void RenderTargetInfo::Load(const XMLElement& element) { name_ = element.GetAttribute("name"); tag_ = element.GetAttribute("tag"); if (element.HasAttribute("enabled")) enabled_ = element.GetBool("enabled"); if (element.HasAttribute("cubemap")) cubemap_ = element.GetBool("cubemap"); String formatName = element.GetAttribute("format"); format_ = Graphics::GetFormat(formatName); if (element.HasAttribute("filter")) filtered_ = element.GetBool("filter"); if (element.HasAttribute("srgb")) sRGB_ = element.GetBool("srgb"); if (element.HasAttribute("persistent")) persistent_ = element.GetBool("persistent"); if (element.HasAttribute("size")) size_ = element.GetVector2("size"); if (element.HasAttribute("sizedivisor")) { size_ = element.GetVector2("sizedivisor"); sizeMode_ = SIZE_VIEWPORTDIVISOR; } else if (element.HasAttribute("rtsizedivisor")) { // Deprecated rtsizedivisor mode, acts the same as sizedivisor mode now URHO3D_LOGWARNING("Deprecated rtsizedivisor mode used in rendertarget definition"); size_ = element.GetVector2("rtsizedivisor"); sizeMode_ = SIZE_VIEWPORTDIVISOR; } else if (element.HasAttribute("sizemultiplier")) { size_ = element.GetVector2("sizemultiplier"); sizeMode_ = SIZE_VIEWPORTMULTIPLIER; } if (element.HasAttribute("width")) size_.x_ = element.GetFloat("width"); if (element.HasAttribute("height")) size_.y_ = element.GetFloat("height"); if (element.HasAttribute("multisample")) multiSample_ = Clamp(element.GetInt("multisample"), 1, 16); if (element.HasAttribute("autoresolve")) autoResolve_ = element.GetBool("autoresolve"); }
void ParticleEffect::GetVector2MinMax(const XMLElement& element, Vector2& minValue, Vector2& maxValue) { if (element.IsNull()) return; if (element.HasAttribute("value")) minValue = maxValue = element.GetVector2("value"); if (element.HasAttribute("min") && element.HasAttribute("max")) { minValue = element.GetVector2("min"); maxValue = element.GetVector2("max"); } }
bool SpriteSheet2D::Load(Deserializer& source) { spriteMapping_.Clear(); SharedPtr<XMLFile> xmlFile(new XMLFile(context_)); if(!xmlFile->Load(source)) { LOGERROR("Could not load sprite sheet"); return false; } SetMemoryUse(source.GetSize()); XMLElement rootElem = xmlFile->GetRoot(); if (!rootElem) { LOGERROR("Invalid sprite sheet"); return false; } if (rootElem.GetName() == "spritesheet") { ResourceCache* cache = GetSubsystem<ResourceCache>(); String textureFileName = rootElem.GetAttribute("texture"); texture_ = cache->GetResource<Texture2D>(textureFileName, false); // If texture not found, try get in current directory if (!texture_) texture_ = cache->GetResource<Texture2D>(GetParentPath(GetName()) + textureFileName); if (!texture_) { LOGERROR("Cound not load texture"); return false; } XMLElement spriteElem = rootElem.GetChild("sprite"); while (spriteElem) { String name = spriteElem.GetAttribute("name"); IntRect rectangle = spriteElem.GetIntRect("rectangle"); Vector2 hotSpot(0.5f, 0.5f); if (spriteElem.HasAttribute("hotspot")) hotSpot = spriteElem.GetVector2("hotspot"); DefineSprite(name, rectangle, hotSpot); spriteElem = spriteElem.GetNext("sprite"); } } // Sparrow Starling texture atlas else if (rootElem.GetName() == "TextureAtlas") { String textureFileName = rootElem.GetAttribute("imagePath"); ResourceCache* cache = GetSubsystem<ResourceCache>(); texture_ = cache->GetResource<Texture2D>(textureFileName, false); // If texture not found, try get in current directory if (!texture_) texture_ = cache->GetResource<Texture2D>(GetParentPath(GetName()) + textureFileName); if (!texture_) { LOGERROR("Cound not load texture"); return false; } XMLElement subTextureElem = rootElem.GetChild("SubTexture"); while (subTextureElem) { String name = subTextureElem.GetAttribute("name"); int x = subTextureElem.GetInt("x"); int y = subTextureElem.GetInt("y"); int width = subTextureElem.GetInt("width"); int height = subTextureElem.GetInt("height"); IntRect rectangle(x, y, x + width, y + height); Vector2 hotSpot(0.5f, 0.5f); if (subTextureElem.HasAttribute("frameWidth") && subTextureElem.HasAttribute("frameHeight")) { int frameX = subTextureElem.GetInt("frameX"); int frameY = subTextureElem.GetInt("frameY"); int frameWidth = subTextureElem.GetInt("frameWidth"); int frameHeight = subTextureElem.GetInt("frameHeight"); hotSpot.x_ = ((float)frameX + frameWidth / 2) / width; hotSpot.y_ = 1.0f - ((float)frameY + frameHeight / 2) / height; } DefineSprite(name, rectangle, hotSpot); subTextureElem = subTextureElem.GetNext("SubTexture"); } } else { LOGERROR("Invalid sprite sheet file"); return false; } return true; }