コード例 #1
0
ファイル: powerup.cpp プロジェクト: chrislee1018/smcios
 void cMushroom::Create_From_Stream(XMLElement* attributes)
 {
     int posx = 0, posy = 0;
     
     int mushroom_type = TYPE_MUSHROOM_DEFAULT;
     
     for (XMLElement* node = attributes->FirstChildElement(); node; node = node->NextSiblingElement())
     {
         const char* name = node->Attribute("name");
         const char* value = node->Attribute("value");
     
         if (!strcmp(name, "posx"))
         {
             posx = atoi(value);
         }
         else if (!strcmp(name, "posy"))
         {
             posy = atoi(value);
         }
         else if (!strcmp(name, "mushroom_type"))
         {
             mushroom_type = atoi(value);
         }
     }
     
     Set_Pos(static_cast<float>(posx), static_cast<float>(posy));
     
     Set_Type(static_cast<SpriteType>(mushroom_type));
 }
コード例 #2
0
ファイル: TracksXml.cpp プロジェクト: HaohaoLau/stuntrally
bool UserXml::LoadXml(std::string file)
{
	XMLDocument doc;
	XMLError e = doc.LoadFile(file.c_str());
	if (e != XML_SUCCESS)  return false;
		
	XMLElement* root = doc.RootElement();
	if (!root)  return false;

	//  clear
	trks.clear();  trkmap.clear();

	//  tracks
	const char* a;  //int i=1;  //0 = none
	XMLElement* eTrk = root->FirstChildElement("track");
	while (eTrk)
	{
		UserTrkInfo t;
		a = eTrk->Attribute("n");		if (a)  t.name = string(a);

		a = eTrk->Attribute("date");	if (a)  t.last = s2dt(a);
		a = eTrk->Attribute("rate");	if (a)  t.rating = s2i(a);
		a = eTrk->Attribute("laps");	if (a)  t.laps = s2i(a);
		a = eTrk->Attribute("time");	if (a)  t.time = s2r(a);

		trks.push_back(t);
		trkmap[t.name] = trks.size();  //i++;
		eTrk = eTrk->NextSiblingElement("track");
	}
	return true;
}
コード例 #3
0
ファイル: XMLHandler.cpp プロジェクト: noxshroom/TikoIrcBot
string XMLHandler::LoadLink(string name)
{
    XMLDocument doc;
    doc.LoadFile("links.xml");
    if( doc.Error() )
    {
        cout << "\nERROR:" << doc.ErrorID() << endl;
        return "ERROR";
    }

    XMLElement* rootNode = doc.FirstChildElement("Links");
    if (!rootNode) std::cout << "No Links element" << std::endl;

    XMLElement* linkNode = rootNode->FirstChildElement("Link");
    if(!linkNode) std::cout << "No link elements" << std::endl;

    // Loop through XML
    for( ; linkNode != NULL; linkNode = linkNode->NextSiblingElement() )
    {
        if( name == linkNode->Attribute("name") )
        {
            return linkNode->Attribute("url");
        }
    }

    return "NOTFOUND";
}
コード例 #4
0
ファイル: Scanner.cpp プロジェクト: igorventorim/UFES
Stadium* Scanner::readConfigXML(string file)
{
    string name, type, path;
    double shot, move;
    double npcVel, shotNpc, alturaObstaculo, freqTiro;

    doc.LoadFile(file.data());
    if(!doc.ErrorID())
    {
        XMLElement* arena = doc.FirstChildElement("aplicacao")->FirstChildElement("arquivoDaArena");
        name = arena->Attribute("nome");
        type = arena->Attribute("tipo");
        path = arena->Attribute("caminho");
        XMLElement* player = doc.FirstChildElement("aplicacao")->FirstChildElement("jogador");
        player->QueryDoubleAttribute("velTiro",&shot);
        player->QueryDoubleAttribute("vel",&move);

        XMLElement* inimigo = doc.FirstChildElement("aplicacao")->FirstChildElement("inimigo");
        inimigo->QueryDoubleAttribute("velTiro",&shotNpc);
        inimigo->QueryDoubleAttribute("vel",&npcVel);
        inimigo->QueryDoubleAttribute("freqTiro",&freqTiro);

        XMLElement* obstacle = doc.FirstChildElement("aplicacao")->FirstChildElement("obstaculo");
        obstacle->QueryDoubleAttribute("altura",&alturaObstaculo);
        return readArenaSVG(path + name +"."+type,shot,move,shotNpc,npcVel,alturaObstaculo,freqTiro);
  }else
    {
        cout << "Erro ao abrir o arquivo XML "<< file << "\n";
        exit(1);
    }

}
コード例 #5
0
ファイル: Book.cpp プロジェクト: reworks/3DS_eBook_Reader
void Book::parseOPF(BLUnZip& zip)
{
    std::string data = zip.ExtractToString(m_opf);
    
