예제 #1
0
void
Game::SpawnEnemy(float x, float y)
{
	Enemy* e = new Enemy();
	Sprite* rabbitLeft = m_pBackBuffer->CreateSprite("assets\\rabbit.png");
	e->Initialise(rabbitLeft);
	e->SetPositionX(x);
	e->SetPositionY(y);
	e->SetHorizontalVelocity(-0.5f);
	m_EnemyVector.push_back(e);
}
예제 #2
0
파일: game.cpp 프로젝트: D4vx/SDL-Framework
// Ex006.3: Spawn a Enemy in game.
void 
Game::SpawnEnemy(int x, int y)
{
	// Ex006.3: Load the alien enemy sprite file.
	Sprite* pEnemySprite = m_pBackBuffer->CreateSprite("assets\\alienenemy.png");
	// Ex006.3: Create a new Enemy object. 
	Enemy* enemy = new Enemy();
	// set center handles
	pEnemySprite->SetHandleCenter();
	// Initialize the enemy object
	enemy->Initialise(pEnemySprite);
	// set the position of the Enemy object 
	enemy->SetPositionX(x);
	enemy->SetPositionY(y);


	// Ex006.3: Add the new Enemy to the enemy container.
	m_enemyShip.push_back(enemy);
}