL; CLuaFunctionRef iLuaFunction; SString strPostData; bool bPostBinary; CLuaArguments args; uint uiConnectionAttempts; uint uiConnectTimeoutMs;

    argStream.ReadString ( strURL );
    if ( argStream.NextIsNumber () )
        MinServerReqCheck ( argStream, MIN_SERVER_REQ_CALLREMOTE_CONNECTION_ATTEMPTS, "'connection attempts' is being used" );
    argStream.ReadIfNextIsNumber ( uiConnectionAttempts, 10 );
    if ( argStream.NextIsNumber () )
        MinServerReqCheck ( argStream, MIN_SERVER_REQ_CALLREMOTE_CONNECT_TIMEOUT, "'connect timeout' is being used" );
    argStream.ReadIfNextIsNumber ( uiConnectTimeoutMs, 10000 );
    argStream.ReadFunction ( iLuaFunction );
    argStream.ReadString ( strPostData, "" );
    argStream.ReadBool ( bPostBinary, false );
    argStream.ReadLuaArguments ( args );
    argStream.ReadFunctionComplete ();

    if ( !argStream.HasErrors () )
    {
        CLuaMain * luaMain = m_pLuaManager->GetVirtualMachine ( luaVM );
        if ( luaMain )
        {
            g_pGame->GetRemoteCalls ()->Call ( strURL, &args, strPostData, bPostBinary, luaMain, iLuaFunction, uiConnectionAttempts, uiConnectTimeoutMs );
            lua_pushboolean ( luaVM, true );
            return 1;
        }
    }
    else
        m_pScriptDebugging->LogCustom ( luaVM, argStream.GetFullErrorMessage () );

    lua_pushboolean ( luaVM, false );
    return 1;
}
コード例 #2
0
// Call a function on a remote server
int CLuaFunctionDefs::CallRemote ( lua_State* luaVM )
{
    CScriptArgReader argStream ( luaVM );
    if ( !argStream.NextIsFunction ( 1 ) && !argStream.NextIsFunction ( 2 ) )
    {
        // Call type 1
        //  bool callRemote ( string host [, int connectionAttempts = 10, int connectTimeout = 10000 ], string resourceName, string functionName, callback callbackFunction, [ arguments... ] )
        SString strHost; uint uiConnectionAttempts; uint uiConnectTimeoutMs; SString strResourceName; SString strFunctionName; CLuaFunctionRef iLuaFunction; CLuaArguments args;

        argStream.ReadString ( strHost );
        if ( argStream.NextIsNumber () )
            MinServerReqCheck ( argStream, MIN_SERVER_REQ_CALLREMOTE_CONNECTION_ATTEMPTS, "'connection attempts' is being used" );
        argStream.ReadIfNextIsNumber ( uiConnectionAttempts, 10 );
        if ( argStream.NextIsNumber () )
            MinServerReqCheck ( argStream, MIN_SERVER_REQ_CALLREMOTE_CONNECT_TIMEOUT, "'connect timeout' is being used" );
        argStream.ReadIfNextIsNumber ( uiConnectTimeoutMs, 10000 );
        argStream.ReadString ( strResourceName );
        argStream.ReadString ( strFunctionName );
        argStream.ReadFunction ( iLuaFunction );
        argStream.ReadLuaArguments ( args );
        argStream.ReadFunctionComplete ();

        if ( !argStream.HasErrors () )
        {
            CLuaMain * luaMain = m_pLuaManager->GetVirtualMachine ( luaVM );
            if ( luaMain )
            {
                g_pGame->GetRemoteCalls ()->Call ( strHost, strResourceName, strFunctionName, &args, luaMain, iLuaFunction, uiConnectionAttempts, uiConnectTimeoutMs );
                lua_pushboolean ( luaVM, true );
                return 1;
            }
        }
    }
    else
    {
        // Call type 2
        //  bool callRemote ( string URL [, int connectionAttempts = 10, int connectTimeout = 10000 ], callback callbackFunction, [ arguments... ] )
        SString strURL; uint uiConnectionAttempts; uint uiConnectTimeoutMs; CLuaFunctionRef iLuaFunction; CLuaArguments args;

        argStream.ReadString ( strURL );
        if ( argStream.NextIsNumber () )
            MinServerReqCheck ( argStream, MIN_SERVER_REQ_CALLREMOTE_CONNECTION_ATTEMPTS, "'connection attempts' is being used" );
        argStream.ReadIfNextIsNumber ( uiConnectionAttempts, 10 );
        if ( argStream.NextIsNumber () )
            MinServerReqCheck ( argStream, MIN_SERVER_REQ_CALLREMOTE_CONNECT_TIMEOUT, "'connect timeout' is being used" );
        argStream.ReadIfNextIsNumber ( uiConnectTimeoutMs, 10000 );
        argStream.ReadFunction ( iLuaFunction );
        argStream.ReadLuaArguments ( args );
        argStream.ReadFunctionComplete ();

        if ( !argStream.HasErrors () )
        {
            CLuaMain * luaMain = m_pLuaManager->GetVirtualMachine ( luaVM );
            if ( luaMain )
            {
                g_pGame->GetRemoteCalls ()->Call ( strURL, &args, luaMain, iLuaFunction, uiConnectionAttempts, uiConnectTimeoutMs );
                lua_pushboolean ( luaVM, true );
                return 1;
            }
        }
    }

    if ( argStream.HasErrors () )
        m_pScriptDebugging->LogCustom ( luaVM, argStream.GetFullErrorMessage () );

    lua_pushboolean ( luaVM, false );
    return 1;
}