    XMLDocument doc;
    doc.Parse(data.c_str());

    XMLElement* package = doc.FirstChildElement("package");
    XMLElement* metadata = package->FirstChildElement("metadata");
    XMLElement* manifest = package->FirstChildElement("manifest");
    XMLElement* item = manifest->FirstChildElement("item");

    m_title = metadata->FirstChildElement("dc:title")->GetText();
    m_author = metadata->FirstChildElement("dc:creator")->GetText();

    for(XMLElement* rfe = item; rfe != nullptr; rfe = rfe->NextSiblingElement("item"))
    {
       m_manifest.emplace(rfe->Attribute("id"), rfe->Attribute("href"));
    }

    XMLElement* spine = package->FirstChildElement("spine");
    XMLElement* itemref = spine->FirstChildElement("itemref");

    for (XMLElement* it = itemref; it != nullptr; it = it->NextSiblingElement("itemref"))
    {
        m_spine.push_back(it->Attribute("idref"));
    }
}
コード例 #6
0
// Initialize a Geometry class given an XML element, return IQM file name
static Geometry getGeom(XMLElement *elGeom){
	Geometry G;

	XMLElement * trEl = check("Transform", elGeom);
	vec3 T(safeAtoF(*trEl, "Tx"), safeAtoF(*trEl, "Ty"), safeAtoF(*trEl, "Tz"));
	vec3 S(safeAtoF(*trEl, "Sx"), safeAtoF(*trEl, "Sy"), safeAtoF(*trEl, "Sz"));
	vec3 R(safeAtoF(*trEl, "Rx"), safeAtoF(*trEl, "Ry"), safeAtoF(*trEl, "Rz"));
	float rot = safeAtoF(*trEl, ("R"));
	mat4 M = glm::translate(T) * glm::rotate(rot, R) * glm::scale(S);

	// Create a Material
	XMLElement * matEl = check("Material", elGeom);
	float shininess(safeAtoF(*matEl, "shininess"));
	float reflectivity(safeAtoF(*matEl, "reflectivity"));
	vec4 diff(safeAtoF(*matEl, "Dr"), safeAtoF(*matEl, "Dg"), safeAtoF(*matEl, "Db"), safeAtoF(*matEl, "Da"));
	vec4 spec(safeAtoF(*matEl, "Sr"), safeAtoF(*matEl, "Sg"), safeAtoF(*matEl, "Sb"), safeAtoF(*matEl, "Sa"));
	Material mat(shininess, reflectivity, diff, spec);
	if (matEl->Attribute("Texture"))
		mat.SetTexMapSrc(matEl->Attribute("Texture"));
	if (matEl->Attribute("Normal"))
		mat.SetNrmMapSrc(matEl->Attribute("Normal"));

	// Set values
	G = Geometry("../Resources/IQM/" + string(elGeom->Attribute("fileName")));
	G.leftMultM(M);
	G.setMaterial(mat);

	return G;
}
コード例 #7
0
ファイル: eato.cpp プロジェクト: chrislee1018/smcios
void cEato::Create_From_Stream(XMLElement* attributes)
{
    int posx = 0, posy = 0;
    std::string image_dir = m_img_dir;
    std::string direction = Get_Direction_Name(m_start_direction);

    for (XMLElement* node = attributes->FirstChildElement(); node; node = node->NextSiblingElement())
    {
        const char* name = node->Attribute("name");
        const char* value = node->Attribute("value");

        if (!strcmp(name, "posx"))
        {
            posx = atoi(value);
        }
        else if (!strcmp(name, "posy"))
        {
            posy = atoi(value);
        }
        else if (!strcmp(name, "image_dir"))
        {
            image_dir = value;
        }
        else if (!strcmp(name, "direction"))
        {
            direction = value;
        }
    }

    Set_Pos(static_cast<float>(posx), static_cast<float>(posy), 1);
    Set_Image_Dir(image_dir.c_str());
    Set_Direction(Get_Direction_Id(direction.c_str()));
}
コード例 #8
0
void CSimulator::_configureStructure ( XMLElement* elem ){
	string elemName, attr;
	
