コード例 #1
0
int CLuaFunctionDefs::SetMapName ( lua_State* luaVM )
{
    //  bool setMapName ( string mapName )
    SString strMapName;

    CScriptArgReader argStream ( luaVM );
    argStream.ReadIfNextIsString ( strMapName, "" );    // Default to empty for backward compat with previous implementation

    if ( !argStream.HasErrors () )
    {
        if ( CStaticFunctionDefinitions::SetMapName ( strMapName ) )
        {
            lua_pushboolean ( luaVM, true );
            return 1;
        }
    }
    else
        m_pScriptDebugging->LogCustom ( luaVM, argStream.GetFullErrorMessage () );

    lua_pushboolean ( luaVM, false );
    return 1;
}
コード例 #2
0
// Call a function on a remote server
int CLuaFunctionDefs::FetchRemote ( lua_State* luaVM )
{
    //  bool fetchRemote ( string URL [, string queueName ][, int connectionAttempts = 10, int connectTimeout = 10000 ], callback callbackFunction, [ string postData, bool bPostBinary, arguments... ] )
    CScriptArgReader argStream ( luaVM );
    SString strURL; SString strQueueName; CLuaFunctionRef iLuaFunction; SString strPostData; bool bPostBinary; CLuaArguments args; uint uiConnectionAttempts; uint uiConnectTimeoutMs;

    argStream.ReadString ( strURL );
    if ( argStream.NextIsString () )
        MinServerReqCheck ( argStream, MIN_SERVER_REQ_CALLREMOTE_QUEUE_NAME, "'queue name' is being used" );
    argStream.ReadIfNextIsString ( strQueueName, CALL_REMOTE_DEFAULT_QUEUE_NAME );
    if ( argStream.NextIsNumber () )
        MinServerReqCheck ( argStream, MIN_SERVER_REQ_CALLREMOTE_CONNECTION_ATTEMPTS, "'connection attempts' is being used" );
    argStream.ReadIfNextIsNumber ( uiConnectionAttempts, 10 );
    if ( argStream.NextIsNumber () )
        MinServerReqCheck ( argStream, MIN_SERVER_REQ_CALLREMOTE_CONNECT_TIMEOUT, "'connect timeout' is being used" );
    argStream.ReadIfNextIsNumber ( uiConnectTimeoutMs, 10000 );
    argStream.ReadFunction ( iLuaFunction );
    argStream.ReadString ( strPostData, "" );
    argStream.ReadBool ( bPostBinary, false );
    argStream.ReadLuaArguments ( args );
    argStream.ReadFunctionComplete ();

    if ( !argStream.HasErrors () )
    {
        CLuaMain * luaMain = m_pLuaManager->GetVirtualMachine ( luaVM );
        if ( luaMain )
        {
            g_pGame->GetRemoteCalls ()->Call ( strURL, &args, strPostData, bPostBinary, luaMain, iLuaFunction, strQueueName, uiConnectionAttempts, uiConnectTimeoutMs );
            lua_pushboolean ( luaVM, true );
            return 1;
        }
    }
    else
        m_pScriptDebugging->LogCustom ( luaVM, argStream.GetFullErrorMessage () );

    lua_pushboolean ( luaVM, false );
    return 1;
}