コード例 #1
0
//---------------------------------------
void Effect::SetShaders( const Shader& vs, const Shader& fs )
{
	GLint success = 0;
	GLchar errorlog[1024] = { 0 };
    GLsizei len = 0;

	// Create the program
	mProgramId = glCreateProgram();
    
    if ( mProgramId )
    {
        // Attach shaders
        glAttachShader( mProgramId, vs.GetShaderId() );
        glAttachShader( mProgramId, fs.GetShaderId() );

        // Link program
        glLinkProgram( mProgramId );

        // Check for errors
        GLint success = GL_TRUE;
        glGetProgramiv( mProgramId, GL_LINK_STATUS, &success );
        if ( success != GL_TRUE )
        {
            WarnCrit( "ShaderError: Link Failed\n", "" );
            DebugErrorLog();
            glDeleteProgram( mProgramId );
			mProgramId = 0;
        }
        
        // Validate program
        glValidateProgram( mProgramId );
        
        // Check for errors
        success = GL_TRUE;
        glGetProgramiv( mProgramId, GL_VALIDATE_STATUS, &success );
        if ( success != GL_TRUE )
        {
           WarnCrit( "ShaderError: Link Failed\n", "" );
           DebugErrorLog();
           glDeleteProgram( mProgramId );
		mProgramId = 0;
        }        
    }
    else
    {
        WarnCrit( "ShaderProgram: Failed to create program\n", "" );
        
    }
}