	/* Create lines */
	attr       = elem->Attribute("lines");
	int nLines = atoi( attr.c_str() );
	for ( int i = 0 ; i < nLines ; i++ ){		
		CLine* tmp_line = new CLine ( &m_sSimCnf );
		for( XMLElement* line = elem->FirstChildElement() ; line != NULL ; line = line->NextSiblingElement() ){
			elemName = line->Value();
			stringstream tmp_name;
			tmp_name << "line_";
			tmp_name << (i+1);
			if ( elemName == tmp_name.str() ){
				/* Create Nodes */
				attr         = line->Attribute("nodes");
				int nNodes   = atoi( attr.c_str() );
				string sType = line->Attribute("type");
				for( XMLElement* node = elem->FirstChildElement() ; node != NULL ; node = node->NextSiblingElement() ){
					elemName = node->Value();
					if ( elemName == sType ){
						for ( int j = 0 ; j < nNodes ; j++ ){	
							tmp_line->addNode    ( _createNode ( node , tmp_line->getPVNrGen() , tmp_line->getPVNrFrc() ) );	
						}
					}
				}				
			}
		}
		m_pcGrid->addLine ( tmp_line );
	}
	return;
};
コード例 #9
0
void 
GameObject::Load( XMLElement & e )
{
  const char * attrib = e.Attribute("id");  
  if ( !attrib ) throw AttributeMissingException("Attribute id is missing!");
  SetId(attrib);

  attrib = e.Attribute("description");
  if ( !attrib ) throw AttributeMissingException("Attribute description is missing!");
  SetDescription(attrib);

  attrib = e.Attribute("name");
  if ( !attrib ) throw AttributeMissingException("Attribute name is missing!");
  SetName(attrib);
  
  attrib = e.Attribute("match");
  if ( attrib) 
  {
    SetNamePattern(attrib);
  }
  
  // Load properties 
  XMLElement *props = e.FirstChildElement("Properties");
  if ( props )  LoadProperties( *props);

  XMLElement *items = e.FirstChildElement("Items");
  if ( items ) LoadItems(*items);
  else g_Log << "There were no items...\n";
}
コード例 #10
0
ファイル: environment.cpp プロジェクト: mccagigal/mufco
void CEnvironment::_configureSinusoidal ( void ){ 	
	/* Read components from XML file */
	XMLDocument conf;
    	conf.LoadFile( m_sSourceFile.c_str() );
	XMLElement* root = conf.FirstChildElement();
	string   elemName, attr;
	SFreqCmp tmp_FC;
	for( XMLElement* elem = root->FirstChildElement() ; elem != NULL ; elem = elem->NextSiblingElement() ){
		elemName = elem->Value();
		if ( elemName == "Cmp" ){
			attr          = elem->Attribute("period");
			tmp_FC.period = atof( attr.c_str() ) / float ( m_nSampling );
			attr          = elem->Attribute("phase");
			tmp_FC.phs    = atof( attr.c_str() );
			attr          = elem->Attribute("amplitude");
			tmp_FC.amp    = m_fAmplitude * atof( attr.c_str() );
			if ( tmp_FC.period > 0.0 ){
				m_vInputSignal [ int ( float( m_nFFTsize  ) / tmp_FC.period ) ] = tmp_FC;
				m_vNCAmp       [ int ( float( m_nFFTsize  ) / tmp_FC.period ) ] = tmp_FC.amp;
			}
			else{
				m_vInputSignal [ 0 ] = tmp_FC;
				m_vNCAmp       [ 0 ] = tmp_FC.amp;

			}
		}
	}
	return;
};
コード例 #11
0
void MapLoader::load(const std::string &xmlFilename, ResourceHandler &handler) {
	XMLFile doc(xmlFilename);

	XMLElement *areaElement = doc.FirstChildElement("maps").FirstChildElement("area").ToElement();
	while(areaElement) {
		u16 area = areaElement->IntAttribute("id");

		XMLElement *mapElement = areaElement->FirstChildElement("map");
		while(mapElement) {
			std::string name = mapElement->Attribute("name");
			std::string tilesetName = mapElement->Attribute("tileset");

			u16 x = mapElement->IntAttribute("x");
			u16 y = mapElement->IntAttribute("y");

			Tileset &tileset = handler.get<Tileset>(tilesetName);

			loadMap(name, area, x, y, tileset, handler);

			mapElement = mapElement->NextSiblingElement("map");
		}

		areaElement = areaElement->NextSiblingElement("area");
	}
}
コード例 #12
0
void CSimulator::_configureVisu ( void ){
	if ( m_sSimCnf.pcPlotter )
		delete m_sSimCnf.pcPlotter;				
	m_sSimCnf.pcPlotter = new CPlotter ( );
	XMLDocument conf;
    	conf.LoadFile( m_sSimCnf.sParamsFile.c_str() );
	XMLElement* root = conf.FirstChildElement();
	string  elemName , attr;	
	for( XMLElement* elem = root->FirstChildElement() ; elem != NULL ; elem = elem->NextSiblingElement() ){
		elemName = elem->Value();
		if ( elemName == "Visualization" ){
			attr       = elem->Attribute("rf_rate");
			m_sSimCnf.pcPlotter->setRefreshRate ( atoi( attr.c_str() ) );
			int cnt = 0;
			int type;
			for( XMLElement* e = elem->FirstChildElement() ; e != NULL ; e = e->NextSiblingElement() ){
				attr  = e->Attribute("title");
				m_sSimCnf.pcPlotter->createDisplay ( NULL , NULL , 1 , attr );
				attr   = e->Attribute("x_lng");
				m_sSimCnf.pcPlotter->setXrange     ( cnt , atoi( attr.c_str() ) , "Time [k]" );
				int y_ini, y_end;
				attr   = e->Attribute("y_ini");
				y_ini  = atoi( attr.c_str() );
				attr   = e->Attribute("y_end");
				y_end  = atoi( attr.c_str() );
				m_sSimCnf.pcPlotter->setYrange     ( cnt , y_ini , y_end , "Power (W)" );
				cnt++;				
			}			
		}
	}
	conf.Clear();
	return;
};
コード例 #13
0
ファイル: Utils.cpp プロジェクト: danfergo/HSTTScheduler
XMLElement * Utils::w(XMLElement * element, const char * name, const char * attribute, const char * value){
    XMLElement * sibilingElement = element->NextSiblingElement(name);

