コード例 #1
0
void Program::Build(Shader vert, Shader frag)
{

  m_vert = vert;
  m_frag = frag;

	if (!(m_vert.IsCompiled() && m_frag.IsCompiled()))
	{
		// Both shaders must be compiled.
		throw 0;
	}

  m_id = glCreateProgram();
  
  glAttachShader(m_id, vert.GetId());
  glAttachShader(m_id, frag.GetId());
  glLinkProgram(m_id);

  // Check the Link.
  GLint link_ok;
  glGetProgramiv(m_id, GL_LINK_STATUS, &link_ok);

  if (GL_FALSE == link_ok)
  {
    // Link failed, get error message.
    char* err_buf = new char[200];
    int act_leng = 0;
    glGetProgramInfoLog(m_id, 200, &act_leng, err_buf);
    printf("Shader Link failure: %s\n", err_buf);
    return;
  }
    
  // Everything is ready to rock and roll.
  m_built = true;
}