コード例 #1
0
ファイル: main.cpp プロジェクト: ryanf323/FileServer
int main(int argc, char * argv[])
{
    //Variables initialization:
    int port = 54321;
    string ipAddress;
    string id = "user";
    bool done = false;
    char recMessage[STRLEN];

        //Server
        ServerSocket sockServer;
        cout<<"Server started..."<<endl;
        sockServer.StartHosting( port );

        while ( true )
        {
        //Protocol to initiate communication with the client:
        cout << "Prompting for login..." <<endl;
        sockServer.SendData(stringToCharArray("LOGIN"));
        sockServer.RecvData( recMessage, STRLEN );

            if(checkName(recMessage, id) == false){
                cerr << "Invalid User ID: '" << recMessage <<"'"  << endl;
                sockServer.SendData(stringToCharArray("UNWELCOME"));
                sockServer.CloseConnection();
                sockServer.Listen();

            }else{
                cout << "User '"<< recMessage << "' logged in successfully." << endl;
                sockServer.SendData(stringToCharArray("WELCOME"));

                while(!done){
                    sockServer.RecvData( recMessage, STRLEN );
                    cout<<"Received: > "<<recMessage<<endl;

                        if ( strcmp( recMessage, "QUIT")==0 ){
                            sockServer.CloseConnection();
                            sockServer.Listen();
                            //cout << "Connection closed. Exiting the program" << endl;
							//return 0;
                            //done = true;

                        }else{
                            checkCommand(recMessage, sockServer);
                        }
                }

            }

        }

    return 0;
}
コード例 #2
0
ファイル: opengltest.cpp プロジェクト: virusmarathe/Portfolio
void menuDisplay() {
	
	if (!done) {
		if ( choice == 2 )
		{
			sockClient.SendData(player1->getName());
				cout<<"\t--WAIT--"<<endl;
				sockClient.RecvData( recMessage, STRLEN );
				cout<<"Recv > "<<recMessage<<endl;
				player1->setName(name);
				player2->setName(recMessage);
				done = true;
				recvd = true;
		}
		else if ( choice == 1 )
		{
				cout<<"\t--WAIT--"<<endl;
				sockServer.RecvData( recMessage, STRLEN );
				player1->setName(recMessage);
				player2->setName(name);
				cout<<"Recv > "<<recMessage<<endl;
				sockServer.SendData(player2->getName());
				done = true;
				recvd = false;
		}
	}

	  glMatrixMode( GL_MODELVIEW );		// Setup model transformations
	  glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
  
	  glPushMatrix();
	  drawGLString(-0.5 , 0.5, 1, "Welcome to MiniGolf!");
  	  drawGLString(-0.5 , 0.0, 1, "Press 'b' to Begin");
	  drawGLString(-0.5,  -0.5, 1, "Press 'h' to display High Scores");
	  glPopMatrix();
}
コード例 #3
0
ファイル: opengltest.cpp プロジェクト: virusmarathe/Portfolio
// display func
void display_obj()
{
  updateCamera();
  if(showScores){
	  showScores = false;
  }
  if (showMenu) {
	  menuDisplay();
  }
  else {
	  glMatrixMode( GL_MODELVIEW );		// Setup model transformations
	  glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
  
	  glPushMatrix();

	  //draw tiles
	  drawTiles();
  
	  //draw tee

	  glColor3f(0,0,1);
	  glBegin(GL_POLYGON);
	  vector<double> tpos = tee->getPos();
	  glVertex3d(tpos[0]-0.1,tpos[1]+0.01,tpos[2]+0.1);
	  glVertex3d(tpos[0]-0.1,tpos[1]+0.01,tpos[2]-0.1);
	  glVertex3d(tpos[0]+0.1,tpos[1]+0.01,tpos[2]-0.1);
	  glVertex3d(tpos[0]+0.1,tpos[1]+0.01,tpos[2]+0.1);
	  glEnd();
   