    while (sibilingElement != NULL && strcmp(sibilingElement->Attribute(attribute), value) != 0) {
        sibilingElement = sibilingElement->NextSiblingElement(name);
    }
    return sibilingElement == NULL || strcmp(sibilingElement->Attribute(attribute), value) != 0 ? NULL : sibilingElement;
}
コード例 #14
0
ファイル: Utils.cpp プロジェクト: danfergo/HSTTScheduler
XMLElement * Utils::getFirstChildElementWith(XMLElement * element, const char * name, const char * attribute, const char * value) {
    XMLElement * childElement = element->FirstChildElement(name);

    while (childElement != NULL && strcmp(childElement->Attribute(attribute), value) != 0) {
        childElement = childElement->NextSiblingElement(name);
    }
    return childElement == NULL || strcmp(childElement->Attribute(attribute), value) != 0 ? NULL : childElement;
}
コード例 #15
0
void parallelSetUp       ( void ){
	XMLDocument conf;
    	conf.LoadFile( g_sMainFilename.c_str() );
	XMLElement* root = conf.FirstChildElement();
	string elemName , attr;	

	for( XMLElement* elem = root->FirstChildElement() ; elem != NULL ; elem = elem->NextSiblingElement() ){
		elemName = elem->Value();

		if ( elemName == "output" ){
			attr          = elem->Attribute("file");
			g_sOutputFile = attr;
		}
		else if ( elemName == "exp_conf"  ){
			attr       = elem->Attribute("file");
			g_sExpConf = attr;
		}
		else if ( elemName == "seed"){
			attr       = elem->Attribute("number");
			g_nSeeds   = atoi( attr.c_str() );
		}
		else if ( elemName == "prm"){
			SParamConf tmp_param;
			attr             = elem->Attribute("length");
			tmp_param.length = atoi( attr.c_str() );
			attr             = elem->Attribute("offset");	
			tmp_param.offset = atof( attr.c_str() );
			attr             = elem->Attribute("step");
			tmp_param.step   = atof( attr.c_str() );
			g_vParams.push_back( tmp_param );			
		}
		else if ( elemName == "env"){
			SParamConf tmp_envir;
			attr             = elem->Attribute("length");
			tmp_envir.length = atoi( attr.c_str() );
			attr             = elem->Attribute("offset");	
			tmp_envir.offset = atof( attr.c_str() );
			attr             = elem->Attribute("step");
			tmp_envir.step   = atof( attr.c_str() );
			g_vEnvirs.push_back( tmp_envir );			
		}
		else if ( elemName == "result"){
			attr       = elem->Attribute("length");
			g_nResltN  = atoi( attr.c_str() );			
		}
	}
	g_nParamN = g_vParams.size();
	g_nEnvirN = g_vEnvirs.size(); 
	for ( int i = 0 ; i < g_nParamN ; i++ )
		g_nExpSize *= g_vParams[i].length;
	for ( int i = 0 ; i < g_nEnvirN ; i++ )
		g_nExpSize *= g_vEnvirs[i].length;
	conf.Clear();	

	return;
};
コード例 #16
0
ファイル: XMLConfig.cpp プロジェクト: BrunoAgrizzi/cg-tf
Helicopter XMLConfig::readHelicopterConfig(const char * path){
	XMLDocument doc;
	doc.LoadFile(path);

	XMLElement* helicoptero = doc.FirstChildElement("aplicacao")->FirstChildElement("helicoptero");
	Helicopter h = Helicopter(atof(helicoptero->Attribute("velTiro")),
								atof(helicoptero->Attribute("velHelicoptero")),
								atof(helicoptero->Attribute("tempoDeVoo")));
	return h;
}
コード例 #17
0
ファイル: CSettings.cpp プロジェクト: alxnik/fpd
int
CSettings::ParseOutputs(XMLElement *Outputs)
{
	// Parse Outputs
	XMLElement *Output = Outputs->FirstChildElement("output");

	int NumberOfOutputs = 0;
	while(Output)
	{
		OutputContainer OutputParse;
		NumberOfOutputs++;

		if(!Output->Attribute("name"))
		{
			Log.error("Output entry has no name\n");
			return false;
		}

		// Check if there is a duplicate name
		OutputParse.name = Output->Attribute("name");
		for(list<OutputContainer>::iterator i=OutputsDB.begin(); i != OutputsDB.end(); ++i)
		{
			if(OutputParse.name.compare((*i).name) == 0)
			{
				Log.error("Duplicate output name [%s]\n", OutputParse.name.c_str());
				return false;
			}
		}


		OutputParse.type = Output->Attribute("type");

		XMLNode *OutSettings = Output->FirstChild();

		while(OutSettings)
		{
			if(OutSettings->Value() && OutSettings->ToElement()->GetText())
			{
				OutputParse.settings[OutSettings->Value()] = OutSettings->ToElement()->GetText();
				Log.debug("parsed [%s]=[%s]", OutSettings->Value(), OutputParse.settings[OutSettings->Value()].c_str());
			}

			OutSettings = OutSettings->NextSibling();
		}

		OutputsDB.push_back(OutputParse);

		Output = Output->NextSiblingElement("output");
	}


	Log.log("Parsed %d outputs\n", NumberOfOutputs);

	return true;
}
コード例 #18
0
TestData readXMLDoc() {

    XMLDocument doc;
#ifdef WIN32
    XMLCheckResult(doc.LoadFile("../../test/mpw_tests.xml"));
#else
    XMLCheckResult(doc.LoadFile("mpw_tests.xml"));
#endif

    TestData data;
    XMLNode * pRoot = doc.FirstChild();
    if (pRoot == 0) return data;

    XMLElement * pListElement = pRoot->FirstChildElement("case");
    TestData testData;

    while (pListElement != 0) {
        //We have a test case. Allocate memory for it.
        TestCase testCase;

        //Get the ID of this case
        std::string id = pListElement->Attribute("id");
        std::cout << "ID: " << id << std::endl;

        //Now check if we have a parent.
        const char* pParent = pListElement->Attribute("parent");
        if (pParent) {
            testCase = testData.at(pParent);
        }

        //Now fill in the data from this node.
        XMLElement * pNodeListElement = pListElement->FirstChildElement();
        while (pNodeListElement != 0) {
            const char* name = pNodeListElement->Name();
            const char* value = pNodeListElement->GetText();
            if (value != 0) {
                testCase[name] = value;
                std::cout << name << ": " << testCase[name] << std::endl;
            }
            else {
                testCase[name] = "";
                std::cout << name << ": " << "null" << std::endl;
            }
            pNodeListElement = pNodeListElement->NextSiblingElement();
        }

        testData[id] = testCase;

        pListElement = pListElement->NextSiblingElement("case");
    }

    return testData;
}
コード例 #19
0
ファイル: XMLConfig.cpp プロジェクト: BrunoAgrizzi/cg-tf
Helicopter XMLConfig::readEnemyHelicopter(const char* path, float cx, float cy){
	XMLDocument doc;
	doc.LoadFile(path);
	XMLElement* helicoptero = doc.FirstChildElement("aplicacao")->FirstChildElement("helicopteroInimigo");
	Helicopter h =
		Helicopter(atof(helicoptero->Attribute("freqTiro")),
					atof(helicoptero->Attribute("velHelicoptero")),
					cx,
					cy);
	// <helicopteroInimigo freqTiro="0.0001" velHelicoptero="0.1"></helicopteroInimigo>
	return h;
}
コード例 #20
0
	void TriggerManager::LoadTriggersConfig(const std::string& moduleDir, std::vector<TriggerParameters>& trigsParams)
	{

		trigsParams.clear();

		std::string file(moduleDir + "triggersConfig.xml");

		XMLDocument doc;

		if(doc.LoadFile(file.c_str()) != XML_SUCCESS)
		{
			throw -1;
		}

		XMLElement* root = doc.RootElement();

		// Look for first trigger
		XMLElement* firstTrigger = root->FirstChildElement("Trigger");

		// Read all triggers
		for(XMLElement* trigger = firstTrigger; trigger != nullptr; trigger = trigger->NextSiblingElement())
		{
			TriggerParameters trigParams;

			// Get trigger id
			trigParams.sensorId = std::atoi(trigger->Attribute("sensorId"));

			// Get trigger type
			trigParams.type = Util::Enums::TriggerTypeFromString(trigger->Attribute("sensorType"));