	  //draw cup
	  glColor3f(0,0,0);
	  glBegin(GL_TRIANGLE_STRIP);
		for (double i =0; i<180; i++) {
			double x = 0.1 * cos(i);
			double y = 0.1 * sin(i);
			vector<double> hpos = hole->getPos();
			glVertex3d(hpos[0],hpos[1],hpos[2]);
			glVertex3d(hpos[0] + x,hpos[1]+.01,hpos[2]+y);
		}
	  glEnd();

	  char * str;
	  char * str2;
	  char buffer[10];
	  str = itoa(player1->getCurrentScore(), buffer, 10);
	  str2 = itoa(player2->getCurrentScore(), buffer, 10);
	  drawGLString(ball->getPos()[0] , ball->getPos()[1]+0.4, ball->getPos()[2], player1->getName());
	  drawGLString(ball->getPos()[0] , ball->getPos()[1]+0.1, ball->getPos()[2], str);
      drawGLString(ball2->getPos()[0] , ball2->getPos()[1]+0.4, ball2->getPos()[2], player2->getName());
	  drawGLString(ball2->getPos()[0] , ball2->getPos()[1]+0.1, ball2->getPos()[2], str2);

	  glPopMatrix();

	  glPushMatrix();
	  glTranslatef(ball->getPos()[0],ball->getPos()[1],ball->getPos()[2]);
	  glColor3f(1,1,1);
	  glutSolidSphere(BALL_RADIUS,20,16);
	  glDisable(GL_LIGHTING);
	  glDisable(GL_LIGHT0);
	  glColor3f(1,1,0);
	  glBegin(GL_LINES);
	  glVertex3d(0,0,0);
	  glVertex3d(ball_speed*10*ball->getDirection()[0],0,ball_speed*10*ball->getDirection()[2]);
	  glEnd();
	  glEnable(GL_LIGHTING);
	  glEnable(GL_LIGHT0);
	  glPopMatrix();

	  glPushMatrix();
	  glTranslatef(ball2->getPos()[0],ball2->getPos()[1],ball2->getPos()[2]);
	  glColor3f(1,0,0);
	  glutSolidSphere(BALL_RADIUS,20,16);
	  glDisable(GL_LIGHTING);
	  glDisable(GL_LIGHT0);
	  glColor3f(1,1,0);
	  glBegin(GL_LINES);
	  glVertex3d(0,0,0);
	  glVertex3d(ball_speed*10*ball2->getDirection()[0],0,ball_speed*10*ball2->getDirection()[2]);
	  glEnd();
	  glEnable(GL_LIGHTING);
	  glEnable(GL_LIGHT0);
	  glPopMatrix();

	  ball->Update();
	  ball2->Update();
	  if (!posgive) {
		  if ( choice == 2 )
			{			
				//sockClient.SendData(itoa(ball_speed*1000, buffer,10));
				sockClient.SendData(itoa(direction_theta*1000, buffer,10));
			}
			else if ( choice == 1 )
			{
				//sockServer.SendData(itoa(ball_speed*1000, buffer, 10));
				sockServer.SendData(itoa(direction_theta*1000, buffer,10));
			}
			posgive = true;
	  }
	  if (!recvd) {
		  if ( choice == 2 && player2->getTurn())
			{			
				sockClient.RecvData(recPos, STRLEN);
				float dir = atoi(recPos)/1000.;
				ball2->setDirection(cos(dir),0,sin(dir));
				ball2->setSpeed(0.05);
				ball2->setFriction(-0.0005);
				player2->incrementCurrentScore();
				recvd = true;
				shot = true;
			}
		  else if ( choice == 1 && player1->getTurn())
			{
				sockServer.RecvData(recPos, STRLEN);
				float dir = atoi(recPos)/1000.;
				ball->setDirection(cos(dir),0,sin(dir));
				ball->setSpeed(0.05);
				ball->setFriction(-0.0005);
				player1->incrementCurrentScore();
				recvd = true;
				shot = true;
			}
	  } 

	  if (shot) {
		  if ((ball->getSpeed() == 0 && player1->getTurn()) || (ball2->getSpeed() == 0 && player2->getTurn())) {
			  player1->switchTurn();
  			  player2->switchTurn();
	  		  shot = false;		
			  recvd = false;
		  }
	  }

	  win = Physics::checkCollisions(ball, tiles, hole);
	  win = Physics::checkCollisions(ball2,tiles,hole);
	  if (win) {
        //Add score to high score if it beats current score
		L->setScore(L->currLevel , player1->getCurrentScore(), player1->getName());
		//L->displayScores();
		L->writeScores();
        tiles.clear();
		L->currLevel++;
		//level_counter++;
		if (L->currLevel==NUM_LEVELS)
			L->currLevel = 0;
		init();
		tiles = FileReader::parseLevelFile(levels[L->currLevel], tiles, ball, ball2, tee, hole);
	  }
  }
  glFlush();				// Flush OpenGL queue
  glutSwapBuffers();			// Display back buffer
}