			// Read xml elements
			XMLElement* threshold = trigger->FirstChildElement("Threshold");
			XMLElement* scanTime = trigger->FirstChildElement("ScanTime");
			XMLElement* maskTime = trigger->FirstChildElement("MaskTime");
			XMLElement* response = trigger->FirstChildElement("Response");

			trigParams.threshold = (short) std::atoi(threshold->GetText());
			trigParams.scanTime = (unsigned int) std::atoi(scanTime->GetText());
			trigParams.maskTime = std::atoi(maskTime->GetText());
			trigParams.response = Util::Enums::CurveTypeFromString(response->GetText());

			//XXX Reading only sensor type
			LoadSensorsConfig(moduleDir, trigParams.sensorType);
			//trigParams.sensorType = IO::SensorType::Hdd;

			trigsParams.push_back(trigParams);
		}


		return;
	}
コード例 #21
0
ファイル: TextureLoader.cpp プロジェクト: Quent42340/CubeLand
void TextureLoader::load(const char *xmlFilename, ResourceHandler &handler) {
	XMLFile doc(xmlFilename);
	
	XMLElement *textureElement = doc.FirstChildElement("textures").FirstChildElement("texture").ToElement();
	while(textureElement) {
		std::string folder = textureElement->Attribute("folder");
		std::string name = textureElement->Attribute("name");
		
		sf::Texture &texture = handler.add<sf::Texture>(folder + "-" + name);
		texture.loadFromFile("graphics/" + folder + "/" + name + ".png");
		
		textureElement = textureElement->NextSiblingElement("texture");
	}
}
コード例 #22
0
bool TiledMap::loadTilesets(XMLDocument *map)
{
    XMLElement* tileset;
    if((tileset = map->FirstChildElement("map")->FirstChildElement("tileset")) != NULL)
    {
        TiledMapTileset* temp = new TiledMapTileset();
        temp->setFirstgid(this->stringToInt(tileset->Attribute("firstgid")));
        temp->setName(tileset->Attribute("name"));
        temp->setTilewidth(this->stringToInt(tileset->Attribute("tilewidth")));
        temp->setTileheight(this->stringToInt(tileset->Attribute("tileheight")));
        temp->setImageSource(tileset->FirstChildElement("image")->Attribute("source"));
        temp->setImageTrans(tileset->FirstChildElement("image")->Attribute("trans"));
        temp->setImageWidth(this->stringToInt(tileset->FirstChildElement("image")->Attribute("width")));
        temp->setImageHeight(this->stringToInt(tileset->FirstChildElement("image")->Attribute("height")));

        this->insertTileset(temp);
    }

    while(tileset != NULL && (tileset = tileset->NextSiblingElement("tileset")) != NULL)
    {
        TiledMapTileset* temp = new TiledMapTileset();
        temp->setFirstgid(this->stringToInt(tileset->Attribute("firstgid")));
        temp->setName(tileset->Attribute("name"));
        temp->setTilewidth(this->stringToInt(tileset->Attribute("tilewidth")));
        temp->setTileheight(this->stringToInt(tileset->Attribute("tileheight")));
        temp->setImageSource(tileset->FirstChildElement("image")->Attribute("source"));
        temp->setImageTrans(tileset->FirstChildElement("image")->Attribute("trans"));
        temp->setImageWidth(this->stringToInt(tileset->FirstChildElement("image")->Attribute("width")));
        temp->setImageHeight(this->stringToInt(tileset->FirstChildElement("image")->Attribute("height")));

        this->insertTileset(temp);
    }
}
コード例 #23
0
XMLElement* CManagerModel::ParseMesh(XMLElement *XMLMesh,CModel* Model)
{
	// Parse a SINGLE Mesh
	// Parse XMLSources AND Triangles.

	CMesh Mesh;
	XMLElement *XMLSource = XMLMesh->FirstChildElement("source");
	XMLElement *Tri = XMLMesh->FirstChildElement("triangles");
	XMLElement *Input = Tri->FirstChildElement("input");
	//Mesh.mTriangleCount = Tri->IntAttribute("count");



	while (Input != NULL)
	{
		CSource Source;

		if (strcmp(Input->Attribute("semantic"),"VERTEX") == 0) 
		{
			Source.mID = XMLMesh->FirstChildElement("vertices")->FirstChildElement("input")->Attribute("source");
		}
		else
		{
			Source.mID		=	Input->Attribute("source");
		}

		Source.mType	=	(char*) Input->Attribute("semantic");
		Source.mOffset	=	Input->IntAttribute("offset");
		Source.mID		=	Source.mID.erase(0, 1); // Remove the pound symbol.


		// This is actually <p>, aka an index list.
		Mesh.mIndex  = gusVector_SplitString((char*)Tri->FirstChildElement("p")->GetText(),' ');


		ParseSource(SourceByID(XMLMesh,(char*)Source.mID.c_str()),&Mesh,&Source);
		Input = Input->NextSiblingElement("input");
	}




	// [Matrix setup]

	// Let's hope we've added everything needed in these loops.
	Model->AddMesh(Mesh);

	return XMLMesh->NextSiblingElement("mesh");

}
コード例 #24
0
void readVisualSceneInstanceGeometries(XMLDocument& doc, btHashMap<btHashString,int>& name2Shape, btAlignedObjectArray<ColladaGraphicsInstance>& visualShapeInstances)
{
	btHashMap<btHashString,XMLElement* > allVisualScenes;

	XMLElement* libVisualScenes = doc.RootElement()->FirstChildElement("library_visual_scenes");
	if (libVisualScenes==0)
		return;

	{
		for(XMLElement* scene = libVisualScenes->FirstChildElement("visual_scene");
				scene != NULL; scene = scene->NextSiblingElement("visual_scene")) 
		{
			const char* sceneName = scene->Attribute("id");
			allVisualScenes.insert(sceneName,scene);
		}
	}

	XMLElement* scene = 0;
	{
		XMLElement* scenes = doc.RootElement()->FirstChildElement("scene");
		if (scenes)
		{
			XMLElement* instanceSceneReference = scenes->FirstChildElement("instance_visual_scene");
			if (instanceSceneReference)
			{
				const char* instanceSceneUrl = instanceSceneReference->Attribute("url");
				XMLElement** sceneInstancePtr = allVisualScenes[instanceSceneUrl+1];//skip #
				if (sceneInstancePtr)
				{
					scene = *sceneInstancePtr;
				}
			}
		}
	}

	if (scene)
	{
		for(XMLElement* node = scene->FirstChildElement("node");
			node != NULL; node = node->NextSiblingElement("node")) 
		{
			btMatrix4x4 identity;
			identity.setIdentity();
			btVector3 identScaling(1,1,1);
			readNodeHierarchy(node,name2Shape,visualShapeInstances, identity);

		}
		
	}
}
コード例 #25
0
ファイル: VisualComponent.cpp プロジェクト: proywm/Gravitate
void VisualComponent::init(XMLElement *componentElement)
{
	XMLElement* textureElement;
	const char* textureFileLocation;
	const char* fontFileLocation;
	std::ostringstream LabelString; 

	ComponentID = componentElement->IntAttribute("ComponentType");
	viewType = (ViewType)componentElement->IntAttribute("GameViewId");
	XMLElement* colorElement = componentElement->FirstChildElement("Color");
	//actorColor = new sf::Color(colorElement->IntAttribute("r"),colorElement->IntAttribute("g"),colorElement->IntAttribute("b"),colorElement->IntAttribute("a"));
	XMLElement* shapeElement = colorElement->NextSiblingElement("Structure");
	shapeID = shapeElement->IntAttribute("ShapeID");
	switch(shapeElement->IntAttribute("ShapeID"))
	{
		case 1://"Rectangle":
			actorShape = new ActorShape::Rectangle();
			((ActorShape::Rectangle*)actorShape)->setSize(shapeElement->FloatAttribute("Height"), shapeElement->FloatAttribute("Width"));
			((ActorShape::Rectangle*)actorShape)->actorShape.setFillColor((const sf::Color &)actorColor);//(const sf::Color &)actorColor
			break;
		case 2://"Circle":
			actorShape = new ActorShape::Circle();
			((ActorShape::Circle*)actorShape)->setSize(shapeElement->FloatAttribute("Radious"));
			((ActorShape::Circle*)actorShape)->actorShape.setFillColor((const sf::Color &)actorColor);
			break;
		case 3://"GRID MAP":
			actorShape = new ActorShape::GridMap();
			((ActorShape::GridMap*)actorShape)->setBlockSize(shapeElement->IntAttribute("BlockHeight"),shapeElement->IntAttribute("BlockWidth"));
			
			break;
		case 5://TextArea
			textureElement = shapeElement->NextSiblingElement("Texture");
			textureFileLocation = textureElement->Attribute("TextureFileName");
			actorShape = new ActorShape::GridMap();
			((ActorShape::GridMap*)actorShape)->LoadTexture(textureFileLocation);
			((ActorShape::GridMap*)actorShape)->setBlockSize(shapeElement->IntAttribute("BlockHeight"),shapeElement->IntAttribute("BlockWidth"));
			fontFileLocation = textureElement->Attribute("FontFileName");
			((ActorShape::GridMap*)actorShape)->LoadFont(fontFileLocation);
			//LabelString << textureElement->Attribute("Text");// put float into string buffer
			//((ActorShape::GridMap*)actorShape)->SetTextInBox(LabelString, 0, 0);
			break;
		default:
			actorShape = new ActorShape::Circle();
			((ActorShape::Circle*)actorShape)->setSize(10);
			((ActorShape::Circle*)actorShape)->actorShape.setFillColor((const sf::Color &)actorColor);
			break;
	}
	isVisible = true;
}
コード例 #26
0
	XMLElement* FindElementWithAttribute(XMLElement *parent, const char* elementname, const char *attribute, const char *value, XMLDocument* createIfNotExists) {
		_ASSERT(parent);
		XMLElement *r = parent->FirstChildElement(elementname);
		if (!r) {
			if (createIfNotExists) {
				r = createIfNotExists->NewElement(elementname);
				r->SetAttribute(attribute, value);
				parent->LinkEndChild(r);
				return r;
			}
			else {
				return 0;
			}
		}
		XMLElement *s = r;
		do {
			if (r->Attribute(attribute, value))
				return r;
			r = r->NextSiblingElement(elementname);
		} while (r != 0 && r != s);
		// cannot found previous element
		if (createIfNotExists) {
			r = createIfNotExists->NewElement(elementname);
			r->SetAttribute(attribute, value);
			parent->LinkEndChild(r);
			return r;
		}
		return 0;
	}
コード例 #27
0
ファイル: xmlloader.cpp プロジェクト: skogler/storyofanerd2
void LoadedMap::loadTerrains(XMLElement *element, TileSet *target)
{
    Logger.logMessage(LOG_STATE, LOG_MAP, "LoadedMap::loadTerrains start\n");

    assert(element);
    assert(target);

    XMLElement *terrain = element->FirstChildElement(XML_TERRAIN.c_str());

    Logger.logMessage(LOG_DEBUG, LOG_MAP, "LoadedMap::loadTerrains: Found first terrain\n");
    while(terrain)
    {
        TerrainType parsed_terrain;
        parsed_terrain.name = getAttributeString(terrain, XML_TERRAIN_NAME);

        stringstream tile (terrain->Attribute(XML_TERRAIN_TILE.c_str()));
        tile >> parsed_terrain.tile;

        XMLElement *properties = terrain->FirstChildElement(XML_TERRAIN_PROPS.c_str());
        if(properties)
        {
            loadTerrainProperties(properties, &parsed_terrain);
        }

        target->terraintypes.push_back(parsed_terrain);
        terrain = terrain->NextSiblingElement();
    }

    Logger.logMessage(LOG_STATE, LOG_MAP, "LoadedMap::loadTerrains end\n");
}
コード例 #28
0
void SpriteAnimationManager::init() {
	XMLFile doc("data/config/spriteAnimations.xml");
	
	XMLElement *animationElement = doc.FirstChildElement("spriteAnimations").FirstChildElement("animation").ToElement();
	while(animationElement) {
		std::string name = animationElement->Attribute("name");
		std::vector<SpriteAnimation> animation;
		
		XMLElement *framesElement = animationElement->FirstChildElement("frames");
		while(framesElement) {
			std::vector<u16> frames;
			u16 delay = framesElement->IntAttribute("delay");
			
			XMLElement *frameElement = framesElement->FirstChildElement("frame");
			while(frameElement) {
				frames.push_back(frameElement->IntAttribute("id"));
				
				frameElement = frameElement->NextSiblingElement("frame");
			}
			
			animation.push_back(SpriteAnimation(frames.size(), frames, delay));
			
			framesElement = framesElement->NextSiblingElement("frames");
		}
		
		spriteAnimations[name] = animation;
		
		animationElement = animationElement->NextSiblingElement("animation");
	}
}
コード例 #29
0
void FileList::read() {
	XMLDocument doc;
	const string filepath = dir + "filelist";
	doc.LoadFile(filepath.c_str());
	XMLElement* filelist = doc.FirstChildElement();
	try { validateXML(filelist, filepath); }
	catch (NoFile) { return; }
	for (XMLElement* i = filelist->FirstChildElement(); i != NULL;
		 i = (XMLElement*) i->NextSibling()) {
		const string from = i->Attribute("from");
		const string to = i->Attribute("to");
		const Args::Action action =
			static_cast<Args::Action>(i->IntAttribute("action"));
		records.push_back(Record(from, to, action));
	}
}
コード例 #30
0
/**
 * Reads a node from the document and parses into metadata.
 */
bool FrequencyTranslator::OnRead( Context & ctxt, const XMLElement & elem, AccessorAdaptorBase* pAdaptor )
{
	//The node as been tested as a Frequency Translator
	if( pAdaptor != NULL)
	{
		pcstr format = elem.Attribute("format");
		if( format == NULL) 
			format = "Hz";
		
		Frequency::FrequencyFormat fmt = ToFormat( format);
		Frequency freq;
		switch( fmt)
		{
		case Frequency::Ratio:
			{
				long num, denom;
				sscanf( elem.GetText(), "%ld,%ld", &num, &denom);
				freq.Value( num, denom);
			}
			break;
		default:
			{
				freq.Value( atof(elem.GetText()), fmt);
			}
			break;
		}

		//Set the accessor.
		pAdaptor->set( &freq);
		return true;
	}

	return false